コード例 #1
0
ファイル: NvGpuEngine3d.cs プロジェクト: zpoo32/Ryujinx
        private void QueryControl(NvGpuVmm vmm, GpuMethodCall methCall)
        {
            WriteRegister(methCall);

            long position = MakeInt64From2xInt32(NvGpuEngine3dReg.QueryAddress);

            int seq  = Registers[(int)NvGpuEngine3dReg.QuerySequence];
            int ctrl = Registers[(int)NvGpuEngine3dReg.QueryControl];

            QueryMode mode = (QueryMode)(ctrl & 3);

            switch (mode)
            {
            case QueryMode.WriteSeq: vmm.WriteInt32(position, seq); break;

            case QueryMode.WriteCounterAndTimestamp:
            {
                // TODO: Implement counters.
                long counter = 1;

                long timestamp = PerformanceCounter.ElapsedMilliseconds;

                vmm.WriteInt64(position + 0, counter);
                vmm.WriteInt64(position + 8, timestamp);

                break;
            }
            }
        }
コード例 #2
0
        private void QueryControl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
        {
            WriteRegister(PBEntry);

            long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.QueryAddress);

            int Seq  = Registers[(int)NvGpuEngine3dReg.QuerySequence];
            int Ctrl = Registers[(int)NvGpuEngine3dReg.QueryControl];

            QueryMode Mode = (QueryMode)(Ctrl & 3);

            switch (Mode)
            {
            case QueryMode.WriteSeq: Vmm.WriteInt32(Position, Seq); break;

            case QueryMode.WriteCounterAndTimestamp:
            {
                //TODO: Implement counters.
                long Counter = 1;

                long Timestamp = (uint)Environment.TickCount;

                Timestamp = (long)(Timestamp * 615384.615385);

                Vmm.WriteInt64(Position + 0, Counter);
                Vmm.WriteInt64(Position + 8, Timestamp);

                break;
            }
            }
        }
コード例 #3
0
        private void QueryControl(NvGpuVmm Vmm, GpuMethodCall MethCall)
        {
            WriteRegister(MethCall);

            long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.QueryAddress);

            int Seq  = Registers[(int)NvGpuEngine3dReg.QuerySequence];
            int Ctrl = Registers[(int)NvGpuEngine3dReg.QueryControl];

            QueryMode Mode = (QueryMode)(Ctrl & 3);

            switch (Mode)
            {
            case QueryMode.WriteSeq: Vmm.WriteInt32(Position, Seq); break;

            case QueryMode.WriteCounterAndTimestamp:
            {
                //TODO: Implement counters.
                long Counter = 1;

                long Timestamp = PerformanceCounter.ElapsedMilliseconds;

                Timestamp = (long)(Timestamp * 615384.615385);

                Vmm.WriteInt64(Position + 0, Counter);
                Vmm.WriteInt64(Position + 8, Timestamp);

                break;
            }
            }
        }
コード例 #4
0
ファイル: NvGpuEngine3d.cs プロジェクト: zpoo32/Ryujinx
        private void CbData(NvGpuVmm vmm, GpuMethodCall methCall)
        {
            long position = MakeInt64From2xInt32(NvGpuEngine3dReg.ConstBufferAddress);

            int offset = ReadRegister(NvGpuEngine3dReg.ConstBufferOffset);

            vmm.WriteInt32(position + offset, methCall.Argument);

            WriteRegister(NvGpuEngine3dReg.ConstBufferOffset, offset + 4);

            _gpu.ResourceManager.ClearPbCache(NvGpuBufferType.ConstBuffer);
        }
コード例 #5
0
        private void CbData(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
        {
            long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.ConstBufferAddress);

            int Offset = ReadRegister(NvGpuEngine3dReg.ConstBufferOffset);

            foreach (int Arg in PBEntry.Arguments)
            {
                Vmm.WriteInt32(Position + Offset, Arg);

                Offset += 4;
            }

            WriteRegister(NvGpuEngine3dReg.ConstBufferOffset, Offset);
        }
コード例 #6
0
        private void QueryControl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
        {
            long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.QueryAddress);

            int Seq  = Registers[(int)NvGpuEngine3dReg.QuerySequence];
            int Ctrl = Registers[(int)NvGpuEngine3dReg.QueryControl];

            int Mode = Ctrl & 3;

            if (Mode == 0)
            {
                //Write mode.
                Vmm.WriteInt32(Position, Seq);
            }

            WriteRegister(PBEntry);
        }
コード例 #7
0
        private void Execute(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
        {
            //TODO: Some registers and copy modes are still not implemented.
            int Control = PBEntry.Arguments[0];

            long DstAddress = MakeInt64From2xInt32(NvGpuEngineP2mfReg.DstAddress);

            int LineLengthIn = ReadRegister(NvGpuEngineP2mfReg.LineLengthIn);

            DataBuffer = null;

            Gpu.Fifo.Step();

            for (int Offset = 0; Offset < LineLengthIn; Offset += 4)
            {
                Vmm.WriteInt32(DstAddress + Offset, DataBuffer[Offset >> 2]);
            }
        }