private void OnButtonPress(object o, ButtonPressEventArgs args) { if (args.Event.Button == 1) { application.SetToolObjects(); Vector MousePos = new Vector((float)args.Event.X, (float)args.Event.Y); int?objectNr = GetObjectNrByPosition(MousePos); int selected; if (!objectNr.HasValue) { return; } else { selected = (int)objectNr; } if (selected < gameObjectTypes.Count) { if (SelectedObjectNr != selected) { SelectedObjectNr = selected; if (application.CurrentSector != null) { Type type = gameObjectTypes[selected]; Sprite Icon = gameObjectSprites[selected]; if (type != null) { ITool editor = new ObjectCreationTool(application, application.CurrentSector, type, Icon); application.SetTool(editor); application.PrintStatus("ObjectListWidget: last selected \"" + gameObjectTypes[selected].Name + "\""); } else { ITool editor = new ObjectSelectTool(application, application.CurrentSector); application.SetTool(editor); application.PrintStatus("ObjectListWidget: none selected "); } } QueueDraw(); } } } }
private void OnButtonPress(object o, ButtonPressEventArgs args) { if(args.Event.Button == 1) { application.SetToolObjects(); Vector MousePos = new Vector((float) args.Event.X, (float) args.Event.Y); int? objectNr = GetObjectNrByPosition(MousePos); int selected; if (!objectNr.HasValue) { return ; } else { selected = (int)objectNr; } if( selected < gameObjectTypes.Count ){ if( SelectedObjectNr != selected ){ SelectedObjectNr = selected; if( application.CurrentSector != null ) { Type type = gameObjectTypes[selected]; Sprite Icon = gameObjectSprites[selected]; if(type != null) { ITool editor = new ObjectCreationTool(application, application.CurrentSector, type, Icon); application.SetTool(editor); application.PrintStatus("ObjectListWidget: last selected \"" + gameObjectTypes[selected].Name +"\""); } else { ITool editor = new ObjectSelectTool(application, application.CurrentSector); application.SetTool(editor); application.PrintStatus("ObjectListWidget: none selected "); } } QueueDraw(); } } } }