コード例 #1
0
		private void WriteComment(NxFont font, string comment,QFontAlignment alignment, ref float yOffset)
		{
			//GL.PushMatrix();
				yOffset += 20;
				var offset = new Vector3(30f, yOffset, 0f);
				var transform = Matrix4.CreateTranslation(offset);

				var mvp = Matrix4.Mult (transform, mOrthographicMatrix);

				font.SafePrint(mvp, ClientRectangle, comment, Width - 60, alignment);
				yOffset += font.SafeMeasure(ClientRectangle, comment, Width - 60, alignment).Height;
			//GL.PopMatrix();
		}
コード例 #2
0
		private void WriteCommentWithLine(NxFont font, string comment, QFontAlignment alignment, float xOffset, ref float yOffset)
		{
			//GL.PushMatrix();
				yOffset += 20;
				var offset = new Vector3((int)xOffset, yOffset, 0f);
				var transform = Matrix4.CreateTranslation(offset);
				var mvp = Matrix4.Mult (transform, mOrthographicMatrix);
				font.Print(mvp, comment, alignment);
				var bounds = font.SafeMeasure(ClientRectangle, comment, Width-60, alignment);

//				GL.Disable(EnableCap.Texture2D);
//				GL.Begin(BeginMode.Lines);
//					GL.Color4(1.0f, 0f, 0f, 1f); 
//					GL.Vertex2(0f, 0f);
//					GL.Color4(1.0f, 0f, 0f, 1f); 
//					GL.Vertex2(0f, bounds.Height + 20f);
//				GL.End();

				yOffset += bounds.Height;

		//	GL.PopMatrix();
		}
コード例 #3
0
		private void PrintWithBounds(NxFont font, string text, RectangleF bounds, QFontAlignment alignment, ref float yOffset)
		{
//			GL.Disable(EnableCap.Texture2D);
//			GL.Color4(1.0f, 0f, 0f, 1.0f);

			float maxWidth = bounds.Width;

			float height = font.SafeMeasure(ClientRectangle, text, maxWidth, alignment).Height;

//			GL.Begin(BeginMode.LineLoop);
//				GL.Vertex3(bounds.X, bounds.Y, 0f);
//				GL.Vertex3(bounds.X + bounds.Width, bounds.Y, 0f);
//				GL.Vertex3(bounds.X + bounds.Width, bounds.Y + height, 0f);
//				GL.Vertex3(bounds.X, bounds.Y + height, 0f);
//			GL.End();

			font.PrintAt(ClientRectangle, text, maxWidth, alignment, new Vector2(bounds.X,bounds.Y));

			yOffset += height;

		}