public Message_ObjectiveSync(ulong uid, int objid, ObjSyncType stat) { UID = uid; this.objID = objid; status = stat; type = MessageType.ObjectiveSync; }
public static void objectiveUpdate(int hashCode, ObjSyncType status) { Debug.Log($"Doing objective update for id {hashCode}."); if (status == ObjSyncType.EVTBegin) { //VTScenario.current.objectives.GetObjective(hashCode).Dispose(); VTScenario.current.objectives.GetObjective(hashCode).BeginObjective(); } if (!objectiveHashTable.ContainsKey(hashCode)) { loadObjectives(); } if (!objectiveHashTable.ContainsKey(hashCode)) { Debug.Log("cant find objective in hashTable"); return; } MissionObjective obj = objectiveHashTable[hashCode]; if (obj == null) { Debug.Log("obj was Null"); return; } if (status == ObjSyncType.EMissionCompleted && !obj.completed) { Debug.Log("Completeing mission complete locally"); completeNext = true; if (!obj.started) { obj.BeginMission(); } obj.CompleteObjective(); loadObjectives(); } if (status == ObjSyncType.EMissionFailed && !obj.failed) { Debug.Log("failing mission complete locally"); completeNextFailed = true; if (!obj.started) { obj.BeginMission(); } obj.FailObjective(); loadObjectives(); } if (status == ObjSyncType.EMissionBegin && !obj.started) { Debug.Log("starting mission begin locally"); completeNextBegin = true; obj.BeginMission(); loadObjectives(); } if (status == ObjSyncType.EMissionCanceled && !obj.cancelled) { Debug.Log("starting mission cancel locally"); completeNextCancel = true; if (!obj.started) { obj.BeginMission(); } obj.CancelObjective(); loadObjectives(); } }
public static void objectiveUpdate(int id, ObjSyncType status) { Debug.Log($"Doing objective update for id {id}."); if (mManager == null) { mManager = MissionManager.instance; if (mManager == null) { Debug.Log("MissionManager manager Null"); return; } } if (id == -1) { Debug.Log("Got a -1 ID, not doing it."); return; } MissionObjective obj = mManager.GetObjective(id); if (obj == null) { Debug.Log("obj was Null"); return; } if (status == ObjSyncType.EMissionCompleted && !obj.completed) { Debug.Log("Completeing mission complete locally"); completeNext = true; if (!obj.started) { obj.BeginMission(); } obj.CompleteObjective(); } if (status == ObjSyncType.EMissionFailed && !obj.failed) { Debug.Log("failing mission complete locally"); completeNextFailed = true; if (!obj.started) { obj.BeginMission(); } obj.FailObjective(); } if (status == ObjSyncType.EMissionBegin && !obj.started) { Debug.Log("starting mission begin locally"); completeNextBegin = true; obj.BeginMission(); } if (status == ObjSyncType.EMissionCanceled && !obj.cancelled) { Debug.Log("starting mission cancel locally"); completeNextCancel = true; if (!obj.started) { obj.BeginMission(); } obj.CancelObjective(); } }