コード例 #1
0
ファイル: MultiResolution.cs プロジェクト: pablovin/cordel
	void TweenUp(OTTween tween)
	{
		new OTTween(OT.Sprite("sprite-background"), 15, OTEasing.SineInOut).
			TweenAdd("position",new Vector2(0,4000)).
				onTweenFinish = TweenDown;
			
	}
コード例 #2
0
    /*
    // Use this for initialization
    void Start () {

    }
    */
    /*
    // Update is called once per frame
    void Update () {

    }
    */
    public void Smash(Vector2 dir)
    {
        dir.Normalize();
        dir *= 100f;

        for(int i=0; i<5; ++i)
        {
            GameObject temp = OT.CreateObject("particle");
            OTSprite particle = temp.GetComponent<OTSprite>();

            particle.transform.parent = ParticlesContainer.transform;

            particle.position = GetComponent<OTSprite>().position;
            Vector2 dirTemp = CreatureManager.RotateDeg(dir, Random.Range(-30f, 30f));
            particle.rigidbody.AddForce(dirTemp.x, dirTemp.y, 0, ForceMode.Impulse);

            OTTween tween = new OTTween(particle, 2f, OTEasing.Linear);
            tween.TweenAdd("rotation", Random.Range(100f, 1000f));

            OT.Destroy(particle, 2f);
        }

        OTSprite destructible = GetComponent<OTSprite>();
        OTTween tween2 = new OTTween(destructible, 0.5f, OTEasing.Linear);
        tween2.TweenAdd("alpha", -1f);

        destructible.collidable = false;

        OT.Destroy(destructible, 0.5f);
    }
コード例 #3
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    public void AddEffects(List<Effect> effects)
    {
        foreach(Effect ef in effects)
        {
            // prevent effects stack?
            if(! _effects.Contains(ef))
            {
                _effects.Add(ef);

                // visual effects?
                switch(ef.EfType)
                {
                case EffectType.Stun:
                    GameObject newVisualEffect = OT.CreateObject("visualEffect");
                    newVisualEffect.GetComponent<OTSprite>().frameName = "stars";
                    newVisualEffect.transform.parent = GetComponent<OTSprite>().transform;
                    newVisualEffect.GetComponent<OTSprite>().depth = -3;
                    newVisualEffect.GetComponent<OTSprite>().position = new Vector2(0f,0f);
                    OTTween tween = new OTTween(newVisualEffect.GetComponent<OTSprite>(),
                        ef.EfDuration, OTEasing.Linear);
                    tween.TweenAdd("rotation", 360f);
                    OT.Destroy(newVisualEffect, ef.EfDuration);
                    break;

                }
            }
        }
    }
コード例 #4
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ファイル: Arrow.cs プロジェクト: FelesSong/ISR_colonization
 void StartTween(OTTween tween)
 {
     sprite.size  = new Vector2(0.4f, 0.4f);
     sprite.alpha = 0.75f;
     new OTTween(sprite, 1.5f, OTEasing.SineOut).
     Tween("size", Vector2.one).
     Tween("alpha", 0).onTweenFinish = StartTween;
 }
コード例 #5
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 void StartTween(OTTween tween)
 {
     sprite.size = new Vector2(0.4f,0.4f);
     sprite.alpha = 0.75f;
     new OTTween(sprite,1.5f,OTEasing.SineOut).
         Tween("size",Vector2.one).
         Tween("alpha",0).onTweenFinish = StartTween;
 }
コード例 #6
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ファイル: CStar7_1.cs プロジェクト: phildini/UnityLodeRunner
 void OnMouseEnter()
 {
     if (tween!=null && tween.isRunning)
         tween.Stop();
     tween = new OTTween(GetComponent<OTSprite>(), 1f, OTEasing.ElasticOut).
         Tween("size", new Vector2(80, 80)).
         Tween("tintColor", new Color(0.5f + Random.value * 0.5f, 0.5f + Random.value * 0.5f, 0.5f + Random.value * 0.5f), OTEasing.StrongOut);
 }
コード例 #7
0
ファイル: CStar7_1.cs プロジェクト: phildini/UnityLodeRunner
 void OnMouseExit()
 {
     if (tween!=null && tween.isRunning)
         tween.Stop();
     tween = new OTTween(GetComponent<OTSprite>(), 1.5f, OTEasing.ElasticOut).
         Tween("size", new Vector2(50, 50)).
         Tween("tintColor", new Color(0.5f,0.5f,0.5f), OTEasing.StrongIn);
 }
コード例 #8
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 public void Parry()
 {
     if(!_tween.isRunning)
     {
         _state = HandheldItemState.Parry;
         _tween = new OTTween(GetComponent<OTSprite>(), CONSTANTS.BaseAttackAnimDuration, OTEasing.Linear);
         _tween.TweenAdd("rotation", -90f);
         _tween.onTweenFinish = OnTweenFinish;
     }
 }
コード例 #9
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ファイル: MenuThing.cs プロジェクト: Tavrox/Lavapools
 private void animateItem()
 {
     if (spr != null)
     {
         float randRange = Random.Range(0.1f,0.5f);
         OTTween _tween = new OTTween(spr,2.5f)
             .Tween("size", new Vector2(spr.size.x - randRange, spr.size.y - randRange) )
         .PingPong();
     }
 }
コード例 #10
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 void OnMouseEnter()
 {
     if (tween != null && tween.isRunning)
     {
         tween.Stop();
     }
     tween = new OTTween(GetComponent <OTSprite>(), 1f, OTEasing.ElasticOut).
             Tween("size", new Vector2(80, 80)).
             Tween("tintColor", new Color(0.5f + Random.value * 0.5f, 0.5f + Random.value * 0.5f, 0.5f + Random.value * 0.5f), OTEasing.StrongOut);
 }
コード例 #11
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 void OnMouseExit()
 {
     if (tween != null && tween.isRunning)
     {
         tween.Stop();
     }
     tween = new OTTween(GetComponent <OTSprite>(), 1.5f, OTEasing.ElasticOut).
             Tween("size", new Vector2(50, 50)).
             Tween("tintColor", new Color(0.5f, 0.5f, 0.5f), OTEasing.StrongIn);
 }
コード例 #12
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 public void Block()
 {
     if(!_tween.isRunning)
     {
         _state = HandheldItemState.Block;
         _tween = new OTTween(GetComponent<OTSprite>(), CONSTANTS.BaseAttackAnimDuration);
         _tween.TweenAdd("position", new Vector2(0, 0.5f),
             OTEasing.ExpoOut);
         _tween.onTweenFinish = OnTweenFinish;
     }
 }
コード例 #13
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 public void Recoil(float duration)
 {
     if(!_tween.isRunning)
     {
         _timer = duration;
         _state = HandheldItemState.Recoil;
         _tween = new OTTween(GetComponent<OTSprite>(), duration/2f);
         _tween.TweenAdd("position", new Vector2(0,-0.2f),
             OTEasing.ExpoOut);
         _tween.onTweenFinish = OnTweenFinish;
     }
 }
コード例 #14
0
ファイル: CStar7_2.cs プロジェクト: hungrytom/2dboilerplate
    void OnMouseEnter()
    {
        if ((tween!=null && tween.isRunning) || runningTween != null)
            return;

        tween = new OTTween(GetComponent<OTSprite>(), 2f, OTEasing.Linear).
            Tween("size", new Vector2(250, 250)).
            Tween("alpha", 1 , 0 , OTEasing.Linear);

        tween.onTweenFinish = TweenFinish;
        new OTTween(GetComponent<OTSprite>(), 1f, OTEasing.Linear).
            Tween("tintColor", new Color(0.5f + Random.value * 0.5f, 0.5f + Random.value * 0.5f, 0.5f + Random.value * 0.5f), OTEasing.StrongOut);
    }
コード例 #15
0
ファイル: CStar7_2.cs プロジェクト: hungrytom/2dboilerplate
 void TweenFinish(OTTween tween)
 {
     if (tween != runningTween)
     {
         runningTween = new OTTween(GetComponent<OTSprite>(), .5f, OTEasing.Linear).
             Tween("size", new Vector2(1, 1), new Vector2(50, 50)).
             Tween("alpha", 0, 1, OTEasing.Linear);
         new OTTween(GetComponent<OTSprite>(), .1f, OTEasing.Linear).
             Tween("tintColor", new Color(0.3f, 0.3f, 0.3f), OTEasing.StrongOut);
         runningTween.onTweenFinish = TweenFinish;
     }
     else
         runningTween = null;
 }
コード例 #16
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    void OnMouseEnter()
    {
        if ((tween != null && tween.isRunning) || runningTween != null)
        {
            return;
        }

        tween = new OTTween(GetComponent <OTSprite>(), 2f, OTEasing.Linear).
                Tween("size", new Vector2(250, 250)).
                Tween("alpha", 1, 0, OTEasing.Linear);

        tween.onTweenFinish = TweenFinish;
        new OTTween(GetComponent <OTSprite>(), 1f, OTEasing.Linear).
        Tween("tintColor", new Color(0.5f + Random.value * 0.5f, 0.5f + Random.value * 0.5f, 0.5f + Random.value * 0.5f), OTEasing.StrongOut);
    }
コード例 #17
0
ファイル: MenuThing.cs プロジェクト: Tavrox/Lavapools
 private void fadeOutObjects(List<GameObject> _objects)
 {
     foreach (GameObject _obj in _objects)
     {
         if (_obj != null)
         {
             OTSprite objectSprite = _obj.GetComponentInChildren<OTSprite>();
             _obj.collider.enabled = false;
             OTTween _tween = new OTTween(objectSprite,1f).Tween("alpha",0f);
             if (objectSprite.alpha == 0)
             {
                 _obj.SetActive(false);
             }
         }
     }
 }
コード例 #18
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 public void Slash(float duration)
 {
     if(!_tween.isRunning)
     {
         _timer = duration;
         _state = HandheldItemState.Slash;
         _tween = new OTTween(GetComponent<OTSprite>(), duration/2f);
         _tween.TweenAdd("position", new Vector2(-0.6f,0.3f),
             OTEasing.ElasticIn);
         GetComponent<OTSprite>().rotation =
             GetComponent<OTSprite>().transform.parent.GetComponent<OTObject>().rotation-90f;
         _tween.TweenAdd("rotation", 120f,
             OTEasing.Linear);
         _tween.onTweenFinish = OnTweenFinish;
     }
 }
コード例 #19
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 void TweenFinish(OTTween tween)
 {
     if (tween != runningTween)
     {
         runningTween = new OTTween(GetComponent <OTSprite>(), .5f, OTEasing.Linear).
                        Tween("size", new Vector2(1, 1), new Vector2(50, 50)).
                        Tween("alpha", 0, 1, OTEasing.Linear);
         new OTTween(GetComponent <OTSprite>(), .1f, OTEasing.Linear).
         Tween("tintColor", new Color(0.3f, 0.3f, 0.3f), OTEasing.StrongOut);
         runningTween.onTweenFinish = TweenFinish;
     }
     else
     {
         runningTween = null;
     }
 }
コード例 #20
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    private void OnTweenFinish(OTTween tween)
    {
        OTSprite tmp = gameObject.transform.parent.gameObject.GetComponent<OTSprite>();
        if(tmp != null)
        {
            if(tmp.baseName == "monster")
            {
                if(tmp.GetComponent<MonsterStatManager>().HP< 0)
                {
                    // DO NOTHING!
                    return;
                }
            }
        }

        if(_moving)
        {
            float mp = (_footForward)? 1f : -1f;
            _tween = new OTTween(GetComponent<OTSprite>(), CONSTANTS.BaseFootStepAplitude, OTEasing.Linear);
            _tween.Tween("position", new Vector2(0, mp*CONSTANTS.BaseFootStep));
            _tween.onTweenFinish = OnTweenFinish;
            _footForward = !_footForward;
        }
    }
コード例 #21
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 public void Add(OTTween tween)
 {
     tweens.Add(tween);
 }
コード例 #22
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    private void LevelUP()
    {
        // effects
        GameObject temp = OT.CreateObject("visualEffect");
        _levelUpEffect = temp.GetComponent<OTSprite>();
        _levelUpEffect.frameName = "circle";
        _levelUpEffect.size *= 100;
        _levelUpEffect.transform.parent = self.transform;
        _levelUpEffect.depth = -10;
        _levelUpEffect.tintColor = Color.yellow;
        _levelUpEffect.alpha = 0f;
        OTTween tween = new OTTween(_levelUpEffect, 2f, OTEasing.Linear);
        tween.TweenAdd("alpha", 0.5f);
        tween.onTweenFinish = LevelUpTweenOnFinish;

        // stats
        _xp -= CONSTANTS.BaseXPPerLevel*_level;
        ++_level;

        switch(_heroClass)
        {
        case 0:
            ++_strength;
            break;
        case 1:
            ++_agility;
            break;
        case 2:
            ++_magic;
            break;
        }
        RecalcStats();
        _currentHP = _maxHP;
    }
コード例 #23
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 private void LevelUpTweenOnFinish(OTTween tween)
 {
     OT.Destroy(_levelUpEffect, 0.5f);
 }
コード例 #24
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    void PageFlip(int pageNumber, bool isVertical = true)
    {
        if (Constants.stageLocked)
        {
            return;
        }

        // Block Page Flip on upper position
        if (currentPage % 2 == 0 && !isVertical)
        {
            return;
        }

        isCameraMoving = true;

        OT.Print(pageNumber.ToString());

        // Handle page change
        int previousPage = currentPage;

        currentPage += pageNumber;

        // Limit max page
        if (currentPage < 1)
        {
            currentPage = 1;
            return;
        }
        else if (currentPage > maxPage)
        {
            currentPage = maxPage;
            return;
        }

        // Page sound trigger
        new OTSound("flip");

        // Find target position
        if (isVertical)
        {
            float destPos_y = 0;

            //Debug.Log(pageNumber.ToString());

            if (pageNumber > 0)
            {
                destPos_y            = pageHeight;
                pbScript.ButtonState = 1;
            }
            else
            {
                pbScript.ButtonState = 0;
            }

            OT.view.camera.orthographicSize = 0;

            Vector3 updatePosition = cameraGroup.transform.position;
            //updatePosition.x = backObject.transform.position.x;
            updatePosition.y = destPos_y;

            cameraGroup.transform.position = updatePosition;

            OTTween tween = new OTTween(OT.view.camera, 1);
            tween.Tween("orthographicSize", orthographicSize);
            tween.onTweenFinish = OnCameraVertMoveDone;
        }
        else
        {
            Hashtable arguments = new Hashtable();

            float destPos_x = cameraGroup.transform.position.x + ((pageNumber > 0) ? pageWidth : (-pageWidth));
            arguments.Add("x", destPos_x);
            arguments.Add("time", 1.0f);
            arguments.Add("oncompletetarget", gameObject);
            arguments.Add("oncomplete", "OnCameraMovementDone");

            iTween.MoveTo(cameraGroup, arguments);
        }

        PageChange(previousPage, currentPage);
    }
コード例 #25
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 private void TweenLeapOnFinish(OTTween tween)
 {
     _usingSkill = false;
 }
コード例 #26
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 void TweenDown(OTTween tween)
 {
     new OTTween(OT.Sprite("sprite-background"), 15, OTEasing.SineInOut).
     TweenAdd("position", new Vector2(0, -4000)).
     onTweenFinish = TweenUp;
 }
コード例 #27
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 public void StrikeTarget(OTObject target, float duration)
 {
     if(!_tween.isRunning)
     {
         _state = HandheldItemState.StrikeTarget;
         _tween = new OTTween(GetComponent<OTSprite>(), duration);
         _tween.TweenAdd("position", target.position - GetComponent<OTSprite>().position,
             OTEasing.BounceIn);
         _tween.onTweenFinish = OnTweenFinish;
     }
 }
コード例 #28
0
ファイル: MenuThing.cs プロジェクト: Tavrox/Lavapools
 private void translateCamera(float posX)
 {
     Transform _cam = GameObject.Find("UI/Main Camera").transform.transform;
     OTTween _tween = new OTTween(_cam,2f).Tween("position", new Vector3(posX, _cam.position.y, _cam.position.z), OTEasing.StrongOut );
 }
コード例 #29
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 public void Twirl(float duration)
 {
     if(!_tween.isRunning)
     {
         _timer = duration;
         _state = HandheldItemState.Twirl;
         _tween = new OTTween(GetComponent<OTSprite>(), duration, OTEasing.Linear);
         _tween.TweenAdd("rotation", 360f);
         _tween.onTweenFinish = OnTweenFinish;
     }
 }
コード例 #30
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 // Use this for initialization
 void Start()
 {
     _tween = new OTTween(GetComponent<OTSprite>(), CONSTANTS.BaseFootStepAplitude, OTEasing.Linear);
     _tween.Tween("position", new Vector2(0, CONSTANTS.BaseFootStep));
     _tween.onTweenFinish = OnTweenFinish;
 }
コード例 #31
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    private void OnTweenFinish(OTTween tween)
    {
        switch(_state)
        {
        case HandheldItemState.Twirl:
            GetComponent<OTSprite>().rotation =
                GetComponent<OTSprite>().transform.parent.GetComponent<OTObject>().rotation;
            break;
        case HandheldItemState.Stab:
            _tween = new OTTween(GetComponent<OTSprite>(), _timer/2f);
            _tween.TweenAdd("position", new Vector2(0,-0.3f),
                OTEasing.ExpoOut);
            break;
        case HandheldItemState.Slash:
            GetComponent<OTSprite>().rotation =
                GetComponent<OTSprite>().transform.parent.GetComponent<OTObject>().rotation;
            _tween = new OTTween(GetComponent<OTSprite>(), _timer/2f);
            _tween.TweenAdd("position", new Vector2(0.6f,-0.3f),
                OTEasing.ExpoOut);
            break;
        case HandheldItemState.Recoil:
            _tween = new OTTween(GetComponent<OTSprite>(), _timer/2f);
            _tween.TweenAdd("position", new Vector2(0,0.2f),
                OTEasing.ExpoIn);
            break;
        case HandheldItemState.Block:
            _tween = new OTTween(GetComponent<OTSprite>(), CONSTANTS.BaseAttackAnimDuration);
            _tween.TweenAdd("position", new Vector2(0, -0.5f),
                OTEasing.ExpoIn);
            break;
        case HandheldItemState.Parry:
            GetComponent<OTSprite>().rotation =
                GetComponent<OTSprite>().transform.parent.GetComponent<OTObject>().rotation;
            break;

        case HandheldItemState.StrikeTarget:
            GetComponent<OTSprite>().position = new Vector2(0.3f, 0.3f);
            // do a reset at hero
            break;
        }
        _state = HandheldItemState.Idle;
    }
コード例 #32
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 private void TweenFlurryOnFinish(OTTween tween)
 {
     _usingSkill = false;
     //Handheld1.position += new Vector2(0, -0.2f);
     HandheldItemsReset();
 }
コード例 #33
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 private void TweenTeleport1OnFinish(OTTween tween)
 {
     Effects.visible = false;
     Effects.alpha = 1f;
     _usingSkill = false;
 }
コード例 #34
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 public void Stab(float duration)
 {
     if(!_tween.isRunning)
     {
         _timer = duration;
         _state = HandheldItemState.Stab;
         _tween = new OTTween(GetComponent<OTSprite>(), duration/2f);
         _tween.TweenAdd("position", new Vector2(0,0.3f),
             OTEasing.BounceIn);
         _tween.onTweenFinish = OnTweenFinish;
     }
 }
コード例 #35
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 private void TweenSlinkOnFinish(OTTween tween)
 {
     self.alpha = 1.0f;
     _usingSkill = false;
 }
コード例 #36
0
ファイル: MenuThing.cs プロジェクト: Tavrox/Lavapools
 private void goToAnchor(GameObject _Anchor)
 {
     Transform _cam = GameObject.Find("UI/Main Camera").transform.transform;
     if (_cam == null)
     {Debug.Log("Camera hasn't been found");}
     OTTween _tween = new OTTween(_cam,2f).Tween("position", new Vector3(_Anchor.transform.position.x, _Anchor.transform.position.y, _cam.position.z), OTEasing.StrongOut );
 }
コード例 #37
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 public void Add(OTTween tween)
 {
   tweens.Add(tween);
 }
コード例 #38
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ファイル: Terrain.cs プロジェクト: thekidder/ludumdare27
    // Use this for initialization
    void Start()
    {
        GameObject world = this.transform.parent.gameObject;

        var level = JSON.Parse(levelFile.text);

        int levelHeight = level["height"].AsInt;
        int levelWidth  = level["width"].AsInt;

        collisionDetector = new CollisionDetector(levelWidth, levelHeight);

        Tileset[] tilesets = new Tileset[level["tilesets"].AsArray.Count];
        for (int i = 0; i < level["tilesets"].AsArray.Count; ++i)
        {
            JSONNode tileset = level["tilesets"].AsArray[i];
            string   name    = tileset["name"];

            if (name == "terrain")
            {
                tilesets[i] = new Tileset(terrainSheet, tileset["firstgid"].AsUInt, "terrain");
            }
            else if (name == "objects")
            {
                tilesets[i] = new Tileset(objectsSheet, tileset["firstgid"].AsUInt, "objects");
            }
            else if (name == "collision")
            {
                tilesets[i] = new Tileset(null, tileset["firstgid"].AsUInt, "collision");
            }
            else
            {
                Debug.Log("tileset name: '" + tileset["name"] + "'");
                tilesets[i] = new Tileset(null, tileset["firstgid"].AsUInt, "NO SHEET");
            }
        }

        Array.Reverse(tilesets);

        int depth = -1;

        foreach (JSONNode layer in level["layers"].AsArray)
        {
            for (int i = 0; i < layer["data"].AsArray.Count; ++i)
            {
                uint tileIndex = layer["data"].AsArray[i].AsUInt;

                if (tileIndex == 0)
                {
                    continue;
                }

                int x = i % levelWidth;
                int y = i / levelWidth;
                y = levelHeight - y - 1;

                uint flipped = tileIndex & FLIP_MASK;
                tileIndex = tileIndex & ~FLIP_MASK;

                OTContainer spriteContainer = null;
                foreach (Tileset t in tilesets)
                {
                    if (tileIndex >= t.firstgid)
                    {
                        tileIndex -= t.firstgid;

                        if (t.name == "collision")
                        {
                            collisionDetector.SetCollidable(x, y);
                        }

                        spriteContainer = t.spritesheet;
                        break;
                    }
                }

                if (!layer["visible"].AsBool)
                {
                    continue;
                }

                if (tileIndex == 4 && spriteContainer == objectsSheet)
                {
                    // firefly, add to fireflies manager instead
                    fireflies.SpawnAt(x * 32, y * 32);
                    continue;
                }

                bool flip_x = (flipped & FLIPPED_HORIZONTAL) > 0;
                bool flip_y = (flipped & FLIPPED_VERTICAL) > 0;

                float rotation = 0f;

                if ((flipped & FLIPPED_DIAGONAL) > 0)
                {
                    if ((flipped & FLIPPED_HORIZONTAL) > 0 && (flipped & FLIPPED_VERTICAL) == 0)
                    {
                        rotation = 90f;
                        flip_x   = true;
                    }
                    else if ((flipped & FLIPPED_HORIZONTAL) == 0 && (flipped & FLIPPED_VERTICAL) > 0)
                    {
                        rotation = -90f;
                        flip_y   = true;
                    }
                    else if ((flipped & FLIPPED_HORIZONTAL) == 0 && (flipped & FLIPPED_VERTICAL) == 0)
                    {
                        rotation = -90f;
                        flip_x   = true;
                    }
                    else
                    {
                        rotation = 90f;
                        //flip_y = false;
                        flip_x = true;
                    }
                }

                OTSprite tile = createSprite(x, y, world);                 // random offsets that puts terrain where I want it
                tile.spriteContainer = spriteContainer;
                tile.depth           = depth;
                tile.rotation        = rotation;
                tile.flipHorizontal  = flip_x;
                tile.flipVertical    = flip_y;
                tile.frameIndex      = (int)tileIndex;
            }

            depth -= 1;
        }

        // make the world bob
        Vector3 bobPos  = world.transform.position + new Vector3(0f, 8f, 0f);
        OTTween tweener = new OTTween(world.transform, 3.5f, OTEasing.SineInOut)
                          .Tween("position", bobPos);

        tweener.pingPong  = true;
        tweener.playCount = -1;
    }
コード例 #39
0
 void OnCameraVertMoveDone(OTTween tween)
 {
     OnCameraMovementDone();
 }
コード例 #40
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 // Use this for initialization
 void Start()
 {
     _tween = new OTTween(GetComponent<OTSprite>(), CONSTANTS.BaseAttackAnimDuration, OTEasing.Linear);
     //_tween.onTweenFinish = OnTweenFinish;
 }