コード例 #1
0
        private void GrabMovement(IAgent agent, Object.ObjectGroup grp, ObjectPart part, Quaternion newrot)
        {
            if (grp.IsAttached)
            {
                return;
            }
            else if (grp.IsBlockGrab && grp.RootPart == part)
            {
                return;
            }
            else if ((grp.RootPart.Flags & PrimitiveFlags.Touch) != 0 && part.PassTouchMode != PassEventMode.Never)
            {
                return;
            }
            else if (grp.IsBlockGrabObject)
            {
                return;
            }
            else if (!CanMove(agent, grp, grp.GlobalPosition))
            {
                return;
            }

            if (grp.IsPhysics)
            {
                /* TODO: implement logic for physical input */
            }
            else
            {
                grp.GlobalRotation = newrot;
            }
        }
コード例 #2
0
        public bool Run()
        {
            m_Log.Info("Create test object");
            var grp  = new ObjectGroup();
            var part = new ObjectPart();

            grp.Add(1, part.ID, part);
            var item = new ObjectPartInventoryItem
            {
                Name = "Test Item"
            };

            if (item.ParentFolderID != UUID.Zero)
            {
                m_Log.Info("Test item cannot have valid PartID yet");
                return(false);
            }
            part.Inventory.Add(item.ID, item.Name, item);
            if (part.Inventory.PartID != part.ID)
            {
                m_Log.Error("part.Inventory.PartID != part.ParentFolderID (A)");
                return(false);
            }
            if (part.Inventory.PartID != item.ParentFolderID)
            {
                m_Log.Error("part.Inventory.PartID != item.ParentFolderID (A)");
                return(false);
            }
            return(true);
        }
コード例 #3
0
        private void RezActualScript(AgentCircuit circuit, ObjectPart part, RezScript req, AssetData data)
        {
            if (!part.CheckPermissions(Owner, Group, InventoryPermissionsMask.Modify))
            {
                var res = new AlertMessage
                {
                    Message = "ALERT: NoPermModifyObject"
                };
                circuit.SendMessage(res);
                return;
            }
            var item = new ObjectPartInventoryItem
            {
                Name           = req.InventoryBlock.Name,
                AssetID        = data.ID,
                Description    = req.InventoryBlock.Description,
                AssetType      = AssetType.LSLText,
                Creator        = Owner,
                Owner          = Owner,
                Flags          = 0,
                Group          = Group,
                IsGroupOwned   = false,
                InventoryType  = InventoryType.LSL,
                LastOwner      = Owner,
                ParentFolderID = part.ID
            };

            item.Permissions.Base      = req.InventoryBlock.BaseMask;
            item.Permissions.Current   = req.InventoryBlock.OwnerMask;
            item.Permissions.EveryOne  = req.InventoryBlock.EveryoneMask;
            item.Permissions.Group     = req.InventoryBlock.GroupMask;
            item.Permissions.NextOwner = req.InventoryBlock.NextOwnerMask;
            item.SaleInfo.Price        = req.InventoryBlock.SalePrice;
            item.SaleInfo.Type         = req.InventoryBlock.SaleType;

            part.Inventory.Add(item);
            part.SendObjectUpdate();

            ScriptInstance instance;

            try
            {
                SceneInterface scene = part.ObjectGroup.Scene;
                instance            = ScriptLoader.Load(part, item, item.Owner, data, CurrentCulture, openInclude: part.OpenScriptInclude);
                item.ScriptInstance = instance;
                item.ScriptInstance.IsRunningAllowed = scene.CanRunScript(item.Owner, part.ObjectGroup.GlobalPosition, item.AssetID);
                item.ScriptInstance.IsRunning        = true;
                item.ScriptInstance.Reset();
                part.ObjectGroup.Scene.SendObjectPropertiesToAgent(this, part);
            }
            catch
            {
                var res = new AlertMessage
                {
                    Message = this.GetLanguageString(circuit.Agent.CurrentCulture, "CouldNotCompileScript", "Could not compile script")
                };
                circuit.SendMessage(res);
                return;
            }
        }
コード例 #4
0
        public void SendAttachedSoundGainChange(ObjectPart objpart, double gain, double soundradius)
        {
            var req = new AttachedSoundGainChange
            {
                ObjectID = objpart.ID,
                Gain     = gain.Clamp(0, 1)
            };

            if (objpart.ObjectGroup.IsAttachedToPrivate)
            {
                IAgent agent;
                if (Agents.TryGetValue(objpart.ObjectGroup.Owner.ID, out agent) &&
                    (agent.GlobalPosition - objpart.GlobalPosition).Length <= soundradius)
                {
                    agent.SendMessageAlways(req, ID);
                }
            }
            else
            {
                foreach (IAgent agent in Agents)
                {
                    if ((agent.GlobalPosition - objpart.GlobalPosition).Length <= soundradius)
                    {
                        agent.SendMessageAlways(req, ID);
                    }
                }
            }
        }
コード例 #5
0
 private void ApplyPermissions(ObjectPart prim, ObjectPermissions.Data d, InventoryPermissionsMask setmask, InventoryPermissionsMask clrmask,
                               ObjectPropertiesSendHandler propHandler)
 {
     if ((d.Field & ObjectPermissions.ChangeFieldMask.Base) != 0)
     {
         prim.SetClrBaseMask(setmask, clrmask);
     }
     if ((d.Field & ObjectPermissions.ChangeFieldMask.Everyone) != 0)
     {
         prim.SetClrEveryoneMask(setmask, clrmask);
     }
     if ((d.Field & ObjectPermissions.ChangeFieldMask.Group) != 0)
     {
         prim.SetClrGroupMask(setmask, clrmask);
     }
     if ((d.Field & ObjectPermissions.ChangeFieldMask.NextOwner) != 0)
     {
         prim.SetClrNextOwnerMask(setmask, clrmask);
     }
     if ((d.Field & ObjectPermissions.ChangeFieldMask.Owner) != 0)
     {
         prim.SetClrOwnerMask(setmask, clrmask);
     }
     propHandler.Send(prim);
 }
コード例 #6
0
 protected ObjectController(ObjectPart part, UUID sceneID, SceneInterface.LocationInfoProvider locInfoProvider)
 {
     SceneID              = sceneID;
     m_StateData          = new PhysicsStateData(part, sceneID);
     m_Part               = part;
     m_Vehicle            = part.VehicleParams.GetMotor();
     LocationInfoProvider = locInfoProvider;
 }
コード例 #7
0
 public void SendObjectPropertiesToAgent(IAgent agent, ObjectPart part)
 {
     if (agent.SelectedObjects(ID).Contains(part.ID))
     {
         using (var propHandler = new ObjectPropertiesSendHandler(agent, ID))
         {
             propHandler.Send(part);
         }
     }
 }
コード例 #8
0
        private void UpdateTaskInventoryItem(UpdateTaskInventory req, IAgent agent, ObjectPart part)
        {
            ObjectPartInventoryItem item;

            if (!CanEdit(agent, part.ObjectGroup, part.ObjectGroup.GlobalPosition))
            {
                return;
            }

            if (!part.Inventory.TryGetValue(req.ItemID, out item))
            {
                return;
            }

            if (req.TransactionID != UUID.Zero)
            {
                if (item.AssetType == AssetType.LSLText || item.AssetType == AssetType.LSLBytecode ||
                    item.InventoryType == InventoryType.LSL)
                {
                    /* do not allow editing scripts through this */
                    return;
                }

                /* asset upload follows */
                agent.SetAssetUploadAsCompletionAction(req.TransactionID, req.CircuitSceneID,
                                                       new UpdateTaskInventoryItemHandler {
                    Agent = agent, ItemID = req.ItemID, Part = part, Scene = this
                }.OnCompletion);
            }
            else
            {
                /* no asset upload */
                part.Inventory.Rename(req.Name, item.ID);
                item.Description = req.Description;
                if (agent.IsActiveGod)
                {
                    item.Permissions.Base      = req.BaseMask | InventoryPermissionsMask.Move;
                    item.Permissions.Current   = req.OwnerMask;
                    item.Permissions.EveryOne  = req.EveryoneMask;
                    item.Permissions.Group     = req.GroupMask;
                    item.Permissions.NextOwner = req.NextOwnerMask;
                }
                else if (part.Owner.EqualsGrid(agent.Owner))
                {
                    item.Permissions.EveryOne  = req.EveryoneMask & item.Permissions.Base;
                    item.Permissions.Group     = req.GroupMask & item.Permissions.Base;
                    item.Permissions.Current   = req.OwnerMask & item.Permissions.Base;
                    item.Permissions.NextOwner = req.OwnerMask & item.Permissions.Base;
                }
                Interlocked.Increment(ref part.Inventory.InventorySerial);
                part.SendObjectUpdate();
                SendObjectPropertiesToAgent(agent, part);
            }
        }
コード例 #9
0
        public static void LoadFromVehicleSerialization(this ObjectPart part, byte[] data)
        {
            if (data == null || data.Length == 0)
            {
                return;
            }

            Map m;

            using (var ms = new MemoryStream(data))
            {
                m = (Map)LlsdBinary.Deserialize(ms);
            }

            int        i;
            double     f;
            Vector3    v;
            Quaternion q;

            if (m.TryGetValue("Type", out i))
            {
                part.VehicleType = (VehicleType)i;
            }
            if (m.TryGetValue("Flags", out i))
            {
                part.ClearVehicleFlags(~(VehicleFlags)i);
                part.SetVehicleFlags((VehicleFlags)i);
            }

            foreach (KeyValuePair <string, VehicleFloatParamId> kvp in m_FloatParams)
            {
                if (m.TryGetValue(kvp.Key, out f))
                {
                    part.VehicleParams[kvp.Value] = f;
                }
            }

            foreach (KeyValuePair <string, VehicleVectorParamId> kvp in m_VectorParams)
            {
                if (m.TryGetValue(kvp.Key, out v))
                {
                    part.VehicleParams[kvp.Value] = v;
                }
            }

            foreach (KeyValuePair <string, VehicleRotationParamId> kvp in m_RotationParams)
            {
                if (m.TryGetValue(kvp.Key, out q))
                {
                    part.VehicleParams[kvp.Value] = q;
                }
            }
        }
コード例 #10
0
        public void RemoveObjectBuyListen(ScriptInstance instance)
        {
            ObjectPart part = instance.Part;
            ObjectPartInventoryItem item = instance.Item;

            if (part != null && item != null)
            {
                UUID partID = part.ID;
                UUID itemID = item.ID;
                m_ObjectBuyListeners.Remove(ObjectBuyListen.GetKey(partID, itemID));
            }
        }
コード例 #11
0
    private void HandleDualTouch()
    {
        Touch firstTouch  = Input.GetTouch(0);
        Touch secondTouch = Input.GetTouch(1);
        float touchLength = 100f;

        RaycastHit hit;

        if (secondTouch.phase == TouchPhase.Began)
        {
            if (IsHitObjectPart(secondTouch, out hit))
            {
                dualTouchOffset = Vector2.Distance(firstTouch.position, secondTouch.position);
                part            = hit.transform.gameObject.GetComponent <ObjectPart>();
                partTouched     = true;
            }
            else
            {
                partTouched = false;
            }
            //Debug.Log("Touch #" + touch.fingerId + " start pos: " + deltaTouch);

            //CalculateMovingPartPosition(SecondTouch, part.transform);
            //offset = part.transform.position - newPos;
        }

        if (partTouched)
        {
            if (secondTouch.phase == TouchPhase.Ended)
            {
                //Debug.Log("Touch #" + touch.fingerId + " last pos: " + touch.position);
                //Debug.Log("Delta Touch: " + deltaTouch);

                //tapCount++;

                touchLength = Vector2.Distance(firstTouch.position, secondTouch.position) - dualTouchOffset;
                Debug.Log("2nd touch movement length: " + touchLength);

                if (touchLength >= UIManager.ins.DualTouchLength)
                {
                    if (part.Selected)
                    {
                        part.SendMessage("SubDisassemble");
                        //Debug.Log("SUB-DISASSEMBLE");
                    }
                }

                partTouched = false;
                //Debug.Log("2nd Touch: " + SecondTouch.position);
            }
        }
    }
コード例 #12
0
        private IDataObject ToDataObject(ObjectPart message)
        {
            var dataObject = new DataObject
            {
                Data     = message.Data,
                Resource = new Resource
                {
                    Uri = EtpUri.RootUri
                }
            };

            return(dataObject);
        }
コード例 #13
0
 public bool TryGetValueByName(string name, out ObjectPart part)
 {
     part = null;
     foreach (ObjectPart p in this)
     {
         if (p.Name == name)
         {
             part = p;
             return(true);
         }
     }
     return(false);
 }
コード例 #14
0
        private ViewerConnection AddAgent(ScriptInstance instance, UUID agentId)
        {
            ViewerConnection vc;
            ObjectPart       part  = instance.Part;
            SceneInterface   scene = part.ObjectGroup.Scene;

            if (!m_Clients.TryGetValue(agentId, out vc))
            {
                vc = new ViewerConnection(m_Scenes, agentId, scene.ID, part.ID, instance.Item.ID);
                m_Clients.Add(agentId, vc);
            }
            return(vc);
        }
コード例 #15
0
 public AddToObjectTransferItem(
     IAgent agent,
     SceneInterface scene,
     UUID assetid,
     ObjectPart part,
     ObjectPartInventoryItem item)
     : base(scene.AssetService, agent.AssetService, assetid, ReferenceSource.Source)
 {
     m_Part    = part;
     m_Item    = item;
     m_Part    = part;
     m_SceneID = scene.ID;
 }
コード例 #16
0
        public void SendPreloadSound(ObjectPart objpart, UUID sound)
        {
            var req = new PreloadSound
            {
                OwnerID  = objpart.ObjectGroup.Owner.ID,
                SoundID  = sound,
                ObjectID = objpart.ID
            };

            foreach (IAgent agent in Agents)
            {
                agent.SendMessageAlways(req, ID);
            }
        }
コード例 #17
0
        public void AddObjectBuyListen(ScriptInstance instance)
        {
            ObjectPart part = instance.Part;
            ObjectPartInventoryItem item = instance.Item;

            if (part != null && item != null)
            {
                var listen = new ObjectBuyListen
                {
                    PrimitiveID = part.ID,
                    ItemID      = item.ID
                };
                m_ObjectBuyListeners.Add(listen.Key, listen);
            }
        }
コード例 #18
0
ファイル: ViewerAgent.cs プロジェクト: ft-/silversim-testing
        public override bool WaitsForExperienceResponse(ObjectPart part, UUID itemID)
        {
            SceneInterface scene = part.ObjectGroup?.Scene;

            if (scene == null)
            {
                return(false);
            }
            AgentCircuit circuit;

            if (!Circuits.TryGetValue(scene.ID, out circuit))
            {
                return(false);
            }
            return(circuit.WaitsForExperienceResponse(part.ID, itemID));
        }
コード例 #19
0
 private int CompareParts(ObjectPart a, ObjectPart b)
 {
     if (a.Z != b.Z)
     {
         return(a.Z - b.Z);
     }
     if (a.Y != b.Y)
     {
         return(a.Y - b.Y);
     }
     if (a.SubZ != b.SubZ)
     {
         return(a.SubZ - b.SubZ);
     }
     return(a.Sprite.GetHashCode() - b.Sprite.GetHashCode());
 }
コード例 #20
0
ファイル: ScriptLoader.cs プロジェクト: ft-/silversim-testing
        public static ScriptInstance Load(ObjectPart part, ObjectPartInventoryItem item, UGUI user, AssetData data, CultureInfo currentCulture, byte[] serializedState = null, Func <string, TextReader> openInclude = null)
        {
            return(m_CompilerLock.AcquireReaderLock(() =>
            {
                IScriptAssembly assembly = m_LoadedAssemblies.GetOrAddIfNotExists(data.ID, () =>
                {
                    using (var reader = new StreamReader(data.InputStream))
                    {
                        return CompilerRegistry.ScriptCompilers.Compile(AppDomain.CurrentDomain, user, data.ID, reader, currentCulture, openInclude);
                    }
                });

                ScriptInstance instance = assembly.Instantiate(part, item, serializedState);
                m_LoadedInstances.GetOrAddIfNotExists(data.ID, () => new RwLockedList <ScriptInstance>()).Add(instance);
                return instance;
            }));
        }
コード例 #21
0
        public AnArray GetEstateManagersList(ScriptInstance instance)
        {
            var res = new AnArray();

            lock (instance)
            {
                ObjectPart             part          = instance.Part;
                ObjectGroup            grp           = part.ObjectGroup;
                SceneInterface         scene         = grp.Scene;
                EstateServiceInterface estateService = scene.EstateService;
                foreach (UGUI agent in estateService.EstateManager.All[scene.ParentEstateID])
                {
                    res.Add(new LSLKey(agent.ID));
                    res.Add(agent.HomeURI?.ToString() ?? string.Empty);
                }
            }
            return(res);
        }
コード例 #22
0
ファイル: ViewerAgent.cs プロジェクト: ft-/silversim-testing
        public override ScriptPermissions RequestPermissions(ObjectPart part, UUID itemID, ScriptPermissions permissions, UUID experienceID)
        {
            var         autoGrant = ScriptPermissions.None;
            ObjectGroup sitOn     = SittingOnObject;

            if ((sitOn != null && sitOn.ID == itemID) || part.ObjectGroup.AttachPoint != Types.Agent.AttachmentPoint.NotAttached)
            {
                autoGrant |= ScriptPermissions.ControlCamera;
                autoGrant |= ScriptPermissions.TakeControls;
                autoGrant |= ScriptPermissions.TrackCamera;
                autoGrant |= ScriptPermissions.TriggerAnimation;
            }
            if (part.ObjectGroup.AttachPoint != Types.Agent.AttachmentPoint.NotAttached)
            {
                autoGrant |= ScriptPermissions.OverrideAnimations;
                autoGrant |= ScriptPermissions.Attach;
            }
            if ((permissions & autoGrant) == permissions)
            {
                return(permissions);
            }

            AgentCircuit   circuit;
            SceneInterface scene = part.ObjectGroup.Scene;

            if (experienceID != UUID.Zero && Circuits.TryGetValue(scene.ID, out circuit) &&
                !circuit.AddExperienceTimeout(part.ID, itemID))
            {
                return(ScriptPermissions.None);
            }
            var m = new ScriptQuestion
            {
                ExperienceID = experienceID,
                ItemID       = itemID,
                ObjectName   = part.ObjectGroup.Name,
                ObjectOwner  = scene.AvatarNameService.ResolveName(part.Owner).FullName,
                Questions    = permissions,
                TaskID       = part.ID
            };

            SendMessageAlways(m, part.ObjectGroup.Scene.ID);
            return(ScriptPermissions.None);
        }
コード例 #23
0
        private void AddAdditionalInventory(ObjectPart part, string sectionName)
        {
            IConfig config  = m_Loader.Config.Configs[sectionName];
            var     creator = new UGUIWithName(config.GetString("Creator", m_ObjectCreator.ToString()))
            {
                IsAuthoritative = true
            };
            var owner = new UGUIWithName(config.GetString("Owner", m_ObjectOwner.ToString()))
            {
                IsAuthoritative = true
            };
            var lastOwner = new UGUIWithName(config.GetString("LastOwner", m_ObjectLastOwner.ToString()))
            {
                IsAuthoritative = true
            };

            m_AvatarNameService.Store(creator);
            m_AvatarNameService.Store(owner);
            m_AvatarNameService.Store(lastOwner);
            var item = new ObjectPartInventoryItem(new UUID(config.GetString("ItemID", UUID.Random.ToString())))
            {
                Name              = config.GetString("Name"),
                Description       = config.GetString("Description", string.Empty),
                AssetID           = new UUID(config.GetString("AssetID", UUID.Random.ToString())),
                AssetTypeName     = config.GetString("AssetType"),
                Creator           = creator,
                Owner             = owner,
                LastOwner         = lastOwner,
                InventoryTypeName = config.GetString("InventoryType"),
                Flags             = (InventoryFlags)config.GetInt("Flags", 0),
                IsGroupOwned      = config.GetBoolean("IsGroupOwned", false)
            };

            item.Permissions.Base      = (InventoryPermissionsMask)config.GetInt("BasePermissions", (int)InventoryPermissionsMask.Every);
            item.Permissions.Current   = (InventoryPermissionsMask)config.GetInt("CurrentPermissions", (int)InventoryPermissionsMask.Every);
            item.Permissions.EveryOne  = (InventoryPermissionsMask)config.GetInt("EveryOnePermissions", (int)InventoryPermissionsMask.Every);
            item.Permissions.Group     = (InventoryPermissionsMask)config.GetInt("GroupPermissions", (int)InventoryPermissionsMask.Every);
            item.Permissions.NextOwner = (InventoryPermissionsMask)config.GetInt("NextOwnerPermissions", (int)InventoryPermissionsMask.Every);

            part.Inventory.Add(item);
        }
コード例 #24
0
        public void SendAttachedSound(ObjectPart objpart, UUID sound, double gain, double soundradius, PrimitiveSoundFlags flags)
        {
            var req = new AttachedSound
            {
                OwnerID  = objpart.ObjectGroup.Owner.ID,
                SoundID  = sound,
                ObjectID = objpart.ID,
                Flags    = flags
            };

            if (gain < 0)
            {
                gain = 0;
            }
            else if (gain > 1)
            {
                gain = 1;
            }

            req.Gain = gain;

            if (objpart.ObjectGroup.IsAttachedToPrivate)
            {
                IAgent agent;
                if (Agents.TryGetValue(objpart.ObjectGroup.Owner.ID, out agent) &&
                    (agent.GlobalPosition - objpart.GlobalPosition).Length <= soundradius)
                {
                    agent.SendMessageAlways(req, ID);
                }
            }
            else
            {
                foreach (IAgent agent in Agents)
                {
                    if ((agent.GlobalPosition - objpart.GlobalPosition).Length <= soundradius)
                    {
                        agent.SendMessageAlways(req, ID);
                    }
                }
            }
        }
コード例 #25
0
        private void RezNewScript(AgentCircuit circuit, ObjectPart part, RezScript req)
        {
            AssetData data;

            try
            {
                /* this is the KAN-Ed llSay script */
                data = circuit.Scene.AssetService["366ac8e9-b391-11dc-8314-0800200c9a66"];
            }
            catch
            {
                var res = new AlertMessage
                {
                    Message = "ALERT: ScriptMissing"
                };
                circuit.SendMessage(res);
                return;
            }

            RezActualScript(circuit, part, req, data);
        }
コード例 #26
0
 protected void RemoveAllScripts(ScriptInstance instance, ObjectPart part)
 {
     foreach (ObjectPartInventoryItem item in part.Inventory.Values)
     {
         if (item.AssetType == AssetType.LSLText)
         {
             ScriptInstance script = item.ScriptInstance;
             if (script != instance && script != null)
             {
                 script = item.RemoveScriptInstance;
                 if (script != null)
                 {
                     ScriptThreadPool.AbortScript(script);
                     script.Abort();
                     script.Remove();
                     ScriptLoader.Remove(item.AssetID, script);
                 }
             }
         }
     }
 }
コード例 #27
0
        public AnArray GetLandBanList(ScriptInstance instance)
        {
            var res = new AnArray();

            lock (instance)
            {
                ObjectPart     part  = instance.Part;
                ObjectGroup    grp   = part.ObjectGroup;
                SceneInterface scene = grp.Scene;
                ParcelInfo     pInfo;
                if (scene.Parcels.TryGetValue(grp.GlobalPosition, out pInfo))
                {
                    foreach (ParcelAccessEntry pae in scene.Parcels.BlackList[scene.ID, pInfo.ID])
                    {
                        res.Add(new LSLKey(pae.Accessor.ID));
                        res.Add(pae.Accessor.HomeURI?.ToString() ?? string.Empty);
                        res.Add(new LongInteger(pae.ExpiresAt?.AsLong ?? 0));
                    }
                }
            }
            return(res);
        }
コード例 #28
0
 public ICollection <TextureEntryFace> GetFaces(int face)
 {
     if (m_ParentInfo != null && m_TextureEntry == null)
     {
         TextureEntry te = m_ParentInfo.TextureEntry;
         m_TextureEntryLock.AcquireWriterLock(() =>
         {
             m_TextureEntry      = te;
             m_TextureEntryBytes = te.GetBytes();
             ObjectPart part     = m_Part;
             if (part != null)
             {
                 m_TextureEntryBytes_LimitsEnabled = te.GetBytes(part.IsFullbrightDisabled, (float)part.GlowLimitIntensity);
             }
             else
             {
                 m_TextureEntryBytes_LimitsEnabled = m_TextureEntryBytes;
             }
         });
     }
     if (face == ALL_SIDES)
     {
         var list = new List <TextureEntryFace>();
         for (uint i = 0; i < m_Part.NumberOfSides; ++i)
         {
             list.Add(m_TextureEntry[i]);
         }
         return(list);
     }
     else
     {
         return(new List <TextureEntryFace>
         {
             m_TextureEntry[(uint)face]
         });
     }
 }
コード例 #29
0
            public void Send(ObjectPart part)
            {
                var propUpdate = part.GetPropertiesUpdateData(m_Agent.CurrentCulture);

                if (propUpdate == null)
                {
                    return;
                }

                if (m_Bytelen + propUpdate.Length > 1400)
                {
                    m_Agent.SendMessageAlways(m_Props, m_SceneID);
                    m_Bytelen = 0;
                    m_Props   = null;
                }

                if (m_Props == null)
                {
                    m_Props = new ObjectProperties();
                }

                m_Props.ObjectData.Add(propUpdate);
                m_Bytelen += propUpdate.Length;
            }
コード例 #30
0
        public void SendTriggerSound(ObjectPart objpart, UUID sound, double gain, double soundradius, Vector3 top_north_east, Vector3 bottom_south_west)
        {
            var req = new SoundTrigger
            {
                OwnerID      = objpart.ObjectGroup.Owner.ID,
                SoundID      = sound,
                ObjectID     = objpart.ID,
                GridPosition = GridPosition,

                ParentID = (objpart.LinkNumber != 1) ?
                           objpart.ObjectGroup.ID :
                           UUID.Zero,
                Position = objpart.GlobalPosition,
                Gain     = gain.Clamp(0, 1)
            };

            if (objpart.ObjectGroup.IsAttachedToPrivate)
            {
                IAgent agent;
                if (Agents.TryGetValue(objpart.ObjectGroup.Owner.ID, out agent) &&
                    (agent.GlobalPosition - req.Position).Length <= soundradius)
                {
                    agent.SendMessageAlways(req, ID);
                }
            }
            else
            {
                foreach (IAgent agent in Agents)
                {
                    if ((agent.GlobalPosition - req.Position).Length <= soundradius)
                    {
                        agent.SendMessageAlways(req, ID);
                    }
                }
            }
        }