private void Load() { Objs objs = ObjLoader.Read(dirname); foreach (Obj obj in objs.list) { switch (obj.type) { case Obj.TYPE_WALL: case "Plane": GameObject go = Instantiate(wallToSpawn, obj.position, obj.rotation); go.name = obj.name; spawnedWalls.Add(go); break; case Obj.TYPE_PHOTO: //photo without UI GameObject go2 = new GameObject(obj.name); go2.transform.SetPositionAndRotation(obj.position, obj.rotation); spawnedPhotos.Add(go2); //go2.SetActive(false); break; } } }