コード例 #1
0
        public override void SendInitialState(uint to)
        {
            base.SendInitialState(to);

            if (QSBCore.IsHost)
            {
                var moon          = AttachedObject;
                var moonBody      = moon._moonBody;
                var stateIndex    = moon.GetStateIndex();
                var orbit         = moon._orbits.First(y => y.GetStateIndex() == stateIndex);
                var orbitBody     = orbit.GetAttachedOWRigidbody();
                var relPos        = moonBody.GetWorldCenterOfMass() - orbitBody.GetWorldCenterOfMass();
                var relVel        = moonBody.GetVelocity() - orbitBody.GetVelocity();
                var onUnitSphere  = relPos.normalized;
                var perpendicular = Vector3.Cross(relPos, Vector3.up).normalized;
                var orbitAngle    = (int)OWMath.WrapAngle(OWMath.Angle(perpendicular, relVel, relPos));

                new MoonStateChangeMessage(stateIndex, onUnitSphere, orbitAngle)
                {
                    To = to
                }.Send();
            }
        }
コード例 #2
0
        public static bool MapController_LateUpdate(
            MapController __instance
            )
        {
            __instance._lockTimer   = Mathf.Min(__instance._lockTimer + Time.deltaTime, __instance._lockOnMoveLength);
            __instance._revealTimer = Mathf.Min(__instance._revealTimer + Time.deltaTime, __instance._revealLength);

            var revealFraction         = Mathf.Clamp01(__instance._revealTimer / __instance._revealLength);
            var smoothedRevealFraction = Mathf.SmoothStep(0f, 1f, revealFraction);

            var canInteractWith = __instance._revealTimer > 18f;

            if (__instance._screenPromptsVisible && __instance._isPaused)
            {
                __instance._closePrompt.SetVisibility(false);
                __instance._panPrompt.SetVisibility(false);
                __instance._rotatePrompt.SetVisibility(false);
                __instance._zoomPrompt.SetVisibility(false);
                __instance._screenPromptsVisible = false;
            }
            else if (!__instance._screenPromptsVisible && canInteractWith && !__instance._isPaused)
            {
                __instance._closePrompt.SetVisibility(false);
                __instance._panPrompt.SetVisibility(true);
                __instance._rotatePrompt.SetVisibility(true);
                __instance._zoomPrompt.SetVisibility(true);
                __instance._screenPromptsVisible = true;
            }

            var XZinput   = Vector2.zero;
            var lookInput = Vector2.zero;
            var zoomInput = 0f;

            if (canInteractWith)
            {
                XZinput      = OWInput.GetAxisValue(InputLibrary.moveXZ);
                lookInput    = InputLibrary.look.GetAxisValue(false);
                zoomInput    = OWInput.GetValue(InputLibrary.mapZoomIn) - OWInput.GetValue(InputLibrary.mapZoomOut);
                lookInput.y *= -1f;
                zoomInput   *= -1f;
            }

            __instance._lockedToTargetTransform &= XZinput.sqrMagnitude < 0.01f;
            __instance._interpPosition          &= XZinput.sqrMagnitude < 0.01f;
            __instance._interpPitch             &= Mathf.Abs(lookInput.y) < 0.1f;
            __instance._interpZoom &= Mathf.Abs(zoomInput) < 0.1f;

            if (__instance._interpPosition)
            {
                var a = __instance._activeCam.transform.position - Locator.GetCenterOfTheUniverse().GetOffsetPosition();
                var b = Vector3.zero;
                __instance._position = Vector3.Lerp(a, b, smoothedRevealFraction);
            }
            else
            {
                var normalized = Vector3.Scale(__instance.transform.forward + __instance.transform.up, new Vector3(1f, 0f, 1f)).normalized;
                var a2         = (__instance.transform.right * XZinput.x) + (normalized * XZinput.y);
                __instance._position  += a2 * __instance._panSpeed * __instance._zoom * Time.deltaTime;
                __instance._position.y = 0f;
                if (__instance._position.sqrMagnitude > __instance._maxPanDistance * __instance._maxPanDistance)
                {
                    __instance._position = __instance._position.normalized * __instance._maxPanDistance;
                }
            }

            __instance._yaw += lookInput.x * __instance._yawSpeed * Time.deltaTime;
            __instance._yaw  = OWMath.WrapAngle(__instance._yaw);
            if (__instance._interpPitch)
            {
                __instance._pitch = Mathf.Lerp(__instance._initialPitchAngle, __instance._defaultPitchAngle, smoothedRevealFraction);
            }
            else
            {
                __instance._pitch += lookInput.y * __instance._pitchSpeed * Time.deltaTime;
                __instance._pitch  = Mathf.Clamp(__instance._pitch, __instance._minPitchAngle, __instance._maxPitchAngle);
            }

            if (__instance._interpZoom)
            {
                __instance._zoom = Mathf.Lerp(__instance._initialZoomDist, __instance._targetZoom, smoothedRevealFraction);
            }
            else
            {
                __instance._zoom += zoomInput * __instance._zoomSpeed * Time.deltaTime;
                __instance._zoom  = Mathf.Clamp(__instance._zoom, __instance._minZoomDistance, __instance._maxZoomDistance);
            }

            __instance._mapCamera.nearClipPlane = Mathf.Lerp(0.1f, 1f, smoothedRevealFraction);

            var finalRotation = Quaternion.Euler(__instance._pitch, __instance._yaw, 0f);

            var num4 = revealFraction * (2f - revealFraction);

            var num5 = Mathf.SmoothStep(0f, 1f, num4);

            // Create rotation that's looking down at the player from above
            var lookingDownAtPlayer = Quaternion.LookRotation(-RespawnOnDeath.Instance.DeathPlayerUpVector, Vector3.up);

            // Get starting position - distance above player
            var startingPosition = RespawnOnDeath.Instance.DeathPositionWorld;

            startingPosition += RespawnOnDeath.Instance.DeathPlayerUpVector * num5 * __instance._observatoryRevealDist;

            // Lerp to final rotation
            __instance.transform.rotation = Quaternion.Lerp(lookingDownAtPlayer, finalRotation, num5);

            // Lerp reveal twist
            __instance.transform.rotation *= Quaternion.AngleAxis(Mathf.Lerp(__instance._observatoryRevealTwist, 0f, num4), Vector3.forward);

            var endPosition = __instance._position + (-__instance.transform.forward * __instance._zoom) + Locator.GetCenterOfTheUniverse().GetStaticReferenceFrame().GetPosition();

            // Lerp to final position
            __instance.transform.position = Vector3.Lerp(startingPosition, endPosition, num5);

            return(false);
        }