コード例 #1
0
    IEnumerator Start()
    {
        yield return(Application.RequestUserAuthorization(UserAuthorization.WebCam | UserAuthorization.Microphone));

        if (Application.HasUserAuthorization(UserAuthorization.WebCam | UserAuthorization.Microphone))
        {
            Debug.Log("Authorized");
        }
        else
        {
            Debug.Log("not Authorized");
        }
        //setup unity webcam
        WebCamDevice[] devices = WebCamTexture.devices;
        if (devices.Length <= 0)
        {
            Debug.LogError("No Webcam.");
            yield break;
        }
        WebCamTexture w = new WebCamTexture(320, 240, 15);

        //Make WebcamTexture wrapped Sensor.
        this._ss = NyARUnityWebCam.createInstance(w);

        //Make configulation by Sensor size.
        NyARMarkerSystemConfig config = new NyARMarkerSystemConfig(this._ss.width, this._ss.height);

        this._ms = new NyARUnityMarkerSystem(config);

        //mid=this._ms.addARMarker("./Assets/Data/patt.hiro",16,25,80);
        //This line loads a marker from texture
        mid = this._ms.addARMarker((Texture2D)(Resources.Load("MarkerHiro", typeof(Texture2D))), 16, 25, 80);

        //setup background
        this._bg_panel = GameObject.Find("Plane");
        this._bg_panel.renderer.material.mainTexture = w;
        this._ms.setARBackgroundTransform(this._bg_panel.transform);

        //setup camera projection
        this._ms.setARCameraProjection(this.camera);
        //start sensor
        this._ss.start();
    }
コード例 #2
0
    void Awake()
    {
        //setup texture
        Texture2D tex = (Texture2D)Resources.Load("320x240ABGR", typeof(Texture2D));

        this._ss = new NyARUnitySensor(tex.width, tex.height);
        this._ss.update(tex);

        NyARMarkerSystemConfig config = new NyARMarkerSystemConfig(tex.width, tex.height);

        this._ms = new NyARUnityMarkerSystem(config);
        this._ms.setConfidenceThreshold(0.1);
        mid = this._ms.addARMarker("./Assets/Data/patt.hiro", 16, 25, 80);

        //setup background
        this._bg_panel = GameObject.Find("Plane");
        this._bg_panel.renderer.material.mainTexture = tex;
        this._ms.setARBackgroundTransform(this._bg_panel.transform);

        //setup camera projection
        this._ms.setARCameraProjection(this.camera);
    }
コード例 #3
0
    void Awake()
    {
        //setup texture
        Texture2D tex = (Texture2D)Resources.Load("320x240ABGR", typeof(Texture2D));

        this._ss = new NyARUnitySensor(tex.width, tex.height);
        this._ss.update(tex);

        NyARMarkerSystemConfig config = new NyARMarkerSystemConfig(tex.width, tex.height);

        this._ms = new NyARUnityMarkerSystem(config);
        this._ms.setConfidenceThreshold(0.1);
        mid = this._ms.addARMarker(
            new MemoryStream(((TextAsset)Resources.Load("patt_hiro", typeof(TextAsset))).bytes),
            16, 25, 80);
        //setup background
        this._bg_panel = GameObject.Find("Plane");
        this._bg_panel.GetComponent <Renderer>().material.mainTexture = tex;
        this._ms.setARBackgroundTransform(this._bg_panel.transform);

        //setup camera projection
        this._ms.setARCameraProjection(this.GetComponent <Camera>());
    }
コード例 #4
0
    void Awake()
    {
        WebCamDevice[] devices = WebCamTexture.devices;
        if (devices.Length <= 0)
        {
            Debug.LogError("No Webcam.");
            return;
        }

        WebCamTexture w = new WebCamTexture(320, 240, 15);

        _ss = NyARUnityWebCam.createInstance(w);
        NyARMarkerSystemConfig config = new NyARMarkerSystemConfig(_ss.width, _ss.height);

        _ms = new NyARUnityMarkerSystem(config);
        mid = _ms.addARMarker(
            new MemoryStream(((TextAsset)Resources.Load("patt_hiro", typeof(TextAsset))).bytes),
            16, 25, 80);
        _bg_panel = GameObject.Find("Plane");
        _bg_panel.GetComponent <Renderer>().material.mainTexture = w;
        _ms.setARBackgroundTransform(_bg_panel.transform);
        _ms.setARCameraProjection(GetComponent <Camera>());
    }
    void Window(int id)
    {
        GUI.Box(new Rect(0, 0, Screen.width - 20, Screen.height - 20), "");

        GUILayout.Label("Select webcam to start recording");
        WebCamDevice[] devices = WebCamTexture.devices;
        for (int i = 0; i < devices.Length; i++)
        {
            if (GUILayout.Button(devices [i].name))
            {
                WebCamTexture w = new WebCamTexture(devices [i].name, 320, 240, 15);
                //Make WebcamTexture wrapped Sensor.
                this._ss = NyARUnityWebCam.createInstance(w);
                //Make configulation by Sensor size.
                NyARMarkerSystemConfig config = new NyARMarkerSystemConfig(this._ss.width, this._ss.height);

                this._ms = new NyARUnityMarkerSystem(config);
                //mid=this._ms.addARMarker("./Assets/Data/patt.hiro",16,25,80);
                //This line loads a marker from texture
                mid = this._ms.addARMarker((Texture2D)(Resources.Load("MarkerHiro", typeof(Texture2D))), 16, 25, 80);

                //setup background
                this._bg_panel = GameObject.Find("Plane");
                this._bg_panel.GetComponent <Renderer> ().material.mainTexture = w;
                this._ms.setARBackgroundTransform(this._bg_panel.transform);

                //setup camera projection
                this._ms.setARCameraProjection(this.GetComponent <Camera> ());
                //start sensor
                this._ss.start();
                // Begin recording on the screen
                webSelected = true;
                show        = false;
                return;
            }
        }
    }
コード例 #6
0
    void Awake()
    {
        //setup unity webcam
        WebCamDevice[] devices = WebCamTexture.devices;

        if (devices.Length <= 0)
        {
            Debug.LogError("No Webcam.");
            return;
        }
        WebCamTexture w = new WebCamTexture(1920, 1080, 15);

        //Make WebcamTexture wrapped Sensor.
        this._ss = NyARUnityWebCam.createInstance(w);
        //Make configulation by Sensor size.
        NyARMarkerSystemConfig config = new NyARMarkerSystemConfig(this._ss.width, this._ss.height);

        this._ms = new NyARUnityMarkerSystem(config);
        mid1     = this._ms.addARMarker(
            new MemoryStream(((TextAsset)Resources.Load("patt_hiro", typeof(TextAsset))).bytes),
            16, 25, 80);
        mid2 = this._ms.addARMarker(
            new MemoryStream(((TextAsset)Resources.Load("patt_kanji", typeof(TextAsset))).bytes),
            16, 25, 80);
        for (int i = 0; i < 256; i++)
        {
            mid [i] = this._ms.addNyIdMarker(i + 1, 40);
        }
        //setup background
        this._bg_panel = GameObject.Find("Plane");
        this._bg_panel.GetComponent <Renderer>().material.mainTexture = w;
        this._ms.setARBackgroundTransform(this._bg_panel.transform);

        //setup camera projection
        this._ms.setARCameraProjection(this.GetComponent <Camera>());
        return;
    }
コード例 #7
0
    void Awake()
    {
        if (WebCamTexture.devices.Length <= 0)
        {
            return;
        }

        var wcTexture = new WebCamTexture(320, 240, 15);

        _device = NyARUnityWebCam.CreateInstance(wcTexture);
        _panel.material.mainTexture = wcTexture;

        var config = new NyARMarkerSystemConfig(_device.width, _device.height);

        _arSystem = new NyARUnityMarkerSystem(config);
        _arSystem.setARBackgroundTransform(_panel.transform);
        _arSystem.setARCameraProjection(_camera);

        foreach (var model in GetModels())
        {
            model.MarkerSetup(this);
        }
        _device.Start();
    }