/// <summary> /// Get a the underlying buffer as a GL texture name /// </summary> /// <param name="textureId">Specifies the GL texture object name associated with the mirror texture</param> /// <returns> /// Returns an OVRTypes.Result indicating success or failure. In the case of failure, use /// Wrap.GetLastError to get more information. /// </returns> public OVRTypes.Result GetBufferGL(out uint textureId) { return(OVR.GetMirrorTextureBufferGL(Session, MirrorTexturePtr, out textureId)); }