コード例 #1
0
        private void CheckTimeDifference()
        {
            var diff = GetTimeDifference();

            if (diff is > PauseOrFastForwardThreshold or < (-PauseOrFastForwardThreshold))
            {
                WakeUpOrSleep();
                return;
            }

            var mappedTimescale = diff.Map(-PauseOrFastForwardThreshold, PauseOrFastForwardThreshold, 1 + TimescaleBounds, 1 - TimescaleBounds, true);

            if (mappedTimescale > 100f)
            {
                DebugLog.ToConsole($"Warning - CheckTimeDifference() returned over 100 - should have switched into fast-forward!", MessageType.Warning);
                mappedTimescale = 0f;
            }

            if (mappedTimescale < 0)
            {
                DebugLog.ToConsole($"Warning - CheckTimeDifference() returned below 0 - should have switched into pausing!", MessageType.Warning);
                mappedTimescale = 0f;
            }

            OWTime.SetTimeScale(mappedTimescale);
        }
コード例 #2
0
        public void StartConversation()
        {
            VerifyInitialized();
            enabled = true;
            if (!_timeFrozen && PlayerData.GetFreezeTimeWhileReadingConversations() && !Locator.GetGlobalMusicController().IsEndTimesPlaying())
            {
                _timeFrozen = true;
                OWTime.Pause(OWTime.PauseType.Reading);
            }

            Locator.GetToolModeSwapper().UnequipTool();
            GlobalMessenger.FireEvent("EnterConversation");
            Locator.GetPlayerAudioController().PlayDialogueEnter();
            _wasFlashlightOn = Locator.GetFlashlight().IsFlashlightOn();
            if (_wasFlashlightOn && _turnOffFlashlight)
            {
                Locator.GetFlashlight().TurnOff(false);
            }

            DialogueConditionManager.SharedInstance.ReadPlayerData();
            SetEntryNode();
            _currentDialogueBox = DisplayDialogueBox2();
            if (_attentionPoint != null && !PlayerState.InZeroG())
            {
                Locator.GetPlayerTransform().GetRequiredComponent <PlayerLockOnTargeting>().LockOn(_attentionPoint, _attentionPointOffset, 2f);
            }

            if (PlayerState.InZeroG() && !_timeFrozen)
            {
                Locator.GetPlayerBody().GetComponent <Autopilot>().StartMatchVelocity(this.GetAttachedOWRigidbody().GetReferenceFrame());
            }
        }
コード例 #3
0
        private void LateUpdate()
        {
            if (!_isOpenEyesSkipped && _isSolarSystemLoaded)
            {
                _isOpenEyesSkipped = true;

                // Skip wake up animation.
                var cameraEffectController = FindObjectOfType <PlayerCameraEffectController>();
                cameraEffectController.OpenEyes(0, true);
                cameraEffectController.SetValue("_wakeLength", 0f);
                cameraEffectController.SetValue("_waitForWakeInput", false);

                // Skip wake up prompt.
                LateInitializerManager.pauseOnInitialization = false;
                Locator.GetPauseCommandListener().RemovePauseCommandLock();
                Locator.GetPromptManager().RemoveScreenPrompt(cameraEffectController.GetValue <ScreenPrompt>("_wakePrompt"));
                OWTime.Unpause(OWTime.PauseType.Sleeping);
                cameraEffectController.Invoke("WakeUp");

                // Enable all inputs immedeately.
                OWInput.ChangeInputMode(InputMode.Character);
                typeof(OWInput).SetValue("_inputFadeFraction", 0f);
                GlobalMessenger.FireEvent("TakeFirstFlashbackSnapshot");
            }
        }
コード例 #4
0
 private void OnInputFocus(VREvent_t arg)
 {
     if (!OWTime.IsPaused())
     {
         SimulateInput(JoystickButton.Start);
     }
 }
コード例 #5
0
 private void UpdateVisibility()
 {
     if (OWTime.IsPaused(OWTime.PauseType.Menu) || OWTime.IsPaused(OWTime.PauseType.Sleeping) || SceneHelper.IsInTitle())
     {
         Show();
     }
     else
     {
         Hide();
     }
 }
コード例 #6
0
 private void StartPausing()
 {
     if (_state == State.Pausing)
     {
         return;
     }
     DebugLog.DebugWrite($"START PAUSING (Target:{_serverTime} Current:{Time.timeSinceLevelLoad})", MessageType.Info);
     Locator.GetActiveCamera().enabled = false;
     OWTime.SetTimeScale(0f);
     _state = State.Pausing;
     SpinnerUI.Show();
     TimeSyncUI.Start(TimeSyncType.Pausing);
 }
コード例 #7
0
        private void CheckTimeDifference()
        {
            var diff = GetTimeDifference();

            if (diff > PauseOrFastForwardThreshold || diff < -PauseOrFastForwardThreshold)
            {
                WakeUpOrSleep();
            }

            var mappedTimescale = diff.Map(-PauseOrFastForwardThreshold, PauseOrFastForwardThreshold, 1 + TimescaleBounds, 1 - TimescaleBounds);

            OWTime.SetTimeScale(mappedTimescale);
        }
コード例 #8
0
        public void OnDisconnect()
        {
            OWTime.SetTimeScale(1f);
            OWTime.SetMaxDeltaTime(0.06666667f);
            OWTime.SetFixedTimestep(0.01666667f);
            Locator.GetActiveCamera().enabled = true;
            CurrentState  = State.NotLoaded;
            CurrentReason = null;

            Physics.SyncTransforms();
            SpinnerUI.Hide();
            TimeSyncUI.Stop();

            QSBInputManager.Instance.SetInputsEnabled(true);
        }
コード例 #9
0
ファイル: LoadCustomAssets.cs プロジェクト: TAImatem/owml
 private void Update()
 {
     if (!_isStarted || OWTime.IsPaused())
     {
         return;
     }
     if (Input.GetMouseButtonDown(0) && _isDucksEnabled)
     {
         ShootDuck();
     }
     else if (Input.GetMouseButtonDown(1) && _isCubesEnabled)
     {
         CreateCube();
     }
 }
コード例 #10
0
        private void OnCloseInfoPopup()
        {
            var pauseCommandListener = Locator.GetPauseCommandListener();

            if (pauseCommandListener != null && _addedPauseLock)
            {
                pauseCommandListener.RemovePauseCommandLock();
                _addedPauseLock = false;
            }

            OWTime.Unpause(OWTime.PauseType.Menu);
            OWInput.RestorePreviousInputs();

            PopupOK?.SafeInvoke();
            PopupOK = null;
        }
コード例 #11
0
        private void SpawnAt(SpawnPoint point)
        {
            var body = PlayerState.IsInsideShip() ? Locator.GetShipBody() : Locator.GetPlayerBody();

            body.WarpToPositionRotation(point.transform.position, point.transform.rotation);
            body.SetVelocity(point.GetPointVelocity());
            point.AddObjectToTriggerVolumes(Locator.GetPlayerDetector().gameObject);
            point.AddObjectToTriggerVolumes(_fluidDetector.gameObject);
            point.OnSpawnPlayer();
            OWTime.Unpause(OWTime.PauseType.Menu);

            if (_suitUpOnTravel)
            {
                Locator.GetPlayerSuit().SuitUp();
            }
        }
コード例 #12
0
            private void UpdateSignalscopeReticuleVisibility()
            {
                if (_reticule == null)
                {
                    return;
                }

                if (_reticule.gameObject.activeSelf && OWTime.IsPaused())
                {
                    _reticule.gameObject.SetActive(false);
                }
                else if (!_reticule.gameObject.activeSelf && !OWTime.IsPaused())
                {
                    _reticule.gameObject.SetActive(true);
                }
            }
コード例 #13
0
            private static void UpdateWakeUpPrompt()
            {
                var hand            = HandsController.Behaviour.RightHand;
                var isLookingAtHand = hand != null && CameraHelper.IsOnScreen(hand.position);
                var isSleeping      = OWTime.IsPaused(OWTime.PauseType.Sleeping);
                var shouldShowText  = !isLookingAtHand && isSleeping;
                var isShowingText   = IsShowing(GestureText.WakeUp);

                if (!isShowingText && shouldShowText)
                {
                    SetText(GestureText.WakeUp);
                }
                else if (isShowingText && !shouldShowText)
                {
                    SetText(GestureText.None);
                }
            }
コード例 #14
0
        private void ResetTimeScale()
        {
            OWTime.SetTimeScale(1f);
            OWTime.SetMaxDeltaTime(0.06666667f);
            OWTime.SetFixedTimestep(0.01666667f);
            Locator.GetActiveCamera().enabled = true;
            _state = State.Loaded;

            DebugLog.DebugWrite($"RESET TIMESCALE", MessageType.Info);
            _isFirstFastForward = false;
            QSBCore.HasWokenUp  = true;
            Physics.SyncTransforms();
            SpinnerUI.Hide();
            TimeSyncUI.Stop();
            QSBEventManager.FireEvent(EventNames.QSBPlayerStatesRequest);
            RespawnOnDeath.Instance.Init();
        }
コード例 #15
0
        private void OpenInfoPopup(string message, string okButtonText, string cancelButtonText)
        {
            TwoButtonInfoPopup.SetUpPopup(message, InputLibrary.menuConfirm, InputLibrary.cancel, new ScreenPrompt(okButtonText), new ScreenPrompt(cancelButtonText));

            OWTime.Pause(OWTime.PauseType.Menu);
            OWInput.ChangeInputMode(InputMode.Menu);

            var pauseCommandListener = Locator.GetPauseCommandListener();

            if (pauseCommandListener != null)
            {
                pauseCommandListener.AddPauseCommandLock();
                _addedPauseLock = true;
            }

            TwoButtonInfoPopup.EnableMenu(true);
        }
コード例 #16
0
                private static bool PreUpdateRumble(object[] ___m_theList, bool ___m_isEnabled)
                {
                    if (OWTime.IsPaused())
                    {
                        return(false);
                    }

                    var a = Vector2.zero;

                    if (___m_isEnabled && OWInput.UsingGamepad())
                    {
                        var deltaTime = Time.deltaTime;
                        for (var i = 0; i < ___m_theList.Length; i++)
                        {
                            var rumble  = ___m_theList[i];
                            var isAlive = (bool)rumble.GetType().GetMethod("IsAlive").Invoke(rumble, new object[] { });

                            if (isAlive)
                            {
                                rumble.Invoke("Update", deltaTime);
                            }

                            var isAliveAgain = (bool)rumble.GetType().GetMethod("IsAlive").Invoke(rumble, new object[] { });

                            if (isAliveAgain)
                            {
                                var power = (Vector2)rumble.GetType().GetMethod("GetPower").Invoke(rumble, new object[] { });
                                a += power;
                            }
                        }
                        a.x *= 1.42857146f;
                        a.y *= 1.42857146f;

                        var haptic     = SteamVR_Actions.default_Haptic;
                        var frequency  = 0.1f;
                        var amplitudeY = a.y * ModSettings.VibrationStrength;
                        var amplitudeX = a.x * ModSettings.VibrationStrength;
                        haptic.Execute(0, frequency, 10, amplitudeY, SteamVR_Input_Sources.RightHand);
                        haptic.Execute(0, frequency, 50, amplitudeX, SteamVR_Input_Sources.RightHand);
                        haptic.Execute(0, frequency, 10, amplitudeY, SteamVR_Input_Sources.LeftHand);
                        haptic.Execute(0, frequency, 50, amplitudeX, SteamVR_Input_Sources.LeftHand);
                    }

                    return(false);
                }
コード例 #17
0
 private void StartFastForwarding()
 {
     if (_state == State.FastForwarding)
     {
         TimeSyncUI.TargetTime = _serverTime;
         return;
     }
     DebugLog.DebugWrite($"START FASTFORWARD (Target:{_serverTime} Current:{Time.timeSinceLevelLoad})", MessageType.Info);
     if (Locator.GetActiveCamera() != null)
     {
         Locator.GetActiveCamera().enabled = false;
     }
     _state = State.FastForwarding;
     OWTime.SetMaxDeltaTime(0.033333335f);
     OWTime.SetFixedTimestep(0.033333335f);
     TimeSyncUI.TargetTime = _serverTime;
     TimeSyncUI.Start(TimeSyncType.Fastforwarding);
 }
コード例 #18
0
        private void StartPausing(PauseReason reason)
        {
            if (CurrentState == State.Pausing)
            {
                TimeSyncUI.TargetTime = _serverTime;
                return;
            }

            DebugLog.DebugWrite($"START PAUSING (Target:{_serverTime} Current:{Time.timeSinceLevelLoad})", MessageType.Info);
            Locator.GetActiveCamera().enabled = false;

            //OWInput.ChangeInputMode(InputMode.None);
            QSBInputManager.Instance.SetInputsEnabled(false);

            OWTime.SetTimeScale(0f);
            CurrentState  = State.Pausing;
            CurrentReason = reason;
            SpinnerUI.Show();
            TimeSyncUI.TargetTime = _serverTime;
            TimeSyncUI.Start(TimeSyncType.Pausing, reason);
        }
コード例 #19
0
        private void UpdateLocal()
        {
            _serverTime += Time.unscaledDeltaTime;

            if (_state == State.NotLoaded)
            {
                return;
            }

            if (_state == State.FastForwarding)
            {
                if (Locator.GetPlayerCamera() != null && !Locator.GetPlayerCamera().enabled)
                {
                    Locator.GetPlayerCamera().enabled = false;
                }
                var diff = _serverTime - Time.timeSinceLevelLoad;
                OWTime.SetTimeScale(Mathf.SmoothStep(MinFastForwardSpeed, MaxFastForwardSpeed, Mathf.Abs(diff) / MaxFastForwardDiff));

                if (QSBSceneManager.CurrentScene == OWScene.SolarSystem && _isFirstFastForward)
                {
                    var spawnPoint = Locator.GetPlayerBody().GetComponent <PlayerSpawner>().GetInitialSpawnPoint().transform;
                    Locator.GetPlayerTransform().position = spawnPoint.position;
                    Locator.GetPlayerTransform().rotation = spawnPoint.rotation;
                    Physics.SyncTransforms();
                }
            }

            var isDoneFastForwarding = _state == State.FastForwarding && Time.timeSinceLevelLoad >= _serverTime;
            var isDonePausing        = _state == State.Pausing && Time.timeSinceLevelLoad < _serverTime;

            if (isDoneFastForwarding || isDonePausing)
            {
                ResetTimeScale();
            }

            if (_state == State.Loaded)
            {
                CheckTimeDifference();
            }
        }
コード例 #20
0
        public void EndConversation()
        {
            if (!enabled)
            {
                return;
            }

            enabled = false;
            if (_timeFrozen)
            {
                _timeFrozen = false;
                OWTime.Unpause(OWTime.PauseType.Reading);
            }

            _interactVolume.ResetInteraction();
            Locator.GetPlayerTransform().GetRequiredComponent <PlayerLockOnTargeting>().BreakLock();
            GlobalMessenger.FireEvent("ExitConversation");
            Locator.GetPlayerAudioController().PlayDialogueExit();
            if (_wasFlashlightOn && _turnOffFlashlight && _turnOnFlashlight)
            {
                Locator.GetFlashlight().TurnOn(false);
            }

            GameObject.FindWithTag("DialogueGui").GetRequiredComponent <DialogueBoxVer2>().OnEndDialogue();
            if (_currentNode != null)
            {
                _currentNode.SetNodeCompleted();
            }

            if (PlayerState.InZeroG())
            {
                var component = Locator.GetPlayerBody().GetComponent <Autopilot>();
                if (component.enabled)
                {
                    component.Abort();
                }
            }
        }
コード例 #21
0
        private void ResetTimeScale()
        {
            OWTime.SetTimeScale(1f);
            OWTime.SetMaxDeltaTime(0.06666667f);
            OWTime.SetFixedTimestep(0.01666667f);
            Locator.GetActiveCamera().enabled = true;
            CurrentState  = State.Loaded;
            CurrentReason = null;

            DebugLog.DebugWrite($"RESET TIMESCALE", MessageType.Info);
            Physics.SyncTransforms();
            SpinnerUI.Hide();
            TimeSyncUI.Stop();
            new RequestStateResyncMessage().Send();
            RespawnOnDeath.Instance.Init();

            QSBInputManager.Instance.SetInputsEnabled(true);

            if (!_hasWokenUp)
            {
                WakeUp();
            }
        }
コード例 #22
0
        private void StartFastForwarding(FastForwardReason reason)
        {
            if (CurrentState == State.FastForwarding)
            {
                TimeSyncUI.TargetTime = _serverTime;
                return;
            }

            DebugLog.DebugWrite($"START FASTFORWARD (Target:{_serverTime} Current:{Time.timeSinceLevelLoad})", MessageType.Info);
            if (Locator.GetActiveCamera() != null)
            {
                Locator.GetActiveCamera().enabled = false;
            }

            //OWInput.ChangeInputMode(InputMode.None);
            QSBInputManager.Instance.SetInputsEnabled(false);

            CurrentState  = State.FastForwarding;
            CurrentReason = reason;
            OWTime.SetMaxDeltaTime(0.033333335f);
            OWTime.SetFixedTimestep(0.033333335f);
            TimeSyncUI.TargetTime = _serverTime;
            TimeSyncUI.Start(TimeSyncType.FastForwarding, reason);
        }
コード例 #23
0
 private bool IsPaused()
 {
     return(OWTime.IsPaused(OWTime.PauseType.Menu) ||
            OWTime.IsPaused(OWTime.PauseType.Sleeping) ||
            SceneHelper.IsInTitle());
 }
コード例 #24
0
 private bool IsMenuInteractionAllowed()
 {
     return(OWTime.IsPaused() || !SceneHelper.IsInGame() || PlayerState.IsSleepingAtCampfire());
 }
コード例 #25
0
        private void UpdateClient()
        {
            _serverTime += Time.unscaledDeltaTime;

            var serverState  = ServerStateManager.Instance.GetServerState();
            var clientState  = QSBPlayerManager.LocalPlayer.State;
            var currentScene = QSBSceneManager.CurrentScene;

            // set fastforwarding timescale

            if (CurrentState == State.FastForwarding && (FastForwardReason)CurrentReason == FastForwardReason.TooFarBehind)
            {
                if (Locator.GetPlayerCamera() != null && !Locator.GetPlayerCamera().enabled)
                {
                    Locator.GetPlayerCamera().enabled = false;
                }

                var diff = _serverTime - Time.timeSinceLevelLoad;
                OWTime.SetTimeScale(Mathf.SmoothStep(MinFastForwardSpeed, MaxFastForwardSpeed, Mathf.Abs(diff) / MaxFastForwardDiff));

                TimeSyncUI.TargetTime = _serverTime;
            }

            if (CurrentState == State.Pausing && (PauseReason)CurrentReason == PauseReason.TooFarAhead)
            {
                TimeSyncUI.TargetTime = _serverTime;
            }

            if (CurrentState != State.Loaded && CurrentState != State.NotLoaded && CurrentReason == null)
            {
                DebugLog.ToConsole($"Warning - CurrentReason is null.", MessageType.Warning);
            }

            // Checks to pause/fastforward

            if (clientState is ClientState.NotLoaded or ClientState.InTitleScreen)
            {
                return;
            }

            if (serverState == ServerState.NotLoaded && CurrentState != State.Pausing && QSBSceneManager.IsInUniverse)
            {
                StartPausing(PauseReason.ServerNotStarted);
            }

            if (serverState == ServerState.WaitingForAllPlayersToReady && CurrentState != State.Pausing && clientState == ClientState.WaitingForOthersToBeReady)
            {
                StartPausing(PauseReason.WaitingForAllPlayersToBeReady);
            }

            if (serverState == ServerState.WaitingForAllPlayersToDie && clientState == ClientState.WaitingForOthersToBeReady)
            {
                StartPausing(PauseReason.WaitingForAllPlayersToBeReady);
            }

            // Checks to revert to normal

            if (CurrentState == State.Pausing && (PauseReason)CurrentReason == PauseReason.ServerNotStarted)
            {
                if (serverState != ServerState.NotLoaded)
                {
                    ResetTimeScale();
                }
            }

            if (CurrentState == State.Pausing && (PauseReason)CurrentReason == PauseReason.WaitingForAllPlayersToBeReady)
            {
                if (clientState == ClientState.AliveInSolarSystem && serverState == ServerState.InSolarSystem)
                {
                    ResetTimeScale();
                }
            }

            if (CurrentState == State.Pausing && (PauseReason)CurrentReason == PauseReason.TooFarAhead)
            {
                if (Time.timeSinceLevelLoad <= _serverTime)
                {
                    ResetTimeScale();
                }
            }

            if (CurrentState == State.FastForwarding && (FastForwardReason)CurrentReason == FastForwardReason.TooFarBehind)
            {
                if (Time.timeSinceLevelLoad >= _serverTime)
                {
                    ResetTimeScale();
                }
            }

            if (CurrentState == State.Loaded)
            {
                CheckTimeDifference();
            }
        }
コード例 #26
0
ファイル: TAIcheat.cs プロジェクト: TAImatem/OW_TAIcheat
        private void OnGUI()
        {
            if (_playerController == null || _playerForceDetector == null)
            {
                this._playerForceDetector = Locator.GetPlayerForceDetector();
                this._playerController    = Locator.GetPlayerController();
                if (_playerController == null || _playerForceDetector == null)
                {
                    return;
                }
            }
            float num = 400f;

            if (GUIMode.IsHiddenMode() || PlayerState.UsingShipComputer())
            {
                return;
            }
            if (inputHUD == 1)
            {
                GUI.Label(new Rect(10f + num, 10f, 200f, 20f), "Time Scale: " + Mathf.Round(Time.timeScale * 100f) / 100f);
                GUI.Label(new Rect(10f + num, 25f, 200f, 20f), string.Concat(new object[]
                {
                    "Time Remaining: ",
                    Mathf.Floor(TimeLoop.GetSecondsRemaining() / 60f),
                    ":",
                    Mathf.Round(TimeLoop.GetSecondsRemaining() % 60f * 100f / 100f)
                }));
                GUI.Label(new Rect(10f + num, 40f, 200f, 20f), "Loop Count: " + TimeLoop.GetLoopCount());
                GUI.Label(new Rect(10f + num, 55f, 90f, 40f), "PauseFlags: ");
                GUI.Label(new Rect(100f + num, 55f, 50f, 40f), "MENU\n" + ((!OWTime.IsPaused(OWTime.PauseType.Menu)) ? "FALSE" : "TRUE "));
                GUI.Label(new Rect(150f + num, 55f, 50f, 40f), "LOAD\n" + ((!OWTime.IsPaused(OWTime.PauseType.Loading)) ? "FALSE" : "TRUE "));
                GUI.Label(new Rect(200f + num, 55f, 50f, 40f), "READ\n" + ((!OWTime.IsPaused(OWTime.PauseType.Reading)) ? "FALSE" : "TRUE "));
                GUI.Label(new Rect(250f + num, 55f, 50f, 40f), "SLP\n" + ((!OWTime.IsPaused(OWTime.PauseType.Sleeping)) ? "FALSE" : "TRUE "));
                GUI.Label(new Rect(300f + num, 55f, 50f, 40f), "INIT\n" + ((!OWTime.IsPaused(OWTime.PauseType.Initializing)) ? "FALSE" : "TRUE "));
                GUI.Label(new Rect(350f + num, 55f, 50f, 40f), "STRM\n" + ((!OWTime.IsPaused(OWTime.PauseType.Streaming)) ? "FALSE" : "TRUE "));
                GUI.Label(new Rect(400f + num, 55f, 50f, 40f), "SYS\n" + ((!OWTime.IsPaused(OWTime.PauseType.System)) ? "FALSE" : "TRUE "));
                GUI.Label(new Rect(10f + num, 85f, 200f, 20f), "Input Mode: " + OWInput.GetInputMode().ToString());
                this._inputModeArray = OWInput.GetInputModeStack();
                GUI.Label(new Rect(10f + num, 100f, 200f, 20f), "Input Mode Stack: ");
                int num2 = 150;
                int num3 = 0;
                while (num3 < this._inputModeArray.Length && this._inputModeArray[num3] != InputMode.None)
                {
                    GUI.Label(new Rect((float)num2 + num, 100f, 200f, 20f), this._inputModeArray[num3].ToString());
                    num2 += 75;
                    num3++;
                }
                GUI.Label(new Rect(10f + num, 115f, 300f, 20f), "Net Force Accel: " + Mathf.Round(this._playerForceDetector.GetForceAcceleration().magnitude * 100f) / 100f);
                GUI.Label(new Rect(210f + num, 115f, 300f, 20f), "G-Force: " + Mathf.Round(this._gForce * 100f) / 100f);
                GUI.Label(new Rect(10f + num, 130f, 200f, 20f), "Load Time: " + LoadTimeTracker.GetLatestLoadTime());
                if (DynamicResolutionManager.isEnabled)
                {
                    GUI.Label(new Rect(10f + num, 145f, 200f, 20f), "Resolution Scale: " + DynamicResolutionManager.currentResolutionScale);
                }
                GUI.Label(new Rect(10f + num, 160f, 200f, 20f), "Player Speed: " + (Locator.GetCenterOfTheUniverse().GetOffsetVelocity() + Locator.GetPlayerBody().GetVelocity()).magnitude.ToString());
                GUI.Label(new Rect(210f + num, 160f, 200f, 20f), "Player Accel: " + Locator.GetPlayerBody().GetAcceleration().magnitude.ToString());
                if (Locator.GetPlayerSuit().GetComponent <JetpackThrusterModel>())
                {
                    GUI.Label(new Rect(10f + num, 175f, 200f, 20f), string.Concat(new object[]
                    {
                        "Jetpack Max Accel: ",
                        Locator.GetPlayerSuit().GetComponent <JetpackThrusterModel>().GetMaxTranslationalThrust().ToString(),
                        "/",
                        Locator.GetPlayerSuit().GetComponent <JetpackThrusterModel>().GetBoostMaxThrust().ToString()
                    }));
                }
                if (Locator.GetShipBody().GetComponent <ShipThrusterModel>())
                {
                    GUI.Label(new Rect(210f + num, 175f, 200f, 20f), "Ship Max Accel: " + Locator.GetShipBody().GetComponent <ShipThrusterModel>().GetMaxTranslationalThrust().ToString());
                }
                GUI.Label(new Rect(10f + num, 190f, 400f, 20f), string.Concat(new object[]
                {
                    "Inspector layer: ",
                    rayMask,
                    " ",
                    LayerMask.LayerToName(rayMask)
                }));
                if (GetWarpOWRigidbody())
                {
                    GUI.Label(new Rect(10f + num, 205f, 400f, 20f), string.Concat(new string[]
                    {
                        "Warp Body: ",
                        GetWarpOWRigidbody().gameObject.name,
                        " layer: ",
                        GetWarpOWRigidbody().gameObject.layer.ToString(),
                        " ",
                        LayerMask.LayerToName(GetWarpOWRigidbody().gameObject.layer)
                    }));
                }
                if (hit.collider)
                {
                    GUI.Label(new Rect(10f + num, 220f, 400f, 20f), string.Concat(new string[]
                    {
                        "Latest hit layer: ",
                        hit.collider.gameObject.layer.ToString(),
                        " ",
                        LayerMask.LayerToName(hit.collider.gameObject.layer)
                    }));
                    GUI.Label(new Rect(10f + num, 235f, 600f, 20f), "Name: " + hit.collider.gameObject.name + " Distance: " + (hit.point - Locator.GetPlayerBody().transform.position).magnitude.ToString());
                }

                /*if (PadEZ.PadManager.GetActiveController()!=null)
                 *              {
                 *                      GUI.Label(new Rect(10f + num, 250f, 600f, 20f), PadEZ.PadManager.GetActiveController().GetIndex().ToString() + " " + PadEZ.PadManager.GetActiveController().GetPadType().ToString() +" "+ UnityEngine.Input.GetJoystickNames()[PadEZ.PadManager.GetActiveController().GetIndex()]);
                 *              }*/
            }
            if (inputHUD == 2)
            {
                GUI.Label(new Rect(10f, 10f, 300f, 2500f), ReadInputManager.ReadCommandInputs(false));
            }
            if (inputHUD == 3)
            {
                GUI.Label(new Rect(0f, 0f, 300f, 2500f), ReadInputManager.ReadCommandInputs(false));
                GUI.Label(new Rect(300f, 0f, 300f, 2500f), ReadInputManager.ReadCommandInputs(true));
            }
            if (inputHUD == 4)
            {
                GUI.Label(new Rect(0f, 0f, 500f, 2500f), ReadInputManager.ReadInputAxes());
                GUI.Label(new Rect(500f, 0f, 500f, 2500f), ReadInputManager.ReadRawInputManagerButtons());
            }
        }
コード例 #27
0
        public void OnGUI()
        {
            if (!DebugMode)
            {
                return;
            }

            var offset = 10f;

            GUI.Label(new Rect(220, 10, 200f, 20f), $"FPS : {Mathf.Round(1f / Time.smoothDeltaTime)}");
            offset += _debugLineSpacing;
            GUI.Label(new Rect(220, offset, 200f, 20f), $"HasWokenUp : {HasWokenUp}");
            offset += _debugLineSpacing;
            if (WakeUpSync.LocalInstance != null)
            {
                GUI.Label(new Rect(220, offset, 200f, 20f), $"Time Difference : {WakeUpSync.LocalInstance.GetTimeDifference()}");
                offset += _debugLineSpacing;
                GUI.Label(new Rect(220, offset, 200f, 20f), $"Timescale : {OWTime.GetTimeScale()}");
                offset += _debugLineSpacing;
            }

            if (!HasWokenUp)
            {
                return;
            }

            var offset3 = 10f;

            GUI.Label(new Rect(420, offset3, 200f, 20f), $"Current synced sector :");
            offset3 += _debugLineSpacing;
            var sector = PlayerTransformSync.LocalInstance.ReferenceSector;
            var text   = sector == null
                                ? "NULL SECTOR"
                                : $"{sector.AttachedObject.name} : {sector.IsFakeSector}";

            GUI.Label(new Rect(420, offset3, 400f, 20f), $"- {text}");
            offset3 += _debugLineSpacing;

            var offset2 = 10f;

            GUI.Label(new Rect(620, offset2, 200f, 20f), $"Owned Objects :");
            offset2 += _debugLineSpacing;
            foreach (var obj in QSBWorldSync.GetWorldObjects <IQSBQuantumObject>().Where(x => x.ControllingPlayer == QSBPlayerManager.LocalPlayerId))
            {
                GUI.Label(new Rect(620, offset2, 200f, 20f), $"- {(obj as IWorldObject).Name}, {obj.ControllingPlayer}, {obj.IsEnabled}");
                offset2 += _debugLineSpacing;
            }

            if (QSBSceneManager.CurrentScene != OWScene.SolarSystem)
            {
                return;
            }

            GUI.Label(new Rect(220, offset, 200f, 20f), $"QM Illuminated : {Locator.GetQuantumMoon().IsIlluminated()}");
            offset += _debugLineSpacing;
            GUI.Label(new Rect(220, offset, 200f, 20f), $"Shrine player in dark? : {QuantumManager.Instance.Shrine.IsPlayerInDarkness()}");
            offset += _debugLineSpacing;
            GUI.Label(new Rect(220, offset, 200f, 20f), $"QM Visible by :");
            offset += _debugLineSpacing;
            var tracker = Locator.GetQuantumMoon().GetValue <ShapeVisibilityTracker>("_visibilityTracker");

            foreach (var player in QSBPlayerManager.GetPlayersWithCameras())
            {
                GUI.Label(new Rect(220, offset, 200f, 20f), $"	- {player.PlayerId} : {tracker.GetType().GetMethod("IsInFrustum", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(tracker, new object[] { player.Camera.GetFrustumPlanes() })}");
                offset += _debugLineSpacing;
            }

            if (SocketedObjToDebug == -1)
            {
                return;
            }

            // Used for diagnosing specific socketed objects.
            // 110 = Cave Twin entanglement shard
            // 342 = Timber Hearth museum shard
            var socketedObject = QSBWorldSync.GetWorldFromId <QSBSocketedQuantumObject>(SocketedObjToDebug);

            GUI.Label(new Rect(220, offset, 200f, 20f), $"{SocketedObjToDebug} Controller : {socketedObject.ControllingPlayer}");
            offset += _debugLineSpacing;
            GUI.Label(new Rect(220, offset, 200f, 20f), $"{SocketedObjToDebug} Illuminated : {socketedObject.AttachedObject.IsIlluminated()}");
            offset += _debugLineSpacing;
            var socketedTrackers = socketedObject.AttachedObject.GetComponentsInChildren <ShapeVisibilityTracker>();

            if (socketedTrackers == null || socketedTrackers.Length == 0)
            {
                GUI.Label(new Rect(220, offset, 200f, 20f), $"- List is null or empty.");
                return;
            }
            if (socketedTrackers.Any(x => x is null))
            {
                GUI.Label(new Rect(220, offset, 200f, 20f), $"- Uses a null.");
                return;
            }
            GUI.Label(new Rect(220, offset, 200f, 20f), $"Visible by :");
            offset += _debugLineSpacing;
            foreach (var player in QSBPlayerManager.GetPlayersWithCameras())
            {
                GUI.Label(new Rect(220, offset, 200f, 20f), $"	- {player.PlayerId} : {socketedTrackers.Any(x => (bool)x.GetType().GetMethod("IsInFrustum", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(x, new object[] { player.Camera.GetFrustumPlanes() }))}");
                offset += _debugLineSpacing;
            }
            GUI.Label(new Rect(220, offset, 200f, 20f), $"Entangled Players :");
            offset += _debugLineSpacing;
            foreach (var player in QuantumManager.GetEntangledPlayers(socketedObject.AttachedObject))
            {
                GUI.Label(new Rect(220, offset, 200f, 20f), $"	- {player.PlayerId}");
                offset += _debugLineSpacing;
            }
            var sockets = socketedObject.AttachedObject.GetValue <List <QuantumSocket> >("_socketList");

            foreach (var socket in sockets)
            {
                GUI.Label(new Rect(220, offset, 200f, 20f), $"- {socket.name} :");
                offset += _debugLineSpacing;
                GUI.Label(new Rect(220, offset, 200f, 20f), $"	- Visible:{socket.GetVisibilityObject().IsVisible()}");
                offset += _debugLineSpacing;
                GUI.Label(new Rect(220, offset, 200f, 20f), $"	- Illuminated:{socket.GetVisibilityObject().IsIlluminated()}");
                offset += _debugLineSpacing;
                GUI.Label(new Rect(220, offset, 200f, 20f), $"	- Occupied?:{socket.IsOccupied()}");
                offset += _debugLineSpacing;
            }
        }