コード例 #1
0
    // Start is called before the first frame update
    void Start()
    {
        limitScript = GameObject.Find("GameManager").GetComponent <ObjectLimits>();
        scoreScript = GameObject.Find("GameManager").GetComponent <ScoreLogic>();

        canvas         = GetComponentInChildren <Canvas>();
        canvas.enabled = false;

        healthBar = GetComponentInChildren <Slider>();

        health     = 1500;
        fullHealth = 1500;

        tier         = 1;
        requiredGold = 5000;
    }
コード例 #2
0
ファイル: MineLogic.cs プロジェクト: LemonAndLimee/horde-game
    // Start is called before the first frame update
    void Start()
    {
        canvas         = GetComponentInChildren <Canvas>();
        canvas.enabled = false;

        limitScript   = GameObject.Find("GameManager").GetComponent <ObjectLimits>();
        scoreScript   = GameObject.Find("GameManager").GetComponent <ScoreLogic>();
        goldPerSecond = 4;

        healthBar = GetComponentInChildren <Slider>();

        health     = 150;
        fullHealth = 150;

        tier          = 1;
        requiredWood  = 5;
        requiredStone = 5;
        requiredGold  = 0;

        sellingWood  = 2;
        sellingStone = 2;
        sellingGold  = 0;
    }