// Use this for initialization void Start() { this.type = way.getHighwayType().ToString(); this.id = way.getId().ToString(); }
// Use this for initialization void Awake() { OSMNodeList <ulong, OSMNode> nodeList = new OSMNodeList <ulong, OSMNode>(); OSMWayList <ulong, OSMWay> wayList = new OSMWayList <ulong, OSMWay>(); reader = new XmlDocument(); reader.Load(OSMFilePath); XmlElement root = reader.DocumentElement; XmlNodeList elems = root.ChildNodes; for (int i = 0; i < elems.Count; i++) { //Debug.Log(elems[i].Name); if (elems[i].Name == "node") { //OSMNode x = new OSMNode(uint.Parse(i.ToString()), 12.34, 56.78); //nodeList.Add(uint.Parse(i.ToString()), x); //OSMNode newNode = new OSMNode(ulong.Parse(elems[i].Attributes["id"].Value), double.Parse(elems[i].Attributes["lat"].Value), double.Parse(elems[i].Attributes["lon"].Value)); nodeList.Add(ulong.Parse(elems[i].Attributes["id"].Value), new OSMNode(ulong.Parse(elems[i].Attributes["id"].Value), double.Parse(elems[i].Attributes["lat"].Value), double.Parse(elems[i].Attributes["lon"].Value))); } if (elems[i].Name == "way") { OSMNodeList <ulong, OSMNode> nodesInWay = new OSMNodeList <ulong, OSMNode>(); OSMWay currentWay = new OSMWay(); currentWay.setId(ulong.Parse(elems[i].Attributes["id"].Value)); Debug.Log(">WAY " + currentWay.getId()); XmlNodeList currentWayChildren = elems[i].ChildNodes; bool plot = false; for (int j = 0; j < currentWayChildren.Count; j++) { if (currentWayChildren[j].Name == "nd") { //Debug.Log(currentWayChildren[j].Attributes["ref"].Value); if ((nodesInWay.ContainsKey(ulong.Parse(currentWayChildren[j].Attributes["ref"].Value)))) { currentWay.setClosedShape(); } else { nodesInWay.Add(ulong.Parse(currentWayChildren[j].Attributes["ref"].Value), nodeList[ulong.Parse(currentWayChildren[j].Attributes["ref"].Value)]); } Debug.Log("|---NODE " + currentWayChildren[j].Attributes["ref"].Value + " OF " + currentWay.getId() + ", " + j); } if (currentWayChildren[j].Name == "tag") { string tagType = currentWayChildren[j].Attributes["k"].Value; switch (tagType) { case "highway": currentWay.setHighway(OSMEnums.parseHighway(currentWayChildren[j].Attributes["v"].Value)); plot = true; break; case "name": currentWay.setStreetName(currentWayChildren[j].Attributes["v"].Value); break; case "tiger:cfcc": currentWay.setTigerCfcc(currentWayChildren[j].Attributes["v"].Value); break; case "tiger:county": currentWay.setTigerCounty(currentWayChildren[j].Attributes["v"].Value); break; case "tiger:name_base": currentWay.setTigerNameBase(currentWayChildren[j].Attributes["v"].Value); break; case "tiger:name_direction_suffix": currentWay.setTigerNameDirectioNSuffix(currentWayChildren[j].Attributes["v"].Value); break; } } } if (plot && (currentWay.getHighwayType() == OSMEnums.HIGHWAY.PRIMARY || currentWay.getHighwayType() == OSMEnums.HIGHWAY.SECONDARY || currentWay.getHighwayType() == OSMEnums.HIGHWAY.RESIDENTIAL)) { currentWay.overwriteNodeList(nodesInWay); wayList.addWay(currentWay); } } } Debug.Log("*WAYS*: " + wayList.Count); foreach (ulong way in wayList.Keys) { GameObject newLine = (GameObject)Instantiate(Resources.Load("WayLine")); newLine.GetComponent <Line>().way = new OSMWay(wayList[way]); newLine.name = wayList[way].getStreetName(); OSMNodeList <ulong, OSMNode> nodeListOfCurrentWay = wayList[way].getNodeList(); Color wayColor = UnityEngine.Random.ColorHSV(); foreach (ulong node in nodeListOfCurrentWay.Keys) { GameObject newPoint = (GameObject)Instantiate(Resources.Load("NodePoint")); newPoint.GetComponent <Point>().node = new OSMNode(nodeListOfCurrentWay[node].getId(), nodeListOfCurrentWay[node].getLatitude(), nodeListOfCurrentWay[node].getLongitude()); newPoint.GetComponent <Renderer>().material.color = wayColor; newPoint.transform.parent = newLine.transform; //Instantiate(newPoint); } } }