// Start is called before the first frame update void Start() { limitScript = GameObject.Find("GameManager").GetComponent <ObjectLimits>(); scoreScript = GameObject.Find("GameManager").GetComponent <ScoreLogic>(); canvas = GetComponentInChildren <Canvas>(); canvas.enabled = false; healthBar = GetComponentInChildren <Slider>(); health = 1500; fullHealth = 1500; tier = 1; requiredGold = 5000; }
// Start is called before the first frame update void Start() { canvas = GetComponentInChildren <Canvas>(); canvas.enabled = false; limitScript = GameObject.Find("GameManager").GetComponent <ObjectLimits>(); scoreScript = GameObject.Find("GameManager").GetComponent <ScoreLogic>(); goldPerSecond = 4; healthBar = GetComponentInChildren <Slider>(); health = 150; fullHealth = 150; tier = 1; requiredWood = 5; requiredStone = 5; requiredGold = 0; sellingWood = 2; sellingStone = 2; sellingGold = 0; }