コード例 #1
0
    public bool [ , ] GetSkippedSlots(OSItem except)
    {
        bool [ , ] skip = new bool [width, height];

        for (int x = 0; x < width; x++)
        {
            for (int y = 0; y < height; y++)
            {
                OSSlot slot = inventory.GetSlot(x, y);

                if (slot == null || slot.hidden || (slot.item != null && slot.item == except))
                {
                    continue;
                }

                for (int sx = 0; sx < slot.scale.x; sx++)
                {
                    for (int sy = 0; sy < slot.scale.y; sy++)
                    {
                        if ((sx == 0 && sy == 0) || x + sx >= width || y + sy >= height)
                        {
                            continue;
                        }
                        else
                        {
                            skip [x + sx, y + sy] = true;
                        }
                    }
                }
            }
        }

        return(skip);
    }
コード例 #2
0
ファイル: OSInventory.cs プロジェクト: cupsster/openstash
	public void Move ( OSSlot slot, int x, int y ) {
		if ( !slot.item ) { return; }
		
		if ( CheckSlot ( x, y, slot.item ) ) {
			slot.x = x;
			slot.y = y;
		}
	}
コード例 #3
0
    public void DecreaseSlot(OSSlot slot)
    {
        slot.quantity--;

        if (slot.quantity < 1)
        {
            RemoveSlot(slot);
        }
    }
コード例 #4
0
    public void DecreaseItem(OSItem item)
    {
        OSSlot slot = GetSlot(item);

        if (slot != null)
        {
            DecreaseSlot(slot);
        }
    }
コード例 #5
0
    public void Move(OSSlot slot, int x, int y)
    {
        if (!slot.item)
        {
            return;
        }

        if (CheckSlot(x, y, slot.item))
        {
            slot.x = x;
            slot.y = y;
        }
    }
コード例 #6
0
    public void SetQuickSlotEquipped(int i)
    {
        if (i < quickSlots.Count && quickSlots[i] < slots.Count)
        {
            OSSlot slot = slots [quickSlots[i]];

            if (slot.item)
            {
                UnequipAll();
                SetEquipped(slot.item);
            }
        }
    }
コード例 #7
0
    // Get/set items
    public void SpawnSlot(OSSlot slot, Transform parent, Vector3 position)
    {
        if (!slot.item)
        {
            return;
        }

        for (int i = 0; i < slot.quantity; i++)
        {
            GameObject go      = (GameObject)Instantiate(Resources.Load(slot.item.prefabPath));
            Vector3    scale   = go.transform.localScale;
            OSItem     oldItem = slot.item;
            OSItem     newItem = go.GetComponent <OSItem> ();

            newItem.AdoptValues(oldItem);

            go.transform.parent     = parent;
            go.transform.position   = position;
            go.transform.localScale = scale;
        }
    }
コード例 #8
0
    public OSPoint GetAvailableCell(OSItem item)
    {
        bool [ , ] skip = GetSkippedSlots();

        for (int y = 0; y < height; y++)
        {
            for (int x = 0; x < width; x++)
            {
                bool    cancel = false;
                OSPoint point  = new OSPoint(x, y);

                for (int sx = 0; sx < item.slotSize.x; sx++)
                {
                    for (int sy = 0; sy < item.slotSize.y; sy++)
                    {
                        OSSlot slot = inventory.GetSlot(x + sx, y + sy);

                        if (slot != null && !slot.hidden && slot.item != null || x + sx >= width || y + sy >= height || skip [x + sx, y + sy])
                        {
                            cancel = true;
                        }
                    }
                }

                if (cancel)
                {
                    continue;
                }
                else
                {
                    return(point);
                }
            }
        }

        return(null);
    }
コード例 #9
0
    public bool CheckSlot(int x, int y, OSItem item)
    {
        if (x < 0 || y < 0)
        {
            return(false);
        }

        bool [ , ] skip = GetSkippedSlots(item);

        for (int sx = 0; sx < item.slotSize.x; sx++)
        {
            for (int sy = 0; sy < item.slotSize.y; sy++)
            {
                OSSlot slot = inventory.GetSlot(x + sx, y + sy);

                if ((x + sx < skip.GetLength(0) && y + sy < skip.GetLength(1) && skip [x + sx, y + sy]) || (slot != null && !slot.hidden && slot.item != null && slot.item != item) || x + sx >= width || y + sy >= height)
                {
                    return(false);
                }
            }
        }

        return(true);
    }
コード例 #10
0
ファイル: OSInventory.cs プロジェクト: cupsster/openstash
	public void RemoveSlot ( OSSlot slot ) {
		slot.equipped = false;
		slots.Remove ( slot );
	}
コード例 #11
0
ファイル: OSInventory.cs プロジェクト: cupsster/openstash
	public void DecreaseSlot ( OSSlot slot ) {
		slot.quantity--;
		
		if ( slot.quantity < 1 ) {
			RemoveSlot ( slot );
		}
	}
コード例 #12
0
ファイル: OSInventory.cs プロジェクト: cupsster/openstash
	// Get/set items
	public void SpawnSlot ( OSSlot slot, Transform parent, Vector3 position ) {
		if ( !slot.item ) { return; }
	
		for ( int i = 0; i < slot.quantity; i++ ) {	
			GameObject go = (GameObject) Instantiate ( Resources.Load ( slot.item.prefabPath ) );
			Vector3 scale = go.transform.localScale;
			OSItem oldItem = slot.item; 
			OSItem newItem = go.GetComponent< OSItem > ();

			newItem.AdoptValues ( oldItem );

			go.transform.parent = parent;
			go.transform.position = position;
			go.transform.localScale = scale;
		}
	}
コード例 #13
0
    public override void OnInspectorGUI()
    {
        OSInventory inventory = (OSInventory)target;

        inventory.definitions = (OSDefinitions)EditorGUILayout.ObjectField("Definitions", inventory.definitions, typeof(OSDefinitions), false);

        if (!inventory.definitions)
        {
            GUI.color = Color.red;
            EditorGUILayout.LabelField("You need to link an OSDefinitions prefab with this inventory", EditorStyles.boldLabel);
            GUI.color = Color.white;
            return;
        }

        EditorGUILayout.Space();

        EditorGUILayout.LabelField("Currency amounts", EditorStyles.boldLabel);

        for (int i = 0; i < inventory.definitions.currencies.Length; i++)
        {
            OSCurrency def = inventory.definitions.currencies[i];

            EditorGUILayout.BeginHorizontal();

            inventory.CheckCurrency(i);

            int oldAmount = inventory.GetCurrencyAmount(def.name);
            int newAmount = EditorGUILayout.IntField(def.name, oldAmount);

            if (oldAmount != newAmount)
            {
                inventory.SetCurrencyAmount(def.name, newAmount);
            }

            EditorGUILayout.EndHorizontal();
        }

        EditorGUILayout.Space();

        Event evt = Event.current;

        inventory.grid.inventory = inventory;

        // Grid
        OSSlot slot         = null;
        int    slotSize     = 60;
        bool   mouseDown    = evt.type == EventType.MouseDown;
        bool   keyLeft      = evt.type == EventType.KeyDown && evt.keyCode == KeyCode.LeftArrow;
        bool   keyRight     = evt.type == EventType.KeyDown && evt.keyCode == KeyCode.RightArrow;
        bool   keyUp        = evt.type == EventType.KeyDown && evt.keyCode == KeyCode.UpArrow;
        bool   keyDown      = evt.type == EventType.KeyDown && evt.keyCode == KeyCode.DownArrow;
        bool   keyTab       = evt.type == EventType.KeyDown && evt.keyCode == KeyCode.Tab;
        bool   keyBackspace = evt.type == EventType.KeyDown && evt.keyCode == KeyCode.Backspace;

        EditorGUILayout.BeginHorizontal();

        GUILayout.Space(34);
        inventory.grid.width = EditorGUILayout.IntField(inventory.grid.width, GUILayout.Width(30));

        EditorGUILayout.EndHorizontal();

        GUILayout.Space(4);

        EditorGUILayout.BeginHorizontal();

        inventory.grid.height = EditorGUILayout.IntField(inventory.grid.height, GUILayout.Width(30));

        Rect rect = EditorGUILayout.GetControlRect(GUILayout.Width(slotSize * inventory.grid.width), GUILayout.Height(slotSize * inventory.grid.height));
        int  xPos = (int)rect.x;
        int  yPos = (int)rect.y;

        bool [ , ] skip = inventory.grid.GetSkippedSlots();

        if (mouseDown && !rect.Contains(evt.mousePosition))
        {
            selected = null;
        }


        for (int x = 0; x < inventory.grid.width; x++)
        {
            for (int y = 0; y < inventory.grid.height; y++)
            {
                if (skip [x, y] == true)
                {
                    continue;
                }
                else
                {
                    Texture2D tex = null;
                    OSItem    item;
                    Rect      slotRect;
                    slot = inventory.GetSlot(x, y);

                    xPos = (int)rect.x + x * slotSize;
                    yPos = (int)rect.y + y * slotSize;

                    if (slot != null && slot.item && !slot.hidden)
                    {
                        item     = slot.item;
                        tex      = item.preview;
                        slotRect = new Rect(xPos, yPos, slotSize * slot.scale.x, slotSize * slot.scale.y);

                        if (slot == selected)
                        {
                            GUI.backgroundColor = Color.green;
                            GUI.SetNextControlName("Selected");
                        }

                        GUI.Box(slotRect, "");
                        GUI.backgroundColor = Color.white;

                        if (tex)
                        {
                            GUI.DrawTexture(slotRect, tex);
                        }

                        if (slot.quantity > 1)
                        {
                            GUI.Label(new Rect(xPos + 4, yPos + slot.scale.y * slotSize - 20, slot.scale.x * slotSize, 20), slot.quantity.ToString());
                        }

                        if (slotRect.Contains(evt.mousePosition) && mouseDown)
                        {
                            selected = slot;
                        }
                    }
                    else
                    {
                        slotRect = new Rect(xPos, yPos, slotSize, slotSize);

                        if (slotRect.Contains(evt.mousePosition) && mouseDown)
                        {
                            selected = null;
                        }

                        GUI.Box(slotRect, "");
                    }
                }
            }
        }

        EditorGUILayout.BeginVertical();

        if (selected != null && selected.item)
        {
            EditorGUILayout.LabelField(selected.item.id, EditorStyles.boldLabel);
            EditorGUILayout.LabelField(selected.item.description);

            EditorGUILayout.Space();

            foreach (OSAttribute attribute in selected.item.attributes)
            {
                EditorGUILayout.BeginHorizontal();

                EditorGUILayout.LabelField(attribute.name + ":", GUILayout.Width(80));
                EditorGUILayout.LabelField(attribute.value + " " + attribute.suffix, GUILayout.Width(80));

                EditorGUILayout.EndHorizontal();
            }

            EditorGUILayout.Space();

            EditorGUILayout.LabelField("[ " + selected.item.category + " : " + selected.item.subcategory + " ]");
        }

        EditorGUILayout.EndVertical();

        EditorGUILayout.EndHorizontal();

        EditorGUILayout.Space();

        OSItem addItem = null;

        addItem = (OSItem)EditorGUILayout.ObjectField("Add item", addItem, typeof(OSItem), true);

        if (addItem)
        {
            inventory.AddItem(addItem);
        }

        GUI.backgroundColor = Color.red;
        if (GUILayout.Button("Clear inventory"))
        {
            inventory.slots.Clear();
        }
        GUI.backgroundColor = Color.white;

        // ^ Move slot
        if (selected != null && selected.item)
        {
            if (keyLeft)
            {
                inventory.grid.Move(selected, selected.x - 1, selected.y);
                evt.Use();
            }
            else if (keyRight)
            {
                inventory.grid.Move(selected, selected.x + 1, selected.y);
                evt.Use();
            }
            else if (keyDown)
            {
                inventory.grid.Move(selected, selected.x, selected.y + 1);
                evt.Use();
            }
            else if (keyUp)
            {
                inventory.grid.Move(selected, selected.x, selected.y - 1);
                evt.Use();
            }
            else if (keyBackspace)
            {
                inventory.RemoveItem(selected.item);
                evt.Use();
            }
        }

        if (keyTab)
        {
            evt.Use();

            if (selected != null && selected.item)
            {
                int i = inventory.GetItemIndex(selected.item);

                if (i < inventory.slots.Count - 1)
                {
                    i++;
                }
                else
                {
                    i = 0;
                }

                selected = inventory.slots[i];
            }
            else if (inventory.slots.Count > 0)
            {
                selected = inventory.slots[0];
            }

            GUI.FocusControl("Selected");
        }

        Repaint();

        if (GUI.changed)
        {
            SavePrefab(target);
        }
    }
コード例 #14
0
	public override void OnInspectorGUI () {
		OSInventory inventory = (OSInventory) target;
		inventory.definitions = (OSDefinitions) EditorGUILayout.ObjectField ( "Definitions", inventory.definitions, typeof ( OSDefinitions ), false );
		
		if ( !inventory.definitions ) {
			GUI.color = Color.red;
			EditorGUILayout.LabelField ( "You need to link an OSDefinitions prefab with this inventory", EditorStyles.boldLabel );
			GUI.color = Color.white;
			return;
		}
		
		EditorGUILayout.Space ();
		
		EditorGUILayout.LabelField ( "Currency amounts", EditorStyles.boldLabel );

		for ( int i = 0; i < inventory.definitions.currencies.Length; i++ ) {
			OSCurrency def = inventory.definitions.currencies[i];
			
			EditorGUILayout.BeginHorizontal ();

			inventory.CheckCurrency ( i );

			int oldAmount = inventory.GetCurrencyAmount ( def.name );
			int newAmount = EditorGUILayout.IntField ( def.name, oldAmount );
		
			if ( oldAmount != newAmount ) {
				inventory.SetCurrencyAmount ( def.name, newAmount );
			}			

			EditorGUILayout.EndHorizontal ();
		}
		
		EditorGUILayout.Space ();

		Event evt = Event.current;

		inventory.grid.inventory = inventory;

		// Grid
		OSSlot slot = null;
		int slotSize = 60;
		bool mouseDown = evt.type == EventType.MouseDown;
		bool keyLeft = evt.type == EventType.KeyDown && evt.keyCode == KeyCode.LeftArrow;
		bool keyRight = evt.type == EventType.KeyDown && evt.keyCode == KeyCode.RightArrow;
		bool keyUp = evt.type == EventType.KeyDown && evt.keyCode == KeyCode.UpArrow;
		bool keyDown = evt.type == EventType.KeyDown && evt.keyCode == KeyCode.DownArrow;
		bool keyTab = evt.type == EventType.KeyDown && evt.keyCode == KeyCode.Tab;
		bool keyBackspace = evt.type == EventType.KeyDown && evt.keyCode == KeyCode.Backspace;

		EditorGUILayout.BeginHorizontal ();
		
		GUILayout.Space ( 34 );
		inventory.grid.width = EditorGUILayout.IntField ( inventory.grid.width, GUILayout.Width ( 30 ) );

		EditorGUILayout.EndHorizontal ();
		
		GUILayout.Space ( 4 );
		
		EditorGUILayout.BeginHorizontal ();
	
		inventory.grid.height = EditorGUILayout.IntField ( inventory.grid.height, GUILayout.Width ( 30 ) );
	
		Rect rect = EditorGUILayout.GetControlRect ( GUILayout.Width ( slotSize * inventory.grid.width ), GUILayout.Height ( slotSize * inventory.grid.height ) );	
		int xPos = (int)rect.x;
		int yPos = (int)rect.y;
		bool [ , ] skip = inventory.grid.GetSkippedSlots();
	
		if ( mouseDown && !rect.Contains ( evt.mousePosition ) ) {
			selected = null;
		}


		for ( int x = 0; x < inventory.grid.width; x++ ) {
			for ( int y = 0; y < inventory.grid.height; y++ ) {
				if ( skip [ x, y ] == true ) {
					continue;
				
				} else {
					Texture2D tex = null;
					OSItem item;
					Rect slotRect; 
					slot = inventory.GetSlot ( x, y ); 
					
					xPos = (int)rect.x + x * slotSize;
					yPos = (int)rect.y + y * slotSize;

					if ( slot != null && slot.item && !slot.hidden ) {
						item = slot.item;
						tex = item.preview;
						slotRect = new Rect ( xPos, yPos, slotSize * slot.scale.x, slotSize * slot.scale.y );

						if ( slot == selected ) {
							GUI.backgroundColor = Color.green;
							GUI.SetNextControlName ( "Selected" );

						}

						GUI.Box ( slotRect, "" );
						GUI.backgroundColor = Color.white;
						
						if ( tex ) {
							GUI.DrawTexture ( slotRect, tex );
						}
						
						if ( slot.quantity > 1 ) {
							GUI.Label ( new Rect ( xPos + 4, yPos + slot.scale.y * slotSize - 20, slot.scale.x * slotSize, 20 ), slot.quantity.ToString() );
						}
						
						if ( slotRect.Contains ( evt.mousePosition ) && mouseDown ) {
							selected = slot;
						}

					} else {
						slotRect = new Rect ( xPos, yPos, slotSize, slotSize );
						
						if ( slotRect.Contains ( evt.mousePosition ) && mouseDown ) {
							selected = null;
						}
						
						GUI.Box ( slotRect, "" );
					}

				}
				
			}

		}

		EditorGUILayout.BeginVertical ();	
		
		if ( selected != null && selected.item ) {
			EditorGUILayout.LabelField ( selected.item.id, EditorStyles.boldLabel );
			EditorGUILayout.LabelField ( selected.item.description );

			EditorGUILayout.Space ();

			foreach ( OSAttribute attribute in selected.item.attributes ) {
				EditorGUILayout.BeginHorizontal ();
				
				EditorGUILayout.LabelField ( attribute.name + ":", GUILayout.Width ( 80 ) );
				EditorGUILayout.LabelField ( attribute.value + " " + attribute.suffix, GUILayout.Width ( 80 ) );
				
				EditorGUILayout.EndHorizontal ();
			}
			
			EditorGUILayout.Space ();
			
			EditorGUILayout.LabelField ( "[ " + selected.item.category + " : " + selected.item.subcategory + " ]" );
		}
		
		EditorGUILayout.EndVertical ();

		EditorGUILayout.EndHorizontal ();

		EditorGUILayout.Space ();

		OSItem addItem = null;
		addItem = (OSItem) EditorGUILayout.ObjectField ( "Add item", addItem, typeof(OSItem), true );

		if ( addItem ) {
			inventory.AddItem ( addItem );
		}

		GUI.backgroundColor = Color.red;
		if ( GUILayout.Button ( "Clear inventory" ) ) {
			inventory.slots.Clear ();
		}
		GUI.backgroundColor = Color.white;

		// ^ Move slot
		if ( selected != null && selected.item ) {
			if ( keyLeft ) {
				inventory.grid.Move ( selected, selected.x - 1, selected.y );
				evt.Use ();
			
			} else if ( keyRight ) {
				inventory.grid.Move ( selected, selected.x + 1, selected.y );
				evt.Use ();


			} else if ( keyDown ) {
				inventory.grid.Move ( selected, selected.x, selected.y + 1 );
				evt.Use ();

			
			} else if ( keyUp ) {
				inventory.grid.Move ( selected, selected.x, selected.y - 1 );
				evt.Use ();

			} else if ( keyBackspace ) {
				inventory.RemoveItem ( selected.item );
				evt.Use ();
			
			}

		}
		
		if ( keyTab ) {
			evt.Use ();
			
			if ( selected != null && selected.item ) {
				int i = inventory.GetItemIndex ( selected.item );

				if ( i < inventory.slots.Count - 1 ) {
					i++;
				} else {
					i = 0;
				}

				selected = inventory.slots[i];

			} else if ( inventory.slots.Count > 0 ) {
				selected = inventory.slots[0];

			}
			
			GUI.FocusControl ( "Selected" );


		}

		Repaint ();
		
		if ( GUI.changed ) {
			SavePrefab ( target );
		}
	}
コード例 #15
0
 public void RemoveSlot(OSSlot slot)
 {
     slot.equipped = false;
     slots.Remove(slot);
 }