public override void setup(ObjectActor subject, ObjectInteractable source) { duration = SCARREDDURATION; effectName = "Arcane Scarred"; description = string.Format("Magic armor value decreased by {0}.", ARMORLOSS); MAXMULTIPLIER = 3; subject.magicArmorValueChange(-ARMORLOSS); conditionID = 7; base.setup(subject, source); }
public override void end(ObjectActor subject) { subject.magicArmorValueChange(ARMORLOSS * multiple); Destroy(this); }