// Use this for initialization void Start() { if (this.tile == null) { this.tile = OSMTile.GetOSMTile(TileManager.OriginLongitude, TileManager.OriginLatitude, 13); } }
public static GameObject GetOSMTileGameObject(int xIndex, int yIndex, int zoomLevel) { return(GetOSMTileGameObject(OSMTile.GetOSMTile(xIndex, yIndex, zoomLevel))); }
public static OSMTile GetOSMTile(int xIndex, int yIndex, int zoomLevel) { return(OSMTile.GetOSMTile(xIndex, yIndex, zoomLevel)); }