コード例 #1
0
        public void 天气雨()
        {
            var buffs = OSPersonBuff.GetByIsPositive(AimQQNum, true);

            if (buffs.IsNullOrEmpty())
            {
                MsgSender.PushMsg(GroupNum, 0, "对手没有增益状态", BindAi);
                return;
            }

            var buff = buffs.RandElement();

            buff.Remove();

            MsgSender.PushMsg(GroupNum, 0, $"移除了 {buff.Name}:{buff.Description}", BindAi);
        }
コード例 #2
0
        public void 花昙()
        {
            var buffs = OSPersonBuff.GetByIsPositive(SelfQQNum, false);

            if (buffs.IsNullOrEmpty())
            {
                MsgSender.PushMsg(GroupNum, 0, "你没有任何负面状态", BindAi);
                return;
            }

            var buff = buffs.RandElement();

            buff.Remove();

            MsgSender.PushMsg(GroupNum, 0, $"移除了 {buff.Name}:{buff.Description}", BindAi);
        }
コード例 #3
0
        public void 台风()
        {
            var buffs = OSPersonBuff.GetByIsPositive(AimQQNum, true);

            if (buffs.IsNullOrEmpty())
            {
                MsgSender.PushMsg(GroupNum, 0, "对手没有增益状态", BindAi);
                return;
            }

            var buff = buffs.RandElement();

            buff.Id    = Guid.NewGuid().ToString();
            buff.QQNum = SelfQQNum;
            buff.Add();

            MsgSender.PushMsg(GroupNum, 0, $"复制到了 {buff.Name}:{buff.Description}", BindAi);
        }