コード例 #1
0
    public static void TriggerEvent(string eventName, object data)
    {
        ObjectArgEvent thisEvent = null;

        if (Instance.eventDictionary.TryGetValue(eventName, out thisEvent))
        {
            thisEvent.Invoke(data);
        }
    }
コード例 #2
0
    public static void StopListening(string eventName, UnityAction <object> listener)
    {
        if (Instance == null)
        {
            return;
        }
        ObjectArgEvent thisEvent = null;

        if (Instance.eventDictionary.TryGetValue(eventName, out thisEvent))
        {
            thisEvent.RemoveListener(listener);
        }
    }
コード例 #3
0
    public static void StartListening(string eventName, UnityAction <object> listener)
    {
        ObjectArgEvent thisEvent = null;

        if (Instance.eventDictionary.TryGetValue(eventName, out thisEvent))
        {
            thisEvent.AddListener(listener);
        }
        else
        {
            thisEvent = new ObjectArgEvent();
            thisEvent.AddListener(listener);
            Instance.eventDictionary.Add(eventName, thisEvent);
        }
    }
コード例 #4
0
 private void Awake()
 {
     foundTargets     = new List <Target>();
     TargetFoundEvent = new ObjectArgEvent();
 }
 //mono
 private void Awake()
 {
     LevelUpdated = new ObjectArgEvent();
     CurrentLevel = initLevelValue;
     CalculateUpgradeCost();
 }