public Model(string modelPath) : base() { var loader = new ObjModelLoader(modelPath); _material = loader.Materials["Default"]; // TODO _texture = new Texture(_material.AmbientTextureMap); SetupBuffers(loader.Mesh); }
static void Main(string[] args) { //Convert skybox texture. { SoftwareImage <R32G32B32A32F> image = HdrImageLoader.Read(TestSceneResource("473-free-hdri-skies-com.hdr")); { var cubeImages = new SkyboxUniformCircleFilter <R32G32B32A32F>(image).Generate(32); SoftwareImage <R32G32B32A32F> .WriteSRDFileCube(TestSceneCompiled("sphere_cube_specular.srd"), cubeImages); } { var s1 = new HalfSize <R32G32B32A32F>(image).Generate(); s1 = new HalfSize <R32G32B32A32F>(s1).Generate(); s1 = new HalfSize <R32G32B32A32F>(s1).Generate(); s1 = new HalfSize <R32G32B32A32F>(s1).Generate(); s1 = new HalfSize <R32G32B32A32F>(s1).Generate(); image = s1; } image.WriteSRDFile(TestSceneCompiled("473-free-hdri-skies-com.srd")); { var cubeImages = new SkyboxLambertianDiffuseFilter <R32G32B32A32F>(image).Generate(16, 64); for (int i = 0; i < 6; ++i) { cubeImages[i] = new HalfSize <R32G32B32A32F>(cubeImages[i]).Generate(); cubeImages[i] = new HalfSize <R32G32B32A32F>(cubeImages[i]).Generate(); } SoftwareImage <R32G32B32A32F> .WriteSRDFileCube(TestSceneCompiled("sphere_cube_diffuse.srd"), cubeImages); } } //Generate model. { var model = Sphere.Generate(); model.WriteSRD(TestSceneCompiled("sphere.vb"), TestSceneCompiled("sphere.ib")); } { var model = ObjModelLoader.Load(TestSceneResource("bunny.obj.dat")); SwapModelCoordinate.SwapXZ(model); model.WriteSRD(TestSceneCompiled("bunny.vb"), TestSceneCompiled("bunny.ib")); } }
public void CreateControllerModel(string objName, InteractionManager.ControllerConfig mControllerConfig) { string objPath = mControllerConfig.objPath; if (objPath == null) { return; } DestroyChild(mTransform); GameObject go = new GameObject(objName); NxrLaserPointer mNxrLaserPointer = go.AddComponent <NxrLaserPointer>(); mNxrLaserPointer.deviceType = NxrInstantNativeApi.NibiruDeviceType.RightController; go.transform.SetParent(transform); go.transform.localScale = Vector3.one; go.transform.localPosition = new Vector3(0, 0, 0); go.transform.localRotation = new Quaternion(0, 0, 0, 1); GameObject modelGOParent = new GameObject("model_P"); modelGOParent.transform.SetParent(go.transform); modelGOParent.transform.localScale = new Vector3(-1, 1, 1); modelGOParent.transform.localPosition = new Vector3(0, 0, 0); modelGOParent.transform.localRotation = new Quaternion(0, 0, 0, 1); GameObject modelGO = new GameObject("model"); modelGO.transform.SetParent(modelGOParent.transform); modelGO.transform.localScale = new Vector3(mControllerConfig.modelScale[0] , mControllerConfig.modelScale[1], mControllerConfig.modelScale[2]); modelGO.transform.localRotation = Quaternion.Euler(mControllerConfig.modelRotation[0], mControllerConfig.modelRotation[1], mControllerConfig.modelRotation[2]); modelGO.transform.localPosition = new Vector3(mControllerConfig.modelPosition[0] , mControllerConfig.modelPosition[1], mControllerConfig.modelPosition[2]); // string objPath = "/system/etc/Objs/housing_bott.obj"; Debug.Log("objPath=" + objPath); ObjModelLoader mObjModelLoader = GetComponent <ObjModelLoader>(); if (mObjModelLoader == null) { gameObject.AddComponent <ObjMaterial>(); mObjModelLoader = gameObject.AddComponent <ObjModelLoader>(); } mObjModelLoader.LoadObjFile(objPath, modelGO.transform); GameObject powerGO = new GameObject("Power"); powerGO.transform.SetParent(go.transform); MeshRenderer powerMeshRenderer = powerGO.AddComponent <MeshRenderer>(); Mesh quadMesh = new Mesh(); quadMesh.name = "QUAD"; float quadSize = 0.5f; quadMesh.vertices = new Vector3[] { new Vector3(-1 * quadSize, -1 * quadSize, 0), new Vector3(-1 * quadSize, 1 * quadSize, 0), new Vector3(1 * quadSize, 1 * quadSize, 0), new Vector3(1 * quadSize, -1 * quadSize, 0) }; quadMesh.uv = new Vector2[] { new Vector2(0, 0), new Vector2(0, 1), new Vector2(1, 1), new Vector2(1, 0) }; int[] triangles = { 0, 1, 2, 0, 2, 3 }; quadMesh.triangles = triangles; powerGO.AddComponent <MeshFilter>().mesh = quadMesh; powerGO.AddComponent <MeshCollider>(); powerGO.AddComponent <NibiruControllerPower>(); powerGO.transform.localPosition = new Vector3(mControllerConfig.batteryPosition[0], mControllerConfig.batteryPosition[1] , mControllerConfig.batteryPosition[2]); powerGO.transform.localRotation = Quaternion.Euler(mControllerConfig.batteryRotation[0], mControllerConfig.batteryRotation[1] , mControllerConfig.batteryRotation[2]); powerGO.transform.localScale = new Vector3(mControllerConfig.batteryScale[0], mControllerConfig.batteryScale[1] , mControllerConfig.batteryScale[2]); // 射线起点 mNxrLaserPointer.SetHolderLocalPosition(new Vector3(mControllerConfig.rayStartPosition[0], mControllerConfig.rayStartPosition[1], mControllerConfig.rayStartPosition[2])); NxrTrackedDevice trackedDevice = GetComponent <NxrTrackedDevice>(); if (trackedDevice != null) { trackedDevice.ReloadLaserPointer(mNxrLaserPointer); } //close NxrViewer.Instance.SwitchControllerMode(true); Debug.Log("HideGaze.ForceUseReticle2"); CreateControllerTips(go.transform); }