public static bool MapController_LateUpdate( MapController __instance ) { __instance._lockTimer = Mathf.Min(__instance._lockTimer + Time.deltaTime, __instance._lockOnMoveLength); __instance._revealTimer = Mathf.Min(__instance._revealTimer + Time.deltaTime, __instance._revealLength); var revealFraction = Mathf.Clamp01(__instance._revealTimer / __instance._revealLength); var smoothedRevealFraction = Mathf.SmoothStep(0f, 1f, revealFraction); var canInteractWith = __instance._revealTimer > 18f; if (__instance._screenPromptsVisible && __instance._isPaused) { __instance._closePrompt.SetVisibility(false); __instance._panPrompt.SetVisibility(false); __instance._rotatePrompt.SetVisibility(false); __instance._zoomPrompt.SetVisibility(false); __instance._screenPromptsVisible = false; } else if (!__instance._screenPromptsVisible && canInteractWith && !__instance._isPaused) { __instance._closePrompt.SetVisibility(false); __instance._panPrompt.SetVisibility(true); __instance._rotatePrompt.SetVisibility(true); __instance._zoomPrompt.SetVisibility(true); __instance._screenPromptsVisible = true; } var XZinput = Vector2.zero; var lookInput = Vector2.zero; var zoomInput = 0f; if (canInteractWith) { XZinput = OWInput.GetAxisValue(InputLibrary.moveXZ); lookInput = InputLibrary.look.GetAxisValue(false); zoomInput = OWInput.GetValue(InputLibrary.mapZoomIn) - OWInput.GetValue(InputLibrary.mapZoomOut); lookInput.y *= -1f; zoomInput *= -1f; } __instance._lockedToTargetTransform &= XZinput.sqrMagnitude < 0.01f; __instance._interpPosition &= XZinput.sqrMagnitude < 0.01f; __instance._interpPitch &= Mathf.Abs(lookInput.y) < 0.1f; __instance._interpZoom &= Mathf.Abs(zoomInput) < 0.1f; if (__instance._interpPosition) { var a = __instance._activeCam.transform.position - Locator.GetCenterOfTheUniverse().GetOffsetPosition(); var b = Vector3.zero; __instance._position = Vector3.Lerp(a, b, smoothedRevealFraction); } else { var normalized = Vector3.Scale(__instance.transform.forward + __instance.transform.up, new Vector3(1f, 0f, 1f)).normalized; var a2 = (__instance.transform.right * XZinput.x) + (normalized * XZinput.y); __instance._position += a2 * __instance._panSpeed * __instance._zoom * Time.deltaTime; __instance._position.y = 0f; if (__instance._position.sqrMagnitude > __instance._maxPanDistance * __instance._maxPanDistance) { __instance._position = __instance._position.normalized * __instance._maxPanDistance; } } __instance._yaw += lookInput.x * __instance._yawSpeed * Time.deltaTime; __instance._yaw = OWMath.WrapAngle(__instance._yaw); if (__instance._interpPitch) { __instance._pitch = Mathf.Lerp(__instance._initialPitchAngle, __instance._defaultPitchAngle, smoothedRevealFraction); } else { __instance._pitch += lookInput.y * __instance._pitchSpeed * Time.deltaTime; __instance._pitch = Mathf.Clamp(__instance._pitch, __instance._minPitchAngle, __instance._maxPitchAngle); } if (__instance._interpZoom) { __instance._zoom = Mathf.Lerp(__instance._initialZoomDist, __instance._targetZoom, smoothedRevealFraction); } else { __instance._zoom += zoomInput * __instance._zoomSpeed * Time.deltaTime; __instance._zoom = Mathf.Clamp(__instance._zoom, __instance._minZoomDistance, __instance._maxZoomDistance); } __instance._mapCamera.nearClipPlane = Mathf.Lerp(0.1f, 1f, smoothedRevealFraction); var finalRotation = Quaternion.Euler(__instance._pitch, __instance._yaw, 0f); var num4 = revealFraction * (2f - revealFraction); var num5 = Mathf.SmoothStep(0f, 1f, num4); // Create rotation that's looking down at the player from above var lookingDownAtPlayer = Quaternion.LookRotation(-RespawnOnDeath.Instance.DeathPlayerUpVector, Vector3.up); // Get starting position - distance above player var startingPosition = RespawnOnDeath.Instance.DeathPositionWorld; startingPosition += RespawnOnDeath.Instance.DeathPlayerUpVector * num5 * __instance._observatoryRevealDist; // Lerp to final rotation __instance.transform.rotation = Quaternion.Lerp(lookingDownAtPlayer, finalRotation, num5); // Lerp reveal twist __instance.transform.rotation *= Quaternion.AngleAxis(Mathf.Lerp(__instance._observatoryRevealTwist, 0f, num4), Vector3.forward); var endPosition = __instance._position + (-__instance.transform.forward * __instance._zoom) + Locator.GetCenterOfTheUniverse().GetStaticReferenceFrame().GetPosition(); // Lerp to final position __instance.transform.position = Vector3.Lerp(startingPosition, endPosition, num5); return(false); }