private static void LoadGameFile() { try { var parser = new FileIniDataParser(); var data = parser.ReadFile(StorageBase.GameIniFilePath); //state var state = data["State"]; MapBase.OpenMap(state["Map"]); NpcManager.Load(state["Npc"]); ObjManager.Load(state["Obj"]); BackgroundMusic.Play(state["Bgm"]); Globals.PlayerIndex = int.Parse(state["Chr"]); //option var option = data["Option"]; MapBase.MapTime = int.Parse(option["MapTime"]); WeatherManager.ShowSnow(int.Parse(option["SnowShow"]) != 0); if (!string.IsNullOrEmpty(option["RainFile"])) { WeatherManager.BeginRain(option["RainFile"]); } if (string.IsNullOrEmpty(option["Water"])) { Globals.IsWaterEffectEnabled = false; } else { Globals.IsWaterEffectEnabled = int.Parse(option["Water"]) != 0; } if (string.IsNullOrEmpty(option["MpcStyle"])) { MapBase.DrawColor = Color.White; } else { MapBase.DrawColor = StorageBase.GetColorFromString(option["MpcStyle"]); } if (string.IsNullOrEmpty(option["AsfStyle"])) { Sprite.DrawColor = Color.White; } else { Sprite.DrawColor = StorageBase.GetColorFromString(option["AsfStyle"]); } if (string.IsNullOrEmpty(option["SaveDisabled"])) { Globals.IsSaveDisabled = false; } else { Globals.IsSaveDisabled = int.Parse(option["SaveDisabled"]) > 0; } if (string.IsNullOrEmpty(option["IsDropGoodWhenDefeatEnemyDisabled"])) { Globals.IsDropGoodWhenDefeatEnemyDisabled = false; } else { Globals.IsDropGoodWhenDefeatEnemyDisabled = int.Parse(option["IsDropGoodWhenDefeatEnemyDisabled"]) > 0; } //Timer var timer = data["Timer"]; if (timer != null) { var isOn = timer["IsOn"] != "0"; if (isOn) { ScriptExecuter.OpenTimeLimit(int.Parse(timer["TotalSecond"])); var isHide = timer["IsTimerWindowShow"] != "1"; if (isHide) { ScriptExecuter.HideTimerWnd(); } if (timer["IsScriptSet"] != "0") { ScriptExecuter.SetTimeScript(int.Parse(timer["TriggerTime"]), timer["TimerScript"]); } } } //Variables ScriptExecuter.LoadVariables(data["Var"]); //ParallelScript ScriptManager.LoadParallelScript(data["ParallelScript"]); } catch (Exception exception) { Log.LogFileLoadError("Game.ini", StorageBase.GameIniFilePath, exception); } }