コード例 #1
0
    public void ThrowAwayItem()
    {
        currentObject.GetComponent <Animator>().Play("Object_KickOut");
        hand.GetComponent <Animator>().Play("Hand_Punch");
        GiveRandomPitch(1f, 2.5f);
        GetComponent <AudioSource>().PlayOneShot(audioClips[1]);
        thisAnim        = ObjectAnimState.ObjOut;
        currentWaitTime = waitTime;

        textBox.SetActive(false);
        textText.GetComponent <Text>().text = "";
    }
コード例 #2
0
    //======ALEX
    public void StoreItem()
    {
        //if(currentObject != null)
        currentObject.GetComponent <Animator>().Play("Object_FlyOut");
        //GameObject.Find("Hand").GetComponent<Animator>().Play("Hand_Slap");
        GiveRandomPitch(1f, 2.5f);
        GetComponent <AudioSource>().PlayOneShot(audioClips[0]);
        jetSetSource.pitch = 1;
        jetSetSource.PlayOneShot(audioClips[7]);
        //crowdSource.PlayOneShot(audioClips[12]);
        goodBlip.GetComponent <Animator>().Play("Good_Blip_Flash");
        thisAnim        = ObjectAnimState.ObjOut;
        currentWaitTime = waitTime;

        textBox.SetActive(false);
        textText.GetComponent <Text>().text = "";
    }
コード例 #3
0
    public void BringInItem()
    {
        animeVignette.GetComponent <Animator>().SetTrigger("StopFlash");
        //give object model a rotation to rotate from and to
        from = rotations[Random.Range(0, rotations.Length)];
        currentObjectModel.transform.rotation = from.rotation;
        to = rotations[Random.Range(0, rotations.Length)];

        currentObject.GetComponent <Animator>().Play("Object_FlyIn");
        GiveRandomPitch(1f, 2.5f);
        GetComponent <AudioSource>().PlayOneShot(audioClips[2]);
        thisAnim        = ObjectAnimState.ObjIn;
        currentWaitTime = waitTime;

        //if(currentObject.)
        //bring up cons for the first actionconLeft =
        if (pMan.currentItem.backStory != "")
        {
            textBox.SetActive(true);
            textText.GetComponent <Text>().text = pMan.currentItem.backStory;
            nameText.GetComponent <Text>().text = "";
        }
    }