コード例 #1
0
 public override void ModifyAmmo(NumberModifier.ModifyOperation fn)
 {
     if (numberHeld)
     {
         NumberInfo ni = numberHeld.GetComponent <NumberInfo>();
         if (!ni)
         {
             return;
         }
         Fraction fracc = fn(ni.fraction);
         // commented Debug.Log("set ni:"+fracc);
         ni.SetNumber(fracc);
         MonsterAIRevertNumber mairn = ni.GetComponent <MonsterAIRevertNumber>();
         if (mairn)
         {
             mairn.SetNumber(ni.fraction);
         }
         if (fracc.numerator == 0)
         {
             DropAmmo(true);
             NullifyAmmo();
         }
         UpdateAmmoGraphics(true);
         // commented Debug.Log("modified! ");
     }
     //		RecalcInfoText();
 }
コード例 #2
0
 public override void ModifyAmmo(NumberModifier.ModifyOperation fn)
 {
     compounderAmmo.ammoValue = fn(compounderAmmo.ammoValue);
     if (compounderAmmo.ammoValue.numerator == 0)
     {
         ClearAmmo();
     }
     else
     {
         UpdateAmmoGraphics();
     }
 }
コード例 #3
0
 public override void ModifyAmmo(NumberModifier.ModifyOperation fn)
 {
     foreach (Ammo a in bulletAmmo)
     {
         a.ammoValue = fn(a.ammoValue);
         if (a.ammoValue.numerator == 0)
         {
             DropAmmo(true);
             return;
         }
         //			// commented Debug.Log(a.ammoValue);
     }
     UpdateAmmoGraphics(true);
 }
    public override void UseHoop(GameObject obj, RecordPosition record, bool direction)
    {
        if (!ObjectIsCloseToSurface(obj))
        {
            // Prevents objects from getting flipped when being taken out of inventory, or created, INSIDE the sphere.
            return;
        }
        if (LevelBuilder.inst.levelBuilderIsShowing)
        {
            return;
        }
        base.UseHoop(obj, record, direction);
        NumberModifier.ModifyOperation nmf = (x => x);

        if (frac.numerator == -1 && frac.denominator == 1)
        {
            nmf             = (x => Fraction.Multiply(x, frac));
            currentEquation = " * " + frac;
        }
        else
        {
            if (direction)
            {
                nmf             = (x => Fraction.Multiply(x, frac));
                currentEquation = " * " + frac;
            }
            else
            {
                nmf             = (x => Fraction.Multiply(x, Fraction.Inverse(frac)));
                currentEquation = " / " + frac;
            }
        }

//		// commented Debug.Log("2");
        if (obj.tag == "Player")
        {
//			PlayerInventory.inst.ModifyInventoryItemnmf);
            Inventory.inst.ModifyInventoryItems(nmf);
        }
        else if (obj.GetComponent <NumberInfo>() != null && obj.GetComponent <ResourceNumber>() == null)
        {
            NumberInfo ni = obj.GetComponent <NumberInfo>();
            modifyOp = nmf;
//			// commented Debug.Log("3");
            ModifyNumber(ni);
        }

//		obj.SendMessage("OnNumberChanged",SendMessageOptions.DontRequireReceiver);
    }
    void OnTriggerEnter(Collider col)
    {
        if (LevelBuilder.inst.levelBuilderIsShowing)
        {
            return;
        }
//		// commented Debug.Log ("trigger entered:"+col.name);
        NumberInfo ni = col.GetComponent <NumberInfo>();

        if (ni)
        {
            ActivateEffects();
            if (lightAreaType == LightAreaType.Negative)
            {
                ni.SetNumber(Fraction.Multiply(new Fraction(-1, 1), Fraction.GetAbsoluteValue(ni.fraction)), false);
            }
            if (lightAreaType == LightAreaType.Positive)
            {
                ni.SetNumber(Fraction.Multiply(new Fraction(1, 1), Fraction.GetAbsoluteValue(ni.fraction)), false);
            }


//			NumberModifier.ModifyOperation nmf = (x => x);
//			if (lightAreaType == LightAreaType.Negative && ni.fraction.numerator > 0) nmf = (x => Fraction.Multiply(x, new Fraction(-1, 1)));
//			else if  (lightAreaType == LightAreaType.Negative && ni.fraction.numerator < 0) nmf = (x => Fraction.Multiply(x, new Fraction(1, 1)));
//			else if  (lightAreaType == LightAreaType.Positive && ni.fraction.numerator > 0) nmf = (x => Fraction.Multiply(x, new Fraction(1, 1)));
//			else if  (lightAreaType == LightAreaType.Positive && ni.fraction.numerator < 0) nmf = (x => Fraction.Multiply(x, new Fraction(-1, 1)));
//			modifyOp = nmf;
//			ModifyNumber(ni);
        }
        else if (col.tag == "Player")
        {
            ActivateEffects();
//				// commented Debug.Log("Player triggered positive area");
            NumberModifier.ModifyOperation nmf = (x => x);
            if (lightAreaType == LightAreaType.Positive)
            {
                nmf = (x => Fraction.GetAbsoluteValue(x));
            }
            else if (lightAreaType == LightAreaType.Negative)
            {
                nmf = (x => Fraction.Multiply(new Fraction(-1, 1), Fraction.GetAbsoluteValue(x)));
            }

            Inventory.inst.ModifyInventoryItems(nmf);
        }
    }
コード例 #6
0
    public override void ModifyAmmo(NumberModifier.ModifyOperation fn)
    {
        List <Ammo> toremove = new List <Ammo>();

        foreach (Ammo a in rocketAmmo)
        {
            a.ammoValue = fn(a.ammoValue);
            if (a.ammoValue.numerator == 0)
            {
                toremove.Add(a);
            }
            //			// commented Debug.Log(a.ammoValue);
        }

        foreach (Ammo a in toremove)
        {
            rocketAmmo.Remove(a);
        }
        UpdateAmmoGraphics();
    }
コード例 #7
0
    void OnExplode()
    {
        float radius = 20;

        Collider[] cols = Physics.OverlapSphere(transform.position, radius);
        foreach (Collider c in cols)
        {
            if (c.tag == "Player")
            {
//				GlobalVars.inst.pnc.DropAmmo();
                NumberInfo ni = GetComponent <NumberInfo>();
                NumberModifier.ModifyOperation nmf = (x => x);
                nmf = (x => Fraction.Add(x, ni.fraction));
//				GlobalVars.inst.inv.ClearInventory();


                Inventory.inst.ModifyInventoryItems(nmf);
//				GlobalVars.inst.pnc.ModifyAmmoNumbers(nmf);
            }
        }
    }
コード例 #8
0
 virtual public void ModifyAmmo(NumberModifier.ModifyOperation nmf)
 {
 }