コード例 #1
0
        private static void Obj_AI_Base_OnSurrender(Obj_AI_Base sender, Obj_AI_BaseSurrenderVoteEventArgs args)
        {
            if (sender == null || args == null)
            {
                return;
            }

            if (sender.IsAlly && Tracker.TrackMenu["Trackally"].Cast <CheckBox>().CurrentValue)
            {
                if (args.Type == SurrenderVoteType.Yes)
                {
                    Chat.Print("[Ally] " + sender.BaseSkinName + " Voted Yes On Surrender", System.Drawing.Color.Green);
                }

                if (args.Type == SurrenderVoteType.No)
                {
                    Chat.Print("[Ally] " + sender.BaseSkinName + " Voted No On Surrender", System.Drawing.Color.Green);
                }
            }

            if (sender.IsEnemy && Tracker.TrackMenu["Trackenemy"].Cast <CheckBox>().CurrentValue)
            {
                if (args.Type == SurrenderVoteType.Yes)
                {
                    Chat.Print("[Enemy] " + sender.BaseSkinName + " Voted Yes On Surrender", System.Drawing.Color.Red);
                }

                if (args.Type == SurrenderVoteType.No)
                {
                    Chat.Print("[Enemy] " + sender.BaseSkinName + " Voted No On Surrender", System.Drawing.Color.Red);
                }
            }
        }
コード例 #2
0
ファイル: Surrender.cs プロジェクト: yashine59fr/PortAIO-1
        private static void Obj_AI_Base_OnSurrender(Obj_AI_Base sender, Obj_AI_BaseSurrenderVoteEventArgs args)
        {
            if (sender == null || args == null)
            {
                return;
            }

            if ((sender.IsAlly || sender.IsMe) && getCheckBoxItem("Trackally"))
            {
                if (args.Type == SurrenderVoteType.Yes)
                {
                    Chat.Print("[Ally] " + sender.BaseSkinName + " voted yes on surrender.", System.Drawing.Color.Green);
                }

                if (args.Type == SurrenderVoteType.No)
                {
                    Chat.Print("[Ally] " + sender.BaseSkinName + " voted no on surrender", System.Drawing.Color.Green);
                }
            }

            if (sender.IsEnemy && getCheckBoxItem("Trackenemy"))
            {
                if (args.Type == SurrenderVoteType.Yes)
                {
                    Chat.Print("[Enemy] " + sender.BaseSkinName + " voted yes on surrender", System.Drawing.Color.Red);
                }

                if (args.Type == SurrenderVoteType.No)
                {
                    Chat.Print("[Enemy] " + sender.BaseSkinName + " voted no on surrender", System.Drawing.Color.Red);
                }
            }
        }
コード例 #3
0
        private static void Obj_AI_Base_OnSurrender(Obj_AI_Base sender, Obj_AI_BaseSurrenderVoteEventArgs args)
        {
            if (sender == null || args == null)
            {
                return;
            }

            if (sender.IsAlly && Tracker.TrackMenu["Trackally"].Cast<CheckBox>().CurrentValue)
            {
                if (args.Type == SurrenderVoteType.Yes)
                {
                    Chat.Print("[Ally] " + sender.BaseSkinName + " Evet Dedi", System.Drawing.Color.Green);
                }

                if (args.Type == SurrenderVoteType.No)
                {
                    Chat.Print("[Ally] " + sender.BaseSkinName + " Hayır Dedi", System.Drawing.Color.Green);
                }
            }

            if (sender.IsEnemy && Tracker.TrackMenu["Trackenemy"].Cast<CheckBox>().CurrentValue)
            {
                if (args.Type == SurrenderVoteType.Yes)
                {
                    Chat.Print("[Enemy] " + sender.BaseSkinName + " Evet Dedi", System.Drawing.Color.Red);
                }

                if (args.Type == SurrenderVoteType.No)
                {
                    Chat.Print("[Enemy] " + sender.BaseSkinName + " Hayır Dedi", System.Drawing.Color.Red);
                }
            }
        }
コード例 #4
0
ファイル: SurrenderTracker.cs プロジェクト: sadnecc/CHportcn
        private void Obj_AI_Base_OnSurrender(Obj_AI_Base sender, Obj_AI_BaseSurrenderVoteEventArgs args)
        {
            if (sender == null)
            {
                return;
            }

            if ((sender.IsAlly || sender.IsMe) && getCheckBoxItem("Trackally"))
            {
                if (args.Type == SurrenderVoteType.Yes)
                {
                    Chat.Print("[Ally] " + sender.BaseSkinName + " voted yes on surrender.", System.Drawing.Color.Green);
                }

                if (args.Type == SurrenderVoteType.No)
                {
                    Chat.Print("[Ally] " + sender.BaseSkinName + " voted no on surrender", System.Drawing.Color.Green);
                }
            }

            if (sender.IsEnemy && getCheckBoxItem("Trackenemy"))
            {
                if (args.Type == SurrenderVoteType.Yes)
                {
                    Chat.Print("[Enemy] " + sender.BaseSkinName + " voted yes on surrender", System.Drawing.Color.Red);
                }

                if (args.Type == SurrenderVoteType.No)
                {
                    Chat.Print("[Enemy] " + sender.BaseSkinName + " voted no on surrender", System.Drawing.Color.Red);
                }
            }
        }
コード例 #5
0
 public virtual void OnSurrender(Obj_AI_Base sender, Obj_AI_BaseSurrenderVoteEventArgs args) { }