public override string GetReport() { StringBuilder r = new StringBuilder(); r.AppendLine("Nvidia GPU"); r.AppendLine(); r.AppendFormat("Name: {0}{1}", _name, Environment.NewLine); r.AppendFormat("Index: {0}{1}", _adapterIndex, Environment.NewLine); if (_displayHandle.HasValue && NvApi.NvAPI_GetDisplayDriverVersion != null) { NvApi.NvDisplayDriverVersion driverVersion = new NvApi.NvDisplayDriverVersion { Version = NvApi.DISPLAY_DRIVER_VERSION_VER }; if (NvApi.NvAPI_GetDisplayDriverVersion(_displayHandle.Value, ref driverVersion) == NvApi.NvStatus.OK) { r.Append("Driver Version: "); r.Append(driverVersion.DriverVersion / 100); r.Append("."); r.Append((driverVersion.DriverVersion % 100).ToString("00", CultureInfo.InvariantCulture)); r.AppendLine(); r.Append("Driver Branch: "); r.AppendLine(driverVersion.BuildBranch); } } r.AppendLine(); if (NvApi.NvAPI_GPU_GetPCIIdentifiers != null) { NvApi.NvStatus status = NvApi.NvAPI_GPU_GetPCIIdentifiers(_handle, out uint deviceId, out uint subSystemId, out uint revisionId, out uint extDeviceId); if (status == NvApi.NvStatus.OK) { r.Append("DeviceID: 0x"); r.AppendLine(deviceId.ToString("X", CultureInfo.InvariantCulture)); r.Append("SubSystemID: 0x"); r.AppendLine(subSystemId.ToString("X", CultureInfo.InvariantCulture)); r.Append("RevisionID: 0x"); r.AppendLine(revisionId.ToString("X", CultureInfo.InvariantCulture)); r.Append("ExtDeviceID: 0x"); r.AppendLine(extDeviceId.ToString("X", CultureInfo.InvariantCulture)); r.AppendLine(); } } if (NvApi.NvAPI_GPU_GetThermalSettings != null) { NvApi.NvGPUThermalSettings settings = new NvApi.NvGPUThermalSettings { Version = NvApi.GPU_THERMAL_SETTINGS_VER, Count = NvApi.MAX_THERMAL_SENSORS_PER_GPU, Sensor = new NvApi.NvSensor[NvApi.MAX_THERMAL_SENSORS_PER_GPU] }; NvApi.NvStatus status = NvApi.NvAPI_GPU_GetThermalSettings(_handle, (int)NvApi.NvThermalTarget.ALL, ref settings); r.AppendLine("Thermal Settings"); r.AppendLine(); if (status == NvApi.NvStatus.OK) { for (int i = 0; i < settings.Count; i++) { r.AppendFormat(" Sensor[{0}].Controller: {1}{2}", i, settings.Sensor[i].Controller, Environment.NewLine); r.AppendFormat(" Sensor[{0}].DefaultMinTemp: {1}{2}", i, settings.Sensor[i].DefaultMinTemp, Environment.NewLine); r.AppendFormat(" Sensor[{0}].DefaultMaxTemp: {1}{2}", i, settings.Sensor[i].DefaultMaxTemp, Environment.NewLine); r.AppendFormat(" Sensor[{0}].CurrentTemp: {1}{2}", i, settings.Sensor[i].CurrentTemp, Environment.NewLine); r.AppendFormat(" Sensor[{0}].Target: {1}{2}", i, settings.Sensor[i].Target, Environment.NewLine); } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NvApi.NvAPI_GPU_GetAllClocks != null) { NvApi.NvClocks allClocks = new NvApi.NvClocks { Version = NvApi.GPU_CLOCKS_VER, Clock = new uint[NvApi.MAX_CLOCKS_PER_GPU] }; NvApi.NvStatus status = NvApi.NvAPI_GPU_GetAllClocks(_handle, ref allClocks); r.AppendLine("Clocks"); r.AppendLine(); if (status == NvApi.NvStatus.OK) { for (int i = 0; i < allClocks.Clock.Length; i++) { if (allClocks.Clock[i] > 0) { r.AppendFormat(" Clock[{0}]: {1}{2}", i, allClocks.Clock[i], Environment.NewLine); } } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NvApi.NvAPI_GPU_GetTachReading != null) { NvApi.NvStatus status = NvApi.NvAPI_GPU_GetTachReading(_handle, out int tachValue); r.AppendLine("Tachometer"); r.AppendLine(); if (status == NvApi.NvStatus.OK) { r.AppendFormat(" Value: {0}{1}", tachValue, Environment.NewLine); } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NvApi.NvAPI_GPU_GetPStates != null) { NvApi.NvPStates states = new NvApi.NvPStates { Version = NvApi.GPU_PSTATES_VER, PStates = new NvApi.NvPState[NvApi.MAX_PSTATES_PER_GPU] }; NvApi.NvStatus status = NvApi.NvAPI_GPU_GetPStates(_handle, ref states); r.AppendLine("P-States"); r.AppendLine(); if (status == NvApi.NvStatus.OK) { for (int i = 0; i < states.PStates.Length; i++) { if (states.PStates[i].Present) { r.AppendFormat(" Percentage[{0}]: {1}{2}", i, states.PStates[i].Percentage, Environment.NewLine); } } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NvApi.NvAPI_GPU_GetUsages != null) { NvApi.NvUsages usages = new NvApi.NvUsages { Version = NvApi.GPU_USAGES_VER, Usage = new uint[NvApi.MAX_USAGES_PER_GPU] }; NvApi.NvStatus status = NvApi.NvAPI_GPU_GetUsages(_handle, ref usages); r.AppendLine("Usages"); r.AppendLine(); if (status == NvApi.NvStatus.OK) { for (int i = 0; i < usages.Usage.Length; i++) { if (usages.Usage[i] > 0) { r.AppendFormat(" Usage[{0}]: {1}{2}", i, usages.Usage[i], Environment.NewLine); } } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NvApi.NvAPI_GPU_GetCoolerSettings != null) { NvApi.NvGPUCoolerSettings settings = new NvApi.NvGPUCoolerSettings { Version = NvApi.GPU_COOLER_SETTINGS_VER, Cooler = new NvApi.NvCooler[NvApi.MAX_COOLER_PER_GPU] }; NvApi.NvStatus status = NvApi.NvAPI_GPU_GetCoolerSettings(_handle, 0, ref settings); r.AppendLine("Cooler Settings"); r.AppendLine(); if (status == NvApi.NvStatus.OK) { for (int i = 0; i < settings.Count; i++) { r.AppendFormat(" Cooler[{0}].Type: {1}{2}", i, settings.Cooler[i].Type, Environment.NewLine); r.AppendFormat(" Cooler[{0}].Controller: {1}{2}", i, settings.Cooler[i].Controller, Environment.NewLine); r.AppendFormat(" Cooler[{0}].DefaultMin: {1}{2}", i, settings.Cooler[i].DefaultMin, Environment.NewLine); r.AppendFormat(" Cooler[{0}].DefaultMax: {1}{2}", i, settings.Cooler[i].DefaultMax, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentMin: {1}{2}", i, settings.Cooler[i].CurrentMin, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentMax: {1}{2}", i, settings.Cooler[i].CurrentMax, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentLevel: {1}{2}", i, settings.Cooler[i].CurrentLevel, Environment.NewLine); r.AppendFormat(" Cooler[{0}].DefaultPolicy: {1}{2}", i, settings.Cooler[i].DefaultPolicy, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentPolicy: {1}{2}", i, settings.Cooler[i].CurrentPolicy, Environment.NewLine); r.AppendFormat(" Cooler[{0}].Target: {1}{2}", i, settings.Cooler[i].Target, Environment.NewLine); r.AppendFormat(" Cooler[{0}].ControlType: {1}{2}", i, settings.Cooler[i].ControlType, Environment.NewLine); r.AppendFormat(" Cooler[{0}].Active: {1}{2}", i, settings.Cooler[i].Active, Environment.NewLine); } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NvApi.NvAPI_GPU_ClientFanCoolersGetStatus != null) { var coolers = new NvApi.NvFanCoolersStatus { Version = NvApi.GPU_FAN_COOLERS_STATUS_VER, Items = new NvApi.NvFanCoolersStatusItem[NvApi.MAX_FAN_COOLERS_STATUS_ITEMS] }; NvApi.NvStatus status = NvApi.NvAPI_GPU_ClientFanCoolersGetStatus(_handle, ref coolers); r.AppendLine("Fan Coolers Status"); r.AppendLine(); if (status == NvApi.NvStatus.OK) { for (int i = 0; i < coolers.Count; i++) { r.AppendFormat(" Items[{0}].Type: {1}{2}", i, coolers.Items[i].Type, Environment.NewLine); r.AppendFormat(" Items[{0}].CurrentRpm: {1}{2}", i, coolers.Items[i].CurrentRpm, Environment.NewLine); r.AppendFormat(" Items[{0}].CurrentMinLevel: {1}{2}", i, coolers.Items[i].CurrentMinLevel, Environment.NewLine); r.AppendFormat(" Items[{0}].CurrentMaxLevel: {1}{2}", i, coolers.Items[i].CurrentMaxLevel, Environment.NewLine); r.AppendFormat(" Items[{0}].CurrentLevel: {1}{2}", i, coolers.Items[i].CurrentLevel, Environment.NewLine); } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NvApi.NvAPI_GPU_GetMemoryInfo != null && _displayHandle.HasValue) { NvApi.NvMemoryInfo memoryInfo = new NvApi.NvMemoryInfo { Version = NvApi.GPU_MEMORY_INFO_VER, Values = new uint[NvApi.MAX_MEMORY_VALUES_PER_GPU] }; NvApi.NvStatus status = NvApi.NvAPI_GPU_GetMemoryInfo(_displayHandle.Value, ref memoryInfo); r.AppendLine("Memory Info"); r.AppendLine(); if (status == NvApi.NvStatus.OK) { for (int i = 0; i < memoryInfo.Values.Length; i++) { r.AppendFormat(" Value[{0}]: {1}{2}", i, memoryInfo.Values[i], Environment.NewLine); } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } return(r.ToString()); }
public override void Update() { NvApi.NvGPUThermalSettings settings = GetThermalSettings(); foreach (Sensor sensor in _temperatures) { sensor.Value = settings.Sensor[sensor.Index].CurrentTemp; } if (_fan != null) { NvApi.NvAPI_GPU_GetTachReading(_handle, out int value); _fan.Value = value; } uint[] values = GetClocks(); if (values != null) { _clocks[1].Value = 0.001f * values[8]; if (values[30] != 0) { _clocks[0].Value = 0.0005f * values[30]; _clocks[2].Value = 0.001f * values[30]; } else { _clocks[0].Value = 0.001f * values[0]; _clocks[2].Value = 0.001f * values[14]; } } NvApi.NvPStates states = new NvApi.NvPStates { Version = NvApi.GPU_PSTATES_VER, PStates = new NvApi.NvPState[NvApi.MAX_PSTATES_PER_GPU] }; if (NvApi.NvAPI_GPU_GetPStates != null && NvApi.NvAPI_GPU_GetPStates(_handle, ref states) == NvApi.NvStatus.OK) { for (int i = 0; i < 3; i++) { if (states.PStates[i].Present) { _loads[i].Value = states.PStates[i].Percentage; ActivateSensor(_loads[i]); } } } else { NvApi.NvUsages usages = new NvApi.NvUsages { Version = NvApi.GPU_USAGES_VER, Usage = new uint[NvApi.MAX_USAGES_PER_GPU] }; if (NvApi.NvAPI_GPU_GetUsages != null && NvApi.NvAPI_GPU_GetUsages(_handle, ref usages) == NvApi.NvStatus.OK) { _loads[0].Value = usages.Usage[2]; _loads[1].Value = usages.Usage[6]; _loads[2].Value = usages.Usage[10]; for (int i = 0; i < 3; i++) { ActivateSensor(_loads[i]); } } } NvApi.NvGPUCoolerSettings coolerSettings = GetCoolerSettings(); if (coolerSettings.Count > 0) { _control.Value = coolerSettings.Cooler[0].CurrentLevel; ActivateSensor(_control); } NvApi.NvMemoryInfo memoryInfo = new NvApi.NvMemoryInfo { Version = NvApi.GPU_MEMORY_INFO_VER, Values = new uint[NvApi.MAX_MEMORY_VALUES_PER_GPU] }; if (NvApi.NvAPI_GPU_GetMemoryInfo != null && _displayHandle.HasValue && NvApi.NvAPI_GPU_GetMemoryInfo(_displayHandle.Value, ref memoryInfo) == NvApi.NvStatus.OK) { uint totalMemory = memoryInfo.Values[0]; uint freeMemory = memoryInfo.Values[4]; float usedMemory = Math.Max(totalMemory - freeMemory, 0); _memoryFree.Value = (float)freeMemory / 1024; _memoryAvail.Value = (float)totalMemory / 1024; _memoryUsed.Value = usedMemory / 1024; _memoryLoad.Value = 100f * usedMemory / totalMemory; ActivateSensor(_memoryAvail); ActivateSensor(_memoryUsed); ActivateSensor(_memoryFree); ActivateSensor(_memoryLoad); } if (NvidiaML.IsAvailable && _nvmlDevice.HasValue) { var result = NvidiaML.NvmlDeviceGetPowerUsage(_nvmlDevice.Value); if (result.HasValue) { _powerUsage.Value = (float)result.Value / 1000; ActivateSensor(_powerUsage); } } }
public override void Update() { NvApi.NvGPUThermalSettings settings = GetThermalSettings(); foreach (Sensor sensor in _temperatures) { sensor.Value = settings.Sensor[sensor.Index].CurrentTemp; } bool readTach = false; if (_fan != null) { if (NvApi.NvAPI_GPU_GetTachReading(_handle, out int value) == NvApi.NvStatus.OK) { _fan.Value = value; ActivateSensor(_fan); readTach = true; } } uint[] values = GetClocks(); if (values != null) { _clocks[1].Value = 0.001f * values[8]; if (values[30] != 0) { _clocks[0].Value = 0.0005f * values[30]; _clocks[2].Value = 0.001f * values[30]; } else { _clocks[0].Value = 0.001f * values[0]; _clocks[2].Value = 0.001f * values[14]; } } NvApi.NvPStates states = new NvApi.NvPStates { Version = NvApi.GPU_PSTATES_VER, PStates = new NvApi.NvPState[NvApi.MAX_PSTATES_PER_GPU] }; if (NvApi.NvAPI_GPU_GetPStates != null && NvApi.NvAPI_GPU_GetPStates(_handle, ref states) == NvApi.NvStatus.OK) { for (int i = 0; i < _loads.Length; i++) { if (states.PStates[i].Present) { _loads[i].Value = states.PStates[i].Percentage; ActivateSensor(_loads[i]); } } } else { NvApi.NvUsages usages = new NvApi.NvUsages { Version = NvApi.GPU_USAGES_VER, Usage = new uint[NvApi.MAX_USAGES_PER_GPU] }; if (NvApi.NvAPI_GPU_GetUsages != null && NvApi.NvAPI_GPU_GetUsages(_handle, ref usages) == NvApi.NvStatus.OK) { _loads[0].Value = usages.Usage[2]; _loads[1].Value = usages.Usage[6]; _loads[2].Value = usages.Usage[10]; for (int i = 0; i < 3; i++) { ActivateSensor(_loads[i]); } } } bool readCoolerSettings = false; NvApi.NvGPUCoolerSettings coolerSettings = GetCoolerSettings(); if (coolerSettings.Count > 0) { _control.Value = coolerSettings.Cooler[0].CurrentLevel; ActivateSensor(_control); readCoolerSettings = true; } if (!readTach || !readCoolerSettings) { NvApi.NvFanCoolersStatus coolersStatus = GetFanCoolersStatus(); if (coolersStatus.Count > 0) { if (!readCoolerSettings) { _control.Value = coolersStatus.Items[0].CurrentLevel; ActivateSensor(_control); } if (!readTach && _fan != null) { _fan.Value = coolersStatus.Items[0].CurrentRpm; ActivateSensor(_fan); } } } NvApi.NvMemoryInfo memoryInfo = new NvApi.NvMemoryInfo { Version = NvApi.GPU_MEMORY_INFO_VER, Values = new uint[NvApi.MAX_MEMORY_VALUES_PER_GPU] }; if (NvApi.NvAPI_GPU_GetMemoryInfo != null && _displayHandle.HasValue && NvApi.NvAPI_GPU_GetMemoryInfo(_displayHandle.Value, ref memoryInfo) == NvApi.NvStatus.OK) { uint totalMemory = memoryInfo.Values[0]; uint freeMemory = memoryInfo.Values[4]; float usedMemory = Math.Max(totalMemory - freeMemory, 0); _memoryFree.Value = (float)freeMemory / 1024; _memoryAvail.Value = (float)totalMemory / 1024; _memoryUsed.Value = usedMemory / 1024; _memoryLoad.Value = 100f * usedMemory / totalMemory; ActivateSensor(_memoryAvail); ActivateSensor(_memoryUsed); ActivateSensor(_memoryFree); ActivateSensor(_memoryLoad); } if (NvidiaML.IsAvailable && _nvmlDevice.HasValue) { int?result = NvidiaML.NvmlDeviceGetPowerUsage(_nvmlDevice.Value); if (result.HasValue) { _powerUsage.Value = (float)result.Value / 1000; ActivateSensor(_powerUsage); } // In MB/s, throughput sensors are passed as in KB/s. uint?rx = NvidiaML.NvmlDeviceGetPcieThroughput(_nvmlDevice.Value, NvidiaML.NvmlPcieUtilCounter.RxBytes); if (rx.HasValue) { _pcieThroughputRx.Value = rx * 1024; ActivateSensor(_pcieThroughputRx); } uint?tx = NvidiaML.NvmlDeviceGetPcieThroughput(_nvmlDevice.Value, NvidiaML.NvmlPcieUtilCounter.TxBytes); if (tx.HasValue) { _pcieThroughputTx.Value = tx * 1024; ActivateSensor(_pcieThroughputTx); } } }
public override void Update() { if (_windowsDeviceName != null && D3DDisplayDevice.GetDeviceInfoByIdentifier(_windowsDeviceName, out D3DDisplayDevice.D3DDeviceInfo deviceInfo)) { _gpuDedicatedMemoryUsage.Value = 1f * deviceInfo.GpuDedicatedUsed / 1024 / 1024; _gpuSharedMemoryUsage.Value = 1f * deviceInfo.GpuSharedUsed / 1024 / 1024; ActivateSensor(_gpuDedicatedMemoryUsage); ActivateSensor(_gpuSharedMemoryUsage); foreach (D3DDisplayDevice.D3DDeviceNodeInfo node in deviceInfo.Nodes) { long runningTimeDiff = node.RunningTime - _gpuNodeUsagePrevValue[node.Id]; long timeDiff = node.QueryTime.Ticks - _gpuNodeUsagePrevTick[node.Id].Ticks; _gpuNodeUsage[node.Id].Value = 100f * runningTimeDiff / timeDiff; _gpuNodeUsagePrevValue[node.Id] = node.RunningTime; _gpuNodeUsagePrevTick[node.Id] = node.QueryTime; ActivateSensor(_gpuNodeUsage[node.Id]); } } NvApi.NvGPUThermalSettings settings = GetThermalSettings(); // settings.Count is 0 when no valid data available, this happens when you try to read out this value with a high polling interval. if (settings.Count > 0) { foreach (Sensor sensor in _temperatures) { sensor.Value = settings.Sensor[sensor.Index].CurrentTemp; } } bool readTach = false; if (_fan != null) { if (NvApi.NvAPI_GPU_GetTachReading(_handle, out int value) == NvApi.NvStatus.OK) { _fan.Value = value; ActivateSensor(_fan); readTach = true; } } uint[] values = GetClocks(); if (values != null) { _clocks[1].Value = 0.001f * values[8]; if (values[30] != 0) { _clocks[0].Value = 0.0005f * values[30]; _clocks[2].Value = 0.001f * values[30]; } else { _clocks[0].Value = 0.001f * values[0]; _clocks[2].Value = 0.001f * values[14]; } } NvApi.NvPStates states = new() { Version = NvApi.GPU_PSTATES_VER, PStates = new NvApi.NvPState[NvApi.MAX_PSTATES_PER_GPU] }; if (NvApi.NvAPI_GPU_GetPStates != null && NvApi.NvAPI_GPU_GetPStates(_handle, ref states) == NvApi.NvStatus.OK) { for (int i = 0; i < _loads.Length; i++) { if (states.PStates[i].Present) { _loads[i].Value = states.PStates[i].Percentage; ActivateSensor(_loads[i]); } } } else { NvApi.NvUsages usages = new() { Version = NvApi.GPU_USAGES_VER, Usage = new uint[NvApi.MAX_USAGES_PER_GPU] }; if (NvApi.NvAPI_GPU_GetUsages != null && NvApi.NvAPI_GPU_GetUsages(_handle, ref usages) == NvApi.NvStatus.OK) { _loads[0].Value = usages.Usage[2]; _loads[1].Value = usages.Usage[6]; _loads[2].Value = usages.Usage[10]; for (int i = 0; i < 3; i++) { ActivateSensor(_loads[i]); } } } bool readCoolerSettings = false; NvApi.NvGPUCoolerSettings coolerSettings = GetCoolerSettings(); if (coolerSettings.Count > 0) { _control.Value = coolerSettings.Cooler[0].CurrentLevel; ActivateSensor(_control); readCoolerSettings = true; } if (!readTach || !readCoolerSettings) { NvApi.NvFanCoolersStatus coolersStatus = GetFanCoolersStatus(); if (coolersStatus.Count > 0) { if (!readCoolerSettings) { _control.Value = coolersStatus.Items[0].CurrentLevel; ActivateSensor(_control); } if (!readTach && _fan != null) { _fan.Value = coolersStatus.Items[0].CurrentRpm; ActivateSensor(_fan); } } } NvApi.NvMemoryInfo memoryInfo = new() { Version = NvApi.GPU_MEMORY_INFO_VER, Values = new uint[NvApi.MAX_MEMORY_VALUES_PER_GPU] }; if (NvApi.NvAPI_GPU_GetMemoryInfo != null && _displayHandle.HasValue && NvApi.NvAPI_GPU_GetMemoryInfo(_displayHandle.Value, ref memoryInfo) == NvApi.NvStatus.OK) { uint totalMemory = memoryInfo.Values[0]; uint freeMemory = memoryInfo.Values[4]; float usedMemory = Math.Max(totalMemory - freeMemory, 0); _memoryFree.Value = (float)freeMemory / 1024; _memoryAvail.Value = (float)totalMemory / 1024; _memoryUsed.Value = usedMemory / 1024; _memoryLoad.Value = 100f * usedMemory / totalMemory; ActivateSensor(_memoryAvail); ActivateSensor(_memoryUsed); ActivateSensor(_memoryFree); ActivateSensor(_memoryLoad); } if (NvidiaML.IsAvailable && _nvmlDevice.HasValue) { int?result = NvidiaML.NvmlDeviceGetPowerUsage(_nvmlDevice.Value); if (result.HasValue) { _powerUsage.Value = (float)result.Value / 1000; ActivateSensor(_powerUsage); } // In MB/s, throughput sensors are passed as in KB/s. uint?rx = NvidiaML.NvmlDeviceGetPcieThroughput(_nvmlDevice.Value, NvidiaML.NvmlPcieUtilCounter.RxBytes); if (rx.HasValue) { _pcieThroughputRx.Value = rx * 1024; ActivateSensor(_pcieThroughputRx); } uint?tx = NvidiaML.NvmlDeviceGetPcieThroughput(_nvmlDevice.Value, NvidiaML.NvmlPcieUtilCounter.TxBytes); if (tx.HasValue) { _pcieThroughputTx.Value = tx * 1024; ActivateSensor(_pcieThroughputTx); } } } public override string GetReport()