/// <summary> /// Resets the orientation. /// </summary> /// <returns><c>true</c>, if orientation was reset, <c>false</c> otherwise.</returns> public static bool ResetOrientation() { #if (UNITY_ANDROID && !UNITY_EDITOR) // NOTE: Apps that have joystick/separate yaw control will also need to reset their values. OVRPlayerController playerController = theDevice.GetComponentInParent <OVRPlayerController>(); if (playerController != null) { playerController.ResetOrientation(); } #endif return(OVR_ResetSensorOrientation()); }