/// <summary> /// Updates the Among Us Region Object /// </summary> public void UpdateAuRegionObject() { var region = new List <ServerObject>(); foreach (var server in ServerList) { region.Add(server.AmongUsServerObject); } AmongUsRegionObject = new RegionObject(RegionName, RegionPingIP, region.ToArray()); }
public static bool Prefix(ref RegionMenu __instance) { ClearOnClickAction(__instance.ButtonPool); if (_firstRun) { for (int i = 0; i < 3; i++) { _defaultRegions[i] = ServerManager.DefaultRegions[i]; } _firstRun = false; } Directory.CreateDirectory(CustomServersPlugin.userDataPath); if (File.Exists(Path.Combine(CustomServersPlugin.userDataPath, CustomServersPlugin.customServersFilePath))) { customServers = JsonConvert.DeserializeObject <List <CustomServerInfo> >(File.ReadAllText(Path.Combine(CustomServersPlugin.userDataPath, CustomServersPlugin.customServersFilePath))); CustomServersPlugin.Logger.LogDebug("Loaded custom servers list from file!"); } else { CustomServersPlugin.Logger.LogWarning("Custom servers list file not found!"); } if (ServerManager.DefaultRegions.Count != 4 + customServers.Count || forceReloadServers) { var regions = new RegionInfo[4 + customServers.Count]; regions[0] = new RegionInfo("Manage servers...", "MANAGE_SERVERS", null); for (int i = 0; i < 3; i++) { regions[i + 1] = _defaultRegions[i]; } for (int i = 0; i < customServers.Count; i++) { Il2CppReferenceArray <ServerInfo> servers = new ServerInfo[1] { new ServerInfo(customServers[i].name, customServers[i].ip, (ushort)customServers[i].port) }; regions[i + 4] = new RegionInfo(customServers[i].name, "0", servers); } ServerManager.DefaultRegions = regions; } return(true); }
public static bool Prefix(ref RegionMenu __instance) { ClearOnClickAction(__instance.ButtonPool); if (_firstRun) { for (int i = 0; i < 3; i++) { _defaultRegions[i] = ServerManager.DefaultRegions[i]; } _firstRun = false; } if (ServerManager.DefaultRegions.Count != 3 + ServersParser.servers.Count) { var regions = new RegionInfo[3 + ServersParser.servers.Count]; for (int i = 0; i < 3; i++) { regions[i] = _defaultRegions[i]; } for (int i = 0; i < ServersParser.servers.Count; i++) { Il2CppReferenceArray <ServerInfo> servers = new ServerInfo[1] { new ServerInfo(ServersParser.servers[i].name, ServersParser.servers[i].ip, (ushort)ServersParser.servers[i].port) }; regions[i + 3] = new RegionInfo(ServersParser.servers[i].name, "0", servers); } ServerManager.DefaultRegions = regions; } return(true); }