コード例 #1
0
        public override async Task <bool> BehaviorRoutine()
        {
            if (await base.BehaviorRoutine())
            {
                return(true);
            }
            if (IsDone)
            {
                return(false);
            }


            if (_entryId != 0)
            {
                if (StyxWoW.Me.CurrentTarget != null)
                {
                    if (StyxWoW.Me.CurrentTarget.Entry == _entryId)
                    {
                        IsDone = true;
                        return(false);
                    }
                }

                var _units = ObjectCacheManager.GetWoWUnits(_entryId);
                if (_units.Count > 0)
                {
                    TreeRoot.StatusText = String.Format("Behavior Targeting Unit {0}", _units[0].Name);
                    _units[0].RefWoWUnit.Target();
                    await CommonCoroutines.SleepForRandomUiInteractionTime();

                    return(true);
                }
            }
            else
            {
                var _units = ObjectCacheManager.GetUnitsNearPoint(_location, 5f);
                if (_units.Count > 0)
                {
                    if (StyxWoW.Me.CurrentTarget != null)
                    {
                        if (StyxWoW.Me.CurrentTarget.Entry == _units[0].Entry)
                        {
                            IsDone = true;
                            return(false);
                        }
                    }

                    TreeRoot.StatusText = String.Format("Behavior Targeting Unit {0}", _units[0].Name);
                    _units[0].RefWoWUnit.Target();
                    await CommonCoroutines.SleepForRandomUiInteractionTime();

                    return(true);
                }
            }


            return(false);
        }
コード例 #2
0
        internal static bool CanAttackUnit(uint id)
        {
            var unit = ObjectCacheManager.GetWoWUnits(id).FirstOrDefault();

            return(unit != null && unit.IsValid && unit.RefWoWUnit.Attackable);
        }
コード例 #3
0
        internal static bool UnitHasQuestGiverStatus(uint id, QuestGiverStatus status)
        {
            var unit = ObjectCacheManager.GetWoWUnits(id).FirstOrDefault();

            return(unit != null && unit.IsValid && unit.RefWoWUnit.QuestGiverStatus == status);
        }
コード例 #4
0
        internal static bool CanInteractWithUnit(uint id)
        {
            var unit = ObjectCacheManager.GetWoWUnits(id).FirstOrDefault();

            return(unit != null && unit.IsValid && unit.RefWoWUnit.CanInteract);
        }