IEnumerator Phase9() { print("PHASE 9"); float SV = 172.14f; MusicController.control.SkipToPoint(SV); Spawner1.Custom_CircleBurstEffect(172.15f - SV, new Vector2(0, 0), 5, 2, 0.6f, 1.5f, 0.0f, 5, 2); Spawner2.Custom_CircleBurstEffect(172.84f - SV, new Vector2(0, 0), 5, 2, 0.6f, 1.5f, 0.0f, 5, 2); Spawner1.Custom_CircleBurstEffect(173.76f - SV, new Vector2(0, 0), 5, 2, 0.6f, 1.5f, 0.0f, 5, 2); Spawner2.Custom_CircleBurstEffect(174.58f - SV, new Vector2(0, 0), 5, 2, 0.6f, 1.5f, 0.0f, 5, 2); Spawner1.Custom_CircleBurstEffect(175.46f - SV, new Vector2(0, 0), 5, 2, 0.6f, 1.5f, 0.0f, 5, 2); Spawner2.Custom_CircleBurstEffect(176.23f - SV, new Vector2(0, 0), 5, 2, 0.6f, 1.5f, 0.0f, 5, 2); Spawner1.Custom_CircleBurstEffect(177.08f - SV, new Vector2(0, 0), 5, 2, 0.6f, 1.5f, 0.0f, 5, 2); Spawner2.Custom_CircleBurstEffect(177.96f - SV, new Vector2(0, 0), 5, 2, 0.6f, 1.5f, 0.0f, 5, 2); Spawner1.Custom_CircleBurstEffect(178.90f - SV, new Vector2(0, 0), 5, 2, 0.6f, 1.5f, 0.0f, 5, 2); Spawner2.Custom_CircleBurstEffect(179.63f - SV, new Vector2(0, 0), 5, 2, 0.6f, 1.5f, 0.0f, 5, 2); Spawner1.Custom_CircleBurstEffect(180.45f - SV, new Vector2(0, 0), 5, 2, 0.6f, 1.5f, 0.0f, 5, 2); Spawner2.Custom_CircleBurstEffect(181.27f - SV, new Vector2(0, 0), 5, 2, 0.6f, 1.5f, 0.0f, 5, 2); Spawner1.Custom_CircleBurstEffect(182.17f - SV, new Vector2(0, 0), 5, 2, 0.6f, 1.5f, 0.0f, 5, 2); Spawner2.Custom_CircleBurstEffect(182.97f - SV, new Vector2(0, 0), 5, 2, 0.6f, 1.5f, 0.0f, 5, 2); yield return(new WaitForSeconds(185.45f - SV)); yield return(null); }