コード例 #1
0
ファイル: FormMain.cs プロジェクト: weimingtom/CSharpGL
 private void 打开OToolStripMenuItem_Click(object sender, EventArgs e)
 {
     if (this.openFileDialog1.ShowDialog() == System.Windows.Forms.DialogResult.OK)
     {
         string       filename = this.openFileDialog1.FileName;
         var          parser   = new ObjVNFParser(false);
         ObjVNFResult result   = parser.Parse(filename);
         if (result.Error != null)
         {
             MessageBox.Show(result.Error.ToString());
         }
         else
         {
             var   node = ObjVNFNode.Create(result.Mesh);
             float max  = node.ModelSize.max();
             node.Scale        *= 16.0f / max;
             node.WorldPosition = new vec3(0, 0, 0);
             var rootElement = this.scene.RootElement;
             this.scene.RootElement = node;
             if (rootElement != null)
             {
                 rootElement.Dispose();
             }
         }
     }
 }
コード例 #2
0
ファイル: FormMain.cs プロジェクト: chinachina1/CSharpGL
        private void FormMain_Load(object sender, EventArgs e)
        {
            var position = new vec3(5, 3, 4);
            var center   = new vec3(0, 0, 0);
            var up       = new vec3(0, 1, 0);
            var camera   = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height);

            this.scene = new Scene(camera)
            ;

            var list            = new ActionList();
            var transformAction = new TransformAction(scene.RootNode);

            list.Add(transformAction);
            var renderAction = new RenderAction(scene);

            list.Add(renderAction);
            this.actionList = list;

            this.pickingAction = new Picking(scene);

            this.triangleTip = new LegacyTriangleNode();
            this.quadTip     = new LegacyQuadNode();

            var manipulater = new FirstPerspectiveManipulater();

            manipulater.Bind(camera, this.winGLCanvas1);

            string       folder   = System.Windows.Forms.Application.StartupPath;
            string       filename = System.IO.Path.Combine(folder, "nanosuit.obj_");
            var          parser   = new ObjVNFParser(false);
            ObjVNFResult result   = parser.Parse(filename);

            if (result.Error != null)
            {
                MessageBox.Show(result.Error.ToString());
            }
            else
            {
                var node = ObjVNFNode.Create(result.Mesh);
                node.Children.Add(new LegacyBoundingBoxNode(node.ModelSize));
                float max = node.ModelSize.max();
                node.Scale        *= 7.0f / max;
                node.WorldPosition = new vec3(0, 0, 0);
                var rootElement = this.scene.RootNode;
                this.scene.RootNode = node;
                if (rootElement != null)
                {
                    rootElement.Dispose();
                }
            }
        }
コード例 #3
0
        private SceneNodeBase GetRootNode()
        {
            var group = new GroupNode();

            var sphere   = new Sphere(1, 40, 80);
            var filename = "sphere.obj_";

            sphere.DumpObjFile(filename, "sphere");
            var          parser = new ObjVNFParser(false);
            ObjVNFResult result = parser.Parse(filename);

            if (result.Error != null)
            {
                Console.WriteLine("Error: {0}", result.Error);
            }
            else
            {
                ObjVNFMesh mesh  = result.Mesh;
                var        model = new ObjVNF(mesh);
                model.DumpObjFile("vnf" + filename, "sphere");
                var sphereNode = ObjVNFNode.Create(mesh);
                (new FormPropertyGrid(sphereNode)).Show();
                group.Children.Add(sphereNode);
                {
                    var planeNode = PlaneNode.Create();
                    planeNode.Color         = new vec4(1, 1, 1, 1);
                    planeNode.WorldPosition = new vec3(0, 1, 0);
                    planeNode.Scale         = new vec3(1, 1, 1) * 0.5f;
                    sphereNode.Children.Add(planeNode);
                }
                {
                    var axisNode = AxisNode.Create();
                    axisNode.WorldPosition = new vec3(0, 1, 0);
                    axisNode.Scale         = new vec3(1, 1, 1) * 0.5f;
                    sphereNode.Children.Add(axisNode);
                }
            }

            return(group);
        }
コード例 #4
0
ファイル: FormMain.cs プロジェクト: jackyped/CSharpGL
        private void FormMain_Load(object sender, EventArgs e)
        {
            var position = new vec3(5, 6, 4) * 3;
            var center   = new vec3(0, 0, 0);
            var up       = new vec3(0, 1, 0);
            var camera   = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height);

            this.scene = new Scene(camera);

            //(new FormTree(scene)).Show();

            this.scene.RootNode = new GroupNode();
            {
                var axisNode = AxisNode.Create();
                axisNode.Scale = new vec3(1, 1, 1) * 30;
                this.scene.RootNode.Children.Add(axisNode);
            }

            var list            = new ActionList();
            var transformAction = new TransformAction(scene);

            list.Add(transformAction);
            var renderAction = new RenderAction(scene);

            list.Add(renderAction);
            this.actionList = list;

            this.pickingAction = new Picking(scene);

            //this.triangleTip = new LegacyTriangleNode();
            //this.quadTip = new LegacyQuadNode();
            this.tipNode = HighlightGeometryNode.Create();

            var manipulater = new FirstPerspectiveManipulater();

            manipulater.Bind(camera, this.winGLCanvas1);
            {
                ObjItem[] items = HanoiTower.GetDataSource();
                for (int i = 0; i < items.Length; i++)
                {
                    var item     = items[i];
                    var filename = "item" + (i) + ".obj";
                    item.model.DumpObjFile(filename, "item" + (i));
                    var          parser = new ObjVNFParser(false);
                    ObjVNFResult result = parser.Parse(filename);
                    if (result.Error != null)
                    {
                        //Console.WriteLine("Error: {0}", result.Error);
                    }
                    else
                    {
                        ObjVNFMesh mesh = result.Mesh;
                        var        node = ObjVNFNode.Create(mesh);
                        node.Children.Add(new LegacyBoundingBoxNode(node.ModelSize));
                        //float max = node.ModelSize.max();
                        //node.Scale *= 7.0f / max;
                        node.WorldPosition = item.position;
                        node.Diffuse       = item.color;
                        var rootElement = this.scene.RootNode;
                        this.scene.RootNode.Children.Add(node);
                        //if (rootElement != null) { rootElement.Dispose(); }
                    }
                }
            }
        }