private void OnAiTagLogic11() { if (m_Enemy.Count <= 0) { m_SkillTag = null; } else if (m_Enemy.Count == 1) { m_SkillTag = m_Enemy[0]; } else { m_SkillTag = m_Enemy[0]; for (int i = 1; i < m_Enemy.Count; i++) { if (m_Enemy[i].GetSpeed() > m_SkillTag.GetSpeed()) { m_SkillTag = m_Enemy[i]; } } } }