private void DrawSpinner(float cx, float cy, float r, float t) { float a0 = 0.0f + t * 6.0f; float a1 = MathF.PI + t * 6.0f; float r0 = r; float r1 = r * 0.75f; _nvg.Save(); _nvg.BeginPath(); _nvg.Arc(cx, cy, r0, a0, a1, Winding.Cw); _nvg.Arc(cx, cy, r1, a1, a0, Winding.Ccw); _nvg.ClosePath(); float ax = cx + MathF.Cos(a0) * (r0 + r1) * 0.5f; float ay = cy + MathF.Sin(a0) * (r0 + r1) * 0.5f; float bx = cx + MathF.Cos(a0) * (r0 + r1) * 0.5f; float by = cy + MathF.Sin(a0) * (r0 + r1) * 0.5f; Paint paint = _nvg.LinearGradient(ax, ay, bx, by, _nvg.Rgba(0, 0, 0, 0), _nvg.Rgba(0, 0, 0, 128)); _nvg.FillPaint(paint); _nvg.Fill(); _nvg.Restore(); }