public void AddConnection ( OGLineNode node, Vector3[] segments ) { List< Connection > tmp = new List< Connection > ( connections ); tmp.Add ( new Connection ( node, segments ) ); connections = tmp.ToArray (); }
public void AddConnection(OGLineNode node, Vector3[] segments) { List <Connection> tmp = new List <Connection> (connections); tmp.Add(new Connection(node, segments)); connections = tmp.ToArray(); }
public void SetConnection ( int i, OGLineNode node, Vector3[] segments ) { List< Connection > tmp = new List< Connection > ( connections ); if ( i >= tmp.Count ) { for ( int n = tmp.Count; n <= i; n++ ) { tmp.Add ( null ); } } tmp[i] = new Connection ( node, segments ); connections = tmp.ToArray (); }
public void SetConnection(int i, OGLineNode node, Vector3[] segments) { List <Connection> tmp = new List <Connection> (connections); if (i >= tmp.Count) { for (int n = tmp.Count; n <= i; n++) { tmp.Add(null); } } tmp[i] = new Connection(node, segments); connections = tmp.ToArray(); }
public void SetConnection(int i, OGLineNode node) { SetConnection(i, node, new Vector3 [0]); }
public void AddConnection(OGLineNode node) { AddConnection(node, new Vector3 [0]); }
public Connection(OGLineNode node, Vector3[] segments) { this.node = node; this.segments = segments; }
public Connection(OGLineNode node) { this.node = node; }
public void SetConnection ( int i, OGLineNode node ) { SetConnection ( i, node, new Vector3 [0] ); }
public void AddConnection ( OGLineNode node ) { AddConnection ( node, new Vector3 [0] ); }
public Connection ( OGLineNode node, Vector3[] segments ) { this.node = node; this.segments = segments; }
public Connection ( OGLineNode node ) { this.node = node; }