void Start() { helpers = GameObject.Find("Helpers").GetComponent <Helpers>(); numShapes = shapes.Length; //Debug.Log (shapes[1]); message = new OSCMessage("/shape", "1"); transmitter = new OSCTransmitter("127.0.0.1", sendport); transmitter.Send(message); }
public void connect() { // Reconnect with the new API. pUDPWriter = new OSCTransmitter(WiiTUIO.Properties.Settings.Default.tuio_IP, WiiTUIO.Properties.Settings.Default.tuio_port); pUDPWriter.Connect(); if (OnConnect != null) { OnConnect(); } }
public static void Transmitted(OSCTransmitter transmitter, OSCPacket packet) { var consolePacket = new OSCConsolePacket(); consolePacket.Info = string.Format("Transmitter: {0}:{1}", transmitter.RemoteHost, transmitter.RemotePort); consolePacket.PacketType = OSCConsolePacketType.Transmitted; consolePacket.Packet = packet; Log(consolePacket); }
public static void Transmitted(OSCTransmitter transmitter, IOSCPacket packet) { var consolePacket = new OSCConsolePacket(); consolePacket.Info = $"Transmitter: {transmitter.RemoteHost}:{transmitter.RemotePort}"; consolePacket.PacketType = OSCConsolePacketType.Transmitted; consolePacket.Packet = packet; Log(consolePacket); }
public void disconnect() { if (transmitter != null) { transmitter.Close(); } transmitter = null; connected = false; }
void Start() { localIpAdress = GetLocalIPAddress(); sender = new OSCTransmitter(targetIp, port); receiver = new OSCReceiverAsync(port); sender.Connect(); receiver.Connect(); receiver.Start(OnReceivedMessage); }
protected override void DoFeedBack(TodoVariable var, TodoOscInput source) { if (this.enableOutput) { OSCMessage msg = new OSCMessage(source.Message); msg.Append(Convert.ToSingle(var.Value)); OSCTransmitter tr = new OSCTransmitter(this.remoteip, this.remoteport); tr.Send(msg); } }
// Start is called before the first frame update void Start() { tr = GetComponent <TrailRenderer>(); _transmitter = GameObject.Find("OSCTxLeft").GetComponent <OSCTransmitter>(); _receiver = GameObject.Find("OSCRx").GetComponent <OSCReceiver>(); _receiver.Bind(trailAddress, ChangeTrailLen); tr.time = trailLenBall; oldTraiLen = trailLenBall; }
public static void Transmitted(OSCTransmitter transmitter, IOSCPacket packet) { var consolePacket = new OSCConsolePacket(); consolePacket.Info = $"Transmitter: {transmitter.RemoteHost}:{transmitter.RemotePort}"; consolePacket.TimeStamp = DateTime.Now.ToString("[HH:mm:ss]"); consolePacket.PacketType = OSCConsolePacketType.Transmitted; consolePacket.Packet = packet; Log(consolePacket); }
void Close() { if (FRunning) { FRunning = false; FThread.Abort(); FClient.Close(); FClient = null; } }
// Use this for initialization void Start() { // Creating a transmitter. transmitter = gameObject.AddComponent <OSCTransmitter>(); // Set remote host address. transmitter.RemoteHost = remoteHost; // Set remote port; transmitter.RemotePort = remotePort; }
void Start() { _material = new Material(Shader); _receiver = GameObject.Find("OSCRx").GetComponent <OSCReceiver>(); _transmitterLeft = GameObject.Find("OSCTxLeft").GetComponent <OSCTransmitter>(); _transmitterRight = GameObject.Find("OSCTxRight").GetComponent <OSCTransmitter>(); _receiver.Bind(glitchIntensity, ReceiveGlitch); _receiver.Bind(glitchFlip, ReceiveGlitch); _receiver.Bind(glitchColor, ReceiveGlitch); }
public void disconnect() { if (pUDPWriter != null) { pUDPWriter.Close(); } pUDPWriter = null; if (OnDisconnect != null) { OnDisconnect(); } }
public void Close() { if (this.connected && this.socket != null) { Clear(); this.socket.Close(); this.socket = null; this.connected = false; } }
public override void Awake() { var go = Fsm.GetOwnerDefaultTarget(TransmitterObject); if (go == null) { LogError("Missing ReceiverObject."); return; } transmitter = go.GetComponent <OSCTransmitter>(); }
protected void OnDisable() { if (_transmitter == null) { _transmitter = target as OSCTransmitter; } if (!Application.isPlaying && _transmitter.IsStarted) { _transmitter.Close(); } }
private void DrawTransmitterActions(OSCTransmitter transmitter) { var actionButton = GUILayout.Button(_sendActionContent); if (actionButton) { var debugPacket = OSCWindowDebug.CurrentPacket; if (debugPacket != null) { transmitter.Send(OSCEditorUtils.CopyPacket(debugPacket)); } } }
// Start is called before the first frame update void Start() { speedRx = 1.0f; direction = new Vector2(Random.Range(5f, 8.0f) * RandomSign(), Random.Range(-5.0f, 5.0f)).normalized; //direction = Vector2.one.normalized; radius = transform.localScale.x / 2; _transmitterRight = GameObject.Find("OSCTxRight").GetComponent <OSCTransmitter>(); _transmitterLeft = GameObject.Find("OSCTxLeft").GetComponent <OSCTransmitter>(); _receiver = GameObject.Find("OSCRx").GetComponent <OSCReceiver>(); _receiver.Bind(speedAddr, ChangeSpeedRx); }
//samples, clear, shutdown, recommendations, selectedsamples // Use this for initialization void Start() { receiver = gameObject.AddComponent <OSCReceiver>(); receiver.LocalPort = localPort; receiver.Bind(recommendationsFilter, HandleRecommendations); receiver.Bind(selectedSamplesFilter, HandleSelectedSamples); transmitter = gameObject.AddComponent <OSCTransmitter>(); transmitter.RemoteHost = remoteAddress; transmitter.RemotePort = remotePort; visualizer = gameObject.GetComponent <VisualizeRecommendations>(); }
void StartOSCTransmitter() { var ip = TargetIPTextBox.Text.Trim(); try { var ipAddress = IPAddress.Parse(TargetIPTextBox.Text.Trim()); FOSCTransmitter = new OSCTransmitter(ip, (int)TargetPortNumberBox.Value); FOSCTransmitter.Connect(); } catch {} }
public static OSCTransmitter GetTransmitter(string settingPath, OSCTransmitter defaultTransmitter) { var keyHost = settingPath + ".remotehost"; var keyPort = settingPath + ".remoteport"; if (!EditorPrefs.HasKey(keyHost) || !EditorPrefs.HasKey(keyPort)) { return(defaultTransmitter); } var remoteHost = EditorPrefs.GetString(keyHost, ""); var remotePort = EditorPrefs.GetInt(keyPort + ".remoteport", 0); return(OSCEditorUtils.FindTransmitter(remoteHost, remotePort));; }
public void Init() { _receiver = gameObject.GetComponent <OSCReceiver>(); _receiver.LocalPort = bindPort; if (useGivenIP) { _receiver.LocalIP = localIP; } else { _receiver.LocalIP = ""; // local ip will be selected by system } _transmiter = gameObject.GetComponent <OSCTransmitter>(); }
protected void OnEnable() { _transmitter = target as OSCTransmitter; _remoteHostProperty = serializedObject.FindProperty("remoteHost"); _remotePortProperty = serializedObject.FindProperty("remotePort"); _autoConnectProperty = serializedObject.FindProperty("autoConnect"); _workInEditorProperty = serializedObject.FindProperty("workInEditor"); _mapBundleProperty = serializedObject.FindProperty("mapBundle"); _useBundleProperty = serializedObject.FindProperty("useBundle"); if (!Application.isPlaying && !_transmitter.IsAvaible && _workInEditorProperty.boolValue) { _transmitter.Connect(); } }
void OnApplicationFocus(bool hasFocus) { if (!hasFocus) { return; } // Creating a transmitter. transmitter = gameObject.AddComponent <OSCTransmitter>(); // Set remote host address. transmitter.RemoteHost = remoteHost; // Set remote port; transmitter.RemotePort = remotePort; }
void TargetHostIOTextChanged(object sender, System.EventArgs e) { try { if (FOSCTransmitter != null) { FOSCTransmitter.Close(); } FOSCTransmitter = null; FOSCTransmitter = new OSCTransmitter((sender as TextBox).Text, (int)TargetPortIO.Value); } catch (Exception se) { DebugLog.Items.Add("UDP: " + se.Message); } }
public PluginPage() { // The InitializeComponent() call is required for Windows Forms designer support. InitializeComponent(); //the actual pluginhost FPluginHost = new TPluginHost(); FPluginHost.OnPinCountChanged += new PinCountChangedHandler(PinCountChangedCB); FPluginHost.OnBeforeEvaluate += new EvaluateHandler(BeforeEvaluateCB); FPluginHost.OnAfterEvaluate += new EvaluateHandler(AfterEvaluateCB); FPluginHost.OnLog += new LogHandler(LogCB); FPluginHost.FPS = (int)FrameRateIO.Value; InputsPanel.Visible = false; InputsPanel.PinList = FPluginHost.Inputs; FSliceCountControls = new List <NumericUpDown>(); OutputsPanel.Visible = false; OutputsPanel.PinList = FPluginHost.Outputs; //initialize UDP/OSC FOSCAddress = "/" + OSCMessageIO.Text; try { FOSCTransmitter = new OSCTransmitter(TargetHostIO.Text, (int)TargetPortIO.Value); FOSCTransmitter.Connect(); } catch (Exception e) { DebugLog.Items.Add("UDP: failed to open port " + (int)TargetPortIO.Value); DebugLog.Items.Add("UDP: " + e.Message); } try { FOSCReceiver = new OSCReceiver((int)ReceivePortIO.Value); StartListeningOSC(); } catch (Exception e) { DebugLog.Items.Add("UDP: failed to open port " + (int)ReceivePortIO.Value); DebugLog.Items.Add("UDP: " + e.Message); } }
private void Start() { // One AudioManager only if (Instance == null) { Instance = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); // OSC initialization _transmitter = GetComponent <OSCTransmitter>(); StartCoroutine(nameof(LateStart)); }
private void InitNetwork() { if (FIP != null) { try { if (FOSCTransmitter != null) { FOSCTransmitter.Close(); } FOSCTransmitter = new OSCTransmitter(FIP.ToString(), FTargetPort[0]); FOSCTransmitter.Connect(); } catch (Exception e) { FLogger.Log(LogType.Warning, "PinServer: failed to open port " + FTargetPort.ToString()); FLogger.Log(LogType.Warning, "PinServer: " + e.Message); } } }
private const string _oscAddress = "/example/7/"; // Also, you cam use mask in address: /example/*/ #endregion #region Unity Methods protected virtual void Start() { // Creating a transmitter. _transmitter = gameObject.AddComponent <OSCTransmitter>(); // Set remote host address. _transmitter.RemoteHost = "127.0.0.1"; // Set remote port; _transmitter.RemotePort = 7001; // Creating a receiver. _receiver = gameObject.AddComponent <OSCReceiver>(); // Set local port. _receiver.LocalPort = 7001; // Bind "MessageReceived" method to special address. _receiver.Bind(_oscAddress, MessageReceived); }
void ThreadedFunction() { try { FClient = new OSCTransmitter(FPinInRemote[0], FPinInPort[0]); FClient.Connect(); FRunning = true; lock (FLockStatus) FStatus = "OK"; } catch (Exception e) { lock (FLockStatus) FStatus = e.Message; if (FClient != null) { FClient.Close(); } FRunning = false; return; } List <OSCPacket> copyList; while (FRunning) { lock (FLockPackets) { copyList = new List <OSCPacket>(FPacketList); FPacketList.Clear(); } foreach (var p in copyList) { FClient.Send(p); } } }