private void UpdateCoinStack(Transform stack, int coins, ObjText target) { if (stack == null) { return; } for (int i = 0; i < stack.childCount; ++i) { stack.GetChild(i).GetComponent <ObjCoinBack>().UpdateCoins( coins, target ); stack.GetChild(i).GetComponent <MeshRenderer>().enabled = true; } }
internal void UpdateCoins(int coins, ObjText target) { Coins = coins; Target = target; }