コード例 #1
0
ファイル: UI_BloodPanel.cs プロジェクト: ww386362087/MoyuHero
        /// <summary>
        /// 受伤处理
        /// </summary>
        /// <param name="e"></param>
        private void onHeroHurtCall(GameEvent e)
        {
            ObjectHero hero = (ObjectHero)e.data;

            if (hero != null)
            {
                UpdateBloodValue(hero.GetGuid(), (float)hero.GetHP() / hero.GetMaxHP());
            }
        }
コード例 #2
0
        public void CreateSkillIcon(ObjectHero hero, GameObject icon)
        {
            //GameObject icon = Instantiate(iconPre, Vector3.zero, Quaternion.identity) as GameObject;
            //icon.transform.SetParent(selfTransform,false);
            //icon.transform.localScale = new Vector3(1, 1, 1);

            UI_SkillIcon skillIcon = icon.AddComponent <UI_SkillIcon>();

            skillIcon.setHero(hero);
            skillIcon.InitIcon();
            mIcons.Add(hero.GetGuid(), skillIcon);
        }
コード例 #3
0
ファイル: UI_BloodPanel.cs プロジェクト: ww386362087/MoyuHero
        //创建血条
        public void CreateBloodBar(ObjectHero hero)
        {
            Transform tans = hero.GetAnimation().EventControl.Pre_Head_T_EffectPoint;

            GameObject barObj = Instantiate(UI_FightControler.Inst.heroBloodPre, Vector3.zero, Quaternion.identity) as GameObject;

            barObj.transform.SetParent(transform, false);
            UI_Blood mBlood = barObj.AddComponent <UI_Blood>();

            mBlood.SetPosition(tans.position);
            barObj.transform.localScale = new Vector3(1, 1, 1);
            bloodInfo.Add(mBlood);
            mBlood.isHero = true;
            mBlood.setHeroLevel(hero.GetHeroData().Level);
            if (!ObjectSelf.GetInstance().LimitFightMgr.m_bStartEnter)
            {
                hero.SetHP(hero.GetMaxHP());
            }
            mBlood.SetValue((float)hero.GetHP() / (float)hero.GetMaxHP());
            mBlood.setHeadPosition(tans);
            mBlood.uid.Copy(hero.GetGuid());
        }
コード例 #4
0
ファイル: UI_SkillIcon.cs プロジェクト: ww386362087/MoyuHero
        //点击技能图标
        public void OnSkillClick()
        {
            Debug.LogError("diuanji");
            // 新手引导相关
            if (GuideManager.GetInstance().isGuideUser)
            {
                FightControler.Inst.OnUpdatePowerValue(EM_OBJECT_TYPE.EM_OBJECT_TYPE_HERO, 50);
                // 点击【第一勇士技能】 100309
                //GuideManager.GetInstance().ShowNextGuide();


                if (GuideManager.GetInstance().GetBackCount(100309))
                {
                    GuideManager.GetInstance().ShowGuideWithIndex(100310);
                }

                if (GuideManager.GetInstance().GetBackCount(100311))
                {
                    GameTimeControler.Inst.SetState(UI_MenuPanel.Inst.mInitSpeed);
                    GuideManager.GetInstance().StopGuide();
                    isTrigger = true;
                }
                if (UI_MenuPanel.Inst != null)
                {
                    UI_MenuPanel.Inst.SetStageNameActive(true);
                }
            }

            if (!ObjectSelf.GetInstance().isSkillShow)
            {
                //队伍是否在移动中、英雄是否已死亡
                if (!OnCheck())
                {
                    //不能释放技能 (死亡或者、CD、消耗不足、无释放目标的等)
                    AudioControler.Inst.PlaySound("test_evil_death");
                    LogManager.Log("is hero cannot sound!!");
                    return;
                }
            }
            else
            {
                if (GetHero().OnUIPre_CheckUseSkillCondtion() == false)
                {
                    return;
                }
                if (!isClick)
                {
                    return;
                }
                isClick = false;
            }
            ReleaseSkillEffect();
            bool IsShowSelectTarget = SceneObjectManager.GetInstance().GetIsFireSignState();// 非集火状态才显示目标选择 [3/27/2015 Zmy]

            if (!IsShowSelectTarget && IsNeedSelectTarget(mSkillInfo) == EM_TARGET_TYPE.EM_TARGET_FRIEND)
            {
                // 对我方释放
                EventRequestSkillPackage package = new EventRequestSkillPackage(mHero.GetGuid(), skillId, true);
                // 我方单体
                GameEventDispatcher.Inst.dispatchEvent(GameEventID.SE_ShowSkillTarget, package);
                GameEventDispatcher.Inst.dispatchEvent(GameEventID.U_MessageAlert, "program_tips9");
                return;
            }
            else if (!IsShowSelectTarget && IsNeedSelectTarget(mSkillInfo) == EM_TARGET_TYPE.EM_TARGET_FRIEND_NO_SELF)
            {
                // 对我方释放
                EventRequestSkillPackage package = new EventRequestSkillPackage(mHero.GetGuid(), skillId, true, false);
                // 我方单体
                GameEventDispatcher.Inst.dispatchEvent(GameEventID.SE_ShowSkillTarget, package);
                GameEventDispatcher.Inst.dispatchEvent(GameEventID.U_MessageAlert, "program_tips9");
                return;
            }
            else if (!IsShowSelectTarget && IsNeedSelectTarget(mSkillInfo) == EM_TARGET_TYPE.EM_TARGET_ENEMY)
            {
                // 对敌方释放
                ObjectCreature target;
                if (SceneObjectManager.GetInstance().IsOnlyOneMonsterLeft(out target))
                {
                    EventRequestSkillPackage package = new EventRequestSkillPackage(mHero.GetGuid(), skillId, target);
                    GameEventDispatcher.Inst.dispatchEvent(GameEventID.SE_RequestReleaseSkill, package);
                }
                else
                {
                    EventRequestSkillPackage package = new EventRequestSkillPackage(mHero.GetGuid(), skillId, false);
                    // 敌方单体
                    GameEventDispatcher.Inst.dispatchEvent(GameEventID.SE_ShowSkillTarget, package);
                    GameEventDispatcher.Inst.dispatchEvent(GameEventID.U_MessageAlert, "program_tips9");
                }
                return;
            }
            if (UI_FightControler.Inst != null)
            {
                UI_FightControler.Inst.onReleaseTargetLock();
            }
            // 请求释放技能
            EventRequestSkillPackage _package = new EventRequestSkillPackage(mHero.GetGuid(), skillId, null);

            GameEventDispatcher.Inst.dispatchEvent(GameEventID.SE_RequestReleaseSkill, _package);

            //cdIcon.fillAmount = 1;
            //cdTime = mMaxCoolDownTime;
        }