void OnTriggerEnter2D(Collider2D col) { // print (col.name); if (col.tag == "Player") { Nurse nurseCS = transform.parent.GetComponent <Nurse>(); nurseCS.enabled = true; nurseCS.Mounted(col.transform); col.GetComponent <PlayerControl>().SaddleUp(transform.parent.GetComponent <Rigidbody2D>(), nurseCS.facingRight); //col.GetComponent<PlayerControl>().enabled = false; //transform.parent.parent = col.transform; } else if (col.tag == "Pickup") { } }