コード例 #1
0
        public ViewModelWindowLaunchpad(IStaticWorldObject worldObject)
        {
            this.worldObject          = worldObject;
            this.protoObjectLaunchpad = (ProtoObjectLaunchpad)worldObject.ProtoGameObject;

            this.privateState = worldObject.GetPrivateState <ObjectLaunchpadPrivateState>();
            this.publicState  = worldObject.GetPublicState <ObjectLaunchpadPublicState>();
            this.publicState.ClientSubscribe(_ => _.LaunchServerFrameTime,
                                             _ => this.NotifyPropertyChanged(nameof(this.IsLaunched)),
                                             this);

            this.publicState.ClientSubscribe(_ => _.LaunchedByPlayerName,
                                             _ => this.NotifyPropertyChanged(nameof(this.LaunchedByPlayerName)),
                                             this);

            this.Tasks = this.protoObjectLaunchpad
                         .TasksList
                         .Select((task, taskIndex) =>
                                 new ViewModelLaunchpadTask(worldObject, task, taskIndex, this.privateState))
                         .ToArray();

            this.privateState.ClientSubscribe(_ => _.TaskCompletionState,
                                              _ => this.NotifyPropertyChanged(nameof(this.IsUpgradeAvailable)),
                                              this);

            if (this.protoObjectLaunchpad.ConfigUpgrade.Entries.Count > 0)
            {
                this.ViewModelStructureUpgrade =
                    new ViewModelStructureUpgrade(this.protoObjectLaunchpad.ConfigUpgrade.Entries[0]);
            }
        }
コード例 #2
0
 public ViewModelLaunchpadTask(
     IStaticWorldObject worldObject,
     ProtoObjectLaunchpad.LaunchpadTask task,
     int index,
     ObjectLaunchpadPrivateState privateState)
 {
     this.worldObject  = worldObject;
     this.task         = task;
     this.index        = index;
     this.privateState = privateState;
     privateState.ClientSubscribe(_ => _.TaskCompletionState,
                                  _ => this.NotifyPropertyChanged(nameof(this.IsCompleted)),
                                  this);
 }