//protected override void Awake() //{ // base.Awake(); //} private void Start() { Debug.Log("Aim target start component"); MessageBus.SendMessage(SubscribeType.Channel, GetComponent <Channel>().ChannelIds[SubscribeType.Channel], CommonMessage.Get(API.Messages.INSTANTIATED, ObjectData.GetObjectData(gameObject))); }
private IEnumerator SendMsgs() { yield return(new WaitForEndOfFrame()); MessageBus.SendMessage(SubscribeType.Channel, Channel.ChannelIds[SubscribeType.Channel], CommonMessage.Get( Inventory.API.Messages.CHECK_UPDATE), true); MessageBus.SendMessage(SubscribeType.Channel, Channel.ChannelIds[SubscribeType.Channel], CommonMessage.Get( AimTarget.API.Messages.UPDATE_SHOOT_POSITION_TRANSFORM, ObjectData.GetObjectData(ShootPosition)), true); MessageBus.SendMessage(SubscribeType.Channel, Channel.ChannelIds[SubscribeType.Channel], CommonMessage.Get( AimTarget.API.Messages.UPDATE_SPREAD_CONFIG, ObjectData.GetObjectData(SpreadConfig)), true); }
private void InstantiateWeapon(Message msg) { Debug.Log("Create weapon!"); var weaponData = msg.Data as WeaponInstantiateData; ServiceLocator.GetService <ResourceLoaderService>() .InstantiatePrefabByPathName("Weapons/" + weaponData.Type.ToString(), weapon => { weapon.transform.parent = weaponData.Parent; weapon.transform.localPosition = new Vector3(0.001f, 0.079f, 0.025f); weapon.transform.localEulerAngles = new Vector3(94.46698f, 51.211f, 44.17799f); var sub = weapon.GetComponent <SubscriberBehaviour>(); var channel = weapon.GetComponent <Channel>(); channel.ChannelIds.Add(SubscribeType.Channel, weaponData.ChannelId); sub.ReSubscribe(); MessageBus.SendMessage(SubscribeType.Channel, weaponData.ChannelId, CommonMessage.Get(Characters.API.Messages.SET_ARMED)); MessageBus.SendMessage(SubscribeType.Channel, weaponData.ChannelId, CommonMessage.Get(API.Messages.INSTANTIATED, ObjectData.GetObjectData(weapon))); if (!weaponData.CreateAimTarget) { return; } MessageBus.SendMessage(SubscribeType.Channel, weaponData.ChannelId, CommonMessage.Get(AimTarget.API.Messages.HIDE)); //MessageBus.SendMessage(CommonMessage.Get( // AimTarget.API.Messages.INSTANTIATE, // InstantiateData.GetInstantiateData( // weapon.GetComponent<WeaponData>().WeaponConfig.aimTargetPrefab, // weaponData.ChannelId))); }); }
private void OpenLootMenu(Message msg) { MessageBus.SendMessage(CommonMessage.Get(API.Messages.OPEN_LOOT_MENU, ObjectData.GetObjectData(LootItemsHolder))); }
private void Ping(Message msg) { MessageBus.SendMessage(SubscribeType.Channel, Channel.ChannelIds[SubscribeType.Channel], CommonMessage.Get(API.Messages.UPDATE, ObjectData.GetObjectData(_inventoryData))); }
public void OnTriggerExit(Collider other) { MessageBus.SendMessage(SubscribeType.Channel, other.GetComponent <Channel>().ChannelIds[SubscribeType.Channel], CommonMessage.Get(API.Messages.REMOVE_NEAR_OBJECT, ObjectData.GetObjectData(gameObject))); }