/* public string GetObjectInHand() * { * return ObjectInHand; * }*/ /* public GameObject GetGameObjectInHand() * { * if (ObjectInHand != null) * { * return ObjectInHand.gameObject; * } * else * { * return null; * } * * //if (ObjectInHand != "") * //{ * // return GameObject.Find(ObjectInHand); * //} * //else * //{ * // return null; * } * * }*/ /* public ObjectInteraction GetObjIntInHand() * { * if (ObjectInHand != "") * { * GameObject obj = GetGameObjectInHand(); * if (obj != null) * { * return obj.GetComponent<ObjectInteraction>(); * } * } * return null; * }*/ //public void SetObjectInHand(GameObject obj) //{ // ObjectInHand=obj.name; //} /* public void SetObjectInHand(string obj) * { * ObjectInHand = obj; * }*/ //public Container GetCurrentContainer() //{ // return GameObject.Find(currentContainer).GetComponent<Container>(); //} //public GameObject GetGameObject(string name) //{ // return GameObject.Find(name); //} public void PutItemAwayEvent(short slotNo) { ObjectInteraction objInt = GetObjectIntAtSlot(slotNo); if (objInt != null) { objInt.PutItemAway(slotNo); } }
public void PutItemAwayEvent(short slotNo) { GameObject obj = GetGameObjectAtSlot(slotNo); if (obj != null) { ObjectInteraction objInt = obj.GetComponent <ObjectInteraction>(); if (objInt != null) { objInt.PutItemAway(slotNo); } } }
public void PutItemAwayEvent(short slotNo) { ObjectInteraction objInt = GetObjectIntAtSlot(slotNo); if (objInt != null) { //ObjectInteraction objInt = obj.GetComponent<ObjectInteraction>(); // if (objInt != null) //{ objInt.PutItemAway(slotNo); // } } }