コード例 #1
0
        public void Render(NvgContext vg, int x, int y, float w, float h, float gameTime)
        {
            vg.Save();
            vg.Translate(x, y);

            vg.bndSplitterWidgets(0, 0, w, h);

            x = 10;
            y = 10;

            vg.bndToolButton(x, y, 120, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_NONE, BNDwidgetState.BND_DEFAULT,
                             BNDicon.BND_ICON_GHOST, "Default");
            y += 25;
            vg.bndToolButton(x, y, 120, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_NONE, BNDwidgetState.BND_HOVER,
                             BNDicon.BND_ICON_GHOST, "Hovered");
            y += 25;
            vg.bndToolButton(x, y, 120, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_NONE, BNDwidgetState.BND_ACTIVE,
                             BNDicon.BND_ICON_GHOST, "Active");

            y += 40;
            vg.bndRadioButton(x, y, 80, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_NONE, BNDwidgetState.BND_DEFAULT,
                              null, "Default");
            y += 25;
            vg.bndRadioButton(x, y, 80, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_NONE, BNDwidgetState.BND_HOVER,
                              null, "Hovered");
            y += 25;
            vg.bndRadioButton(x, y, 80, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_NONE, BNDwidgetState.BND_ACTIVE,
                              null, "Active");

            y += 25;
            vg.bndLabel(x, y, 120, Blendish.BND_WIDGET_HEIGHT, null, "Label:");
            y += Blendish.BND_WIDGET_HEIGHT;
            vg.bndChoiceButton(x, y, 80, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_NONE, BNDwidgetState.BND_DEFAULT,
                               null, "Default");
            y += 25;
            vg.bndChoiceButton(x, y, 80, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_NONE, BNDwidgetState.BND_HOVER,
                               null, "Hovered");
            y += 25;
            vg.bndChoiceButton(x, y, 80, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_NONE, BNDwidgetState.BND_ACTIVE,
                               null, "Active");

            y += 25;
            int ry = y;
            int rx = x;

            y  = 10;
            x += 130;
            vg.bndOptionButton(x, y, 120, Blendish.BND_WIDGET_HEIGHT, BNDwidgetState.BND_DEFAULT, "Default");
            y += 25;
            vg.bndOptionButton(x, y, 120, Blendish.BND_WIDGET_HEIGHT, BNDwidgetState.BND_HOVER, "Hovered");
            y += 25;
            vg.bndOptionButton(x, y, 120, Blendish.BND_WIDGET_HEIGHT, BNDwidgetState.BND_ACTIVE, "Active");

            y += 40;
            vg.bndNumberField(x, y, 120, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_DOWN, BNDwidgetState.BND_DEFAULT,
                              "Top", "100");
            y += Blendish.BND_WIDGET_HEIGHT - 2;
            vg.bndNumberField(x, y, 120, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_ALL, BNDwidgetState.BND_DEFAULT,
                              "Center", "100");
            y += Blendish.BND_WIDGET_HEIGHT - 2;
            vg.bndNumberField(x, y, 120, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_TOP, BNDwidgetState.BND_DEFAULT,
                              "Bottom", "100");

            int mx = x - 30;
            int my = y - 12;
            int mw = 120;

            vg.bndMenuBackground(mx, my, mw, 120, BNDcornerFlags.BND_CORNER_TOP);
            vg.bndMenuLabel(mx, my, mw, Blendish.BND_WIDGET_HEIGHT, null, "Menu Title");
            my += Blendish.BND_WIDGET_HEIGHT - 2;
            vg.bndMenuItem(mx, my, mw, Blendish.BND_WIDGET_HEIGHT, BNDwidgetState.BND_DEFAULT,
                           BNDicon.BND_ICON_FILE_FOLDER, "Default");
            my += Blendish.BND_WIDGET_HEIGHT - 2;
            vg.bndMenuItem(mx, my, mw, Blendish.BND_WIDGET_HEIGHT, BNDwidgetState.BND_HOVER,
                           BNDicon.BND_ICON_FILE_BLANK, "Hovered");
            my += Blendish.BND_WIDGET_HEIGHT - 2;
            vg.bndMenuItem(mx, my, mw, Blendish.BND_WIDGET_HEIGHT, BNDwidgetState.BND_ACTIVE,
                           BNDicon.BND_ICON_FILE_BLEND, "Active");

            y  = 10;
            x += 130;
            int ox = x;

            vg.bndNumberField(x, y, 120, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_NONE, BNDwidgetState.BND_DEFAULT,
                              "Default", "100");
            y += 25;
            vg.bndNumberField(x, y, 120, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_NONE, BNDwidgetState.BND_HOVER,
                              "Hovered", "100");
            y += 25;
            vg.bndNumberField(x, y, 120, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_NONE, BNDwidgetState.BND_ACTIVE,
                              "Active", "100");

            y += 40;
            vg.bndRadioButton(x, y, 60, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_RIGHT, BNDwidgetState.BND_DEFAULT,
                              null, "One");
            x += 60 - 1;
            vg.bndRadioButton(x, y, 60, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_ALL, BNDwidgetState.BND_DEFAULT,
                              null, "Two");
            x += 60 - 1;
            vg.bndRadioButton(x, y, 60, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_ALL, BNDwidgetState.BND_DEFAULT,
                              null, "Three");
            x += 60 - 1;
            vg.bndRadioButton(x, y, 60, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_LEFT, BNDwidgetState.BND_ACTIVE,
                              null, "Butts");

            x  = ox;
            y += 40;

            float  progress_value = fmodf(gameTime / 10.0f, 1.0f);
            string progress_label;

            progress_label = string.Format("{0:0.00}", progress_value * 100 + 0.5f);
            vg.bndSlider(x, y, 240, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_NONE, BNDwidgetState.BND_DEFAULT,
                         progress_value, "Default", progress_label);
            y += 25;
            vg.bndSlider(x, y, 240, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_NONE, BNDwidgetState.BND_HOVER,
                         progress_value, "Hovered", progress_label);
            y += 25;
            vg.bndSlider(x, y, 240, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_NONE, BNDwidgetState.BND_ACTIVE,
                         progress_value, "Active", progress_label);

            int   rw       = x + 240 - rx;
            float s_offset = (float)Math.Sin(gameTime / 2.0f) * 0.5f + 0.5f;
            float s_size   = (float)Math.Cos(gameTime / 3.11f) * 0.5f + 0.5f;

            vg.bndScrollBar(rx, ry, rw, Blendish.BND_SCROLLBAR_HEIGHT, BNDwidgetState.BND_DEFAULT, s_offset, s_size);
            ry += 20;
            vg.bndScrollBar(rx, ry, rw, Blendish.BND_SCROLLBAR_HEIGHT, BNDwidgetState.BND_HOVER, s_offset, s_size);
            ry += 20;
            vg.bndScrollBar(rx, ry, rw, Blendish.BND_SCROLLBAR_HEIGHT, BNDwidgetState.BND_ACTIVE, s_offset, s_size);

            string edit_text = "The quick brown fox";
            int    t         = (int)(gameTime * 2);
            int    idx1      = (t / edit_text.Length) % edit_text.Length;
            int    idx2      = idx1 + (t % (edit_text.Length - idx1));

            ry += 25;
            vg.bndTextField(rx, ry, 240, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_NONE, BNDwidgetState.BND_DEFAULT,
                            null, edit_text, idx1, idx2);
            ry += 25;
            vg.bndTextField(rx, ry, 240, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_NONE, BNDwidgetState.BND_HOVER,
                            null, edit_text, idx1, idx2);
            ry += 25;
            vg.bndTextField(rx, ry, 240, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_NONE, BNDwidgetState.BND_ACTIVE,
                            null, edit_text, idx1, idx2);

            draw_noodles(vg, 20, ry + 50);

            rx += rw + 20;
            ry  = 10;
            vg.bndScrollBar(rx, ry, Blendish.BND_SCROLLBAR_WIDTH, 240, BNDwidgetState.BND_DEFAULT, s_offset, s_size);
            rx += 20;
            vg.bndScrollBar(rx, ry, Blendish.BND_SCROLLBAR_WIDTH, 240, BNDwidgetState.BND_HOVER, s_offset, s_size);
            rx += 20;
            vg.bndScrollBar(rx, ry, Blendish.BND_SCROLLBAR_WIDTH, 240, BNDwidgetState.BND_ACTIVE, s_offset, s_size);

            x  = ox;
            y += 40;
            vg.bndToolButton(x, y, Blendish.BND_TOOL_WIDTH, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_RIGHT,
                             BNDwidgetState.BND_DEFAULT, BNDicon.BND_ICON_REC, null);
            x += Blendish.BND_TOOL_WIDTH - 1;
            vg.bndToolButton(x, y, Blendish.BND_TOOL_WIDTH, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_ALL,
                             BNDwidgetState.BND_DEFAULT, BNDicon.BND_ICON_PLAY, null);
            x += Blendish.BND_TOOL_WIDTH - 1;
            vg.bndToolButton(x, y, Blendish.BND_TOOL_WIDTH, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_ALL,
                             BNDwidgetState.BND_DEFAULT, BNDicon.BND_ICON_FF, null);
            x += Blendish.BND_TOOL_WIDTH - 1;
            vg.bndToolButton(x, y, Blendish.BND_TOOL_WIDTH, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_ALL,
                             BNDwidgetState.BND_DEFAULT, BNDicon.BND_ICON_REW, null);
            x += Blendish.BND_TOOL_WIDTH - 1;
            vg.bndToolButton(x, y, Blendish.BND_TOOL_WIDTH, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_ALL,
                             BNDwidgetState.BND_DEFAULT, BNDicon.BND_ICON_PAUSE, null);
            x += Blendish.BND_TOOL_WIDTH - 1;
            vg.bndToolButton(x, y, Blendish.BND_TOOL_WIDTH, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_LEFT,
                             BNDwidgetState.BND_DEFAULT, BNDicon.BND_ICON_PREV_KEYFRAME, null);
            x += Blendish.BND_TOOL_WIDTH - 1;
            x += 5;
            vg.bndRadioButton(x, y, Blendish.BND_TOOL_WIDTH, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_RIGHT,
                              BNDwidgetState.BND_DEFAULT, BNDicon.BND_ICON_MOD_CLOTH, null);
            x += Blendish.BND_TOOL_WIDTH - 1;
            vg.bndRadioButton(x, y, Blendish.BND_TOOL_WIDTH, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_ALL,
                              BNDwidgetState.BND_DEFAULT, BNDicon.BND_ICON_MOD_EXPLODE, null);
            x += Blendish.BND_TOOL_WIDTH - 1;
            vg.bndRadioButton(x, y, Blendish.BND_TOOL_WIDTH, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_ALL,
                              BNDwidgetState.BND_DEFAULT, BNDicon.BND_ICON_MOD_FLUIDSIM, null);
            x += Blendish.BND_TOOL_WIDTH - 1;
            vg.bndRadioButton(x, y, Blendish.BND_TOOL_WIDTH, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_ALL,
                              BNDwidgetState.BND_DEFAULT, BNDicon.BND_ICON_MOD_MULTIRES, null);
            x += Blendish.BND_TOOL_WIDTH - 1;
            vg.bndRadioButton(x, y, Blendish.BND_TOOL_WIDTH, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_ALL,
                              BNDwidgetState.BND_ACTIVE, BNDicon.BND_ICON_MOD_SMOKE, null);
            x += Blendish.BND_TOOL_WIDTH - 1;
            vg.bndRadioButton(x, y, Blendish.BND_TOOL_WIDTH, Blendish.BND_WIDGET_HEIGHT, BNDcornerFlags.BND_CORNER_LEFT,
                              BNDwidgetState.BND_DEFAULT, BNDicon.BND_ICON_MOD_SOLIDIFY, null);

            vg.Restore();
        }