コード例 #1
0
    /**
     * FindLightBlock
     *
     * @param tree
     * @param ray
     * @param maxt
     * @return boolean
     */
    private bool FindLightBlock(OctNode tree, Ray ray, double maxt)
    {
        OctNode     current = tree.FindTreeNode(ray.GetOrigin());
        IntersectPt test    = new IntersectPt();
        Point       testpt  = new Point();

        while (current != null)
        {
            ObjNode currentnode = current.GetList();
            while (currentnode != null)
            {
                bool found = false;
                if (currentnode.GetObj().GetCachePt().GetID() == ray.GetID())
                {
                    found = true;
                }
                if (!found)
                {
                    test.SetOrigID(0);
                    if (currentnode.GetObj().Intersect(ray, test))
                    {
                        if (test.GetT() < maxt)
                        {
                            return(true);
                        }
                    }
                }
                currentnode = currentnode.Next();
            }
            OctNode adjacent = current.Intersect(ray, testpt, test.GetThreshold());
            if (adjacent == null)
            {
                current = null;
            }
            else
            {
                current = adjacent.FindTreeNode(testpt);
            }
        }
        return(false);
    }
コード例 #2
0
ファイル: OctNode.cs プロジェクト: modulexcite/benchmarker
 /**
  * CreateTree
  *
  * @param objects
  * @param numObjects
  */
 private void CreateTree(ObjNode objects, int numObjects)
 {
     if (objects != null)
     {
         if (numObjects > MaxObj)
         {
             CreateChildren(objects, 1);
         }
         else
         {
             ObjNode currentObj = objects;
             while (currentObj != null)
             {
                 ObjNode newnode = new ObjNode(currentObj.GetObj(), ObjList);
                 ObjList    = newnode;
                 currentObj = currentObj.Next();
             }
             NumObj = numObjects;
         }
     }
 }