public void AddHeart(long v) { GameObject h = Instantiate(_getHeartText, _heartText.transform.parent.transform.parent.transform); h.transform.Find("Heart").GetComponent <Text>().text = "+" + NumberManager.NtoS(v); _realHeart += v; dm.SetHeartPoint(_realHeart); RefreshRealHeart(); }
//For Button Init void InitUpgradeBtnUI() { _upgradeBtnUI[0].transform.Find("Upgrade1Btn/Need").GetComponent <Text>().text = NumberManager.NtoS(GetNextTouchLvNeed(dm.GetTouchLv())) + ""; _upgradeBtnUI[0].transform.Find("Lv").GetComponent <Text>().text = "Lv. " + dm.GetTouchLv() + ""; _upgradeBtnUI[0].transform.Find("Info").GetComponent <Text>().text = "+" + GetTouchLvValue() + "글자 /"; _upgradeBtnUI[1].transform.Find("Upgrade2Btn/Need").GetComponent <Text>().text = NumberManager.NtoS(GetNextHeartGetLvNeed(dm.GetHeartGetPerTouchLv())) + ""; _upgradeBtnUI[1].transform.Find("Lv").GetComponent <Text>().text = "Lv. " + dm.GetHeartGetPerTouchLv() + ""; _upgradeBtnUI[1].transform.Find("Info").GetComponent <Text>().text = "+" + NumberManager.NtoS(GetHeartGetValue()) + " /"; _upgradeBtnUI[2].transform.Find("Upgrade3Btn/Need").GetComponent <Text>().text = NumberManager.NtoS(GetNextHeartAutoGetLvNeed(dm.GetHeartAutoGetPerTimeLv())) + ""; _upgradeBtnUI[2].transform.Find("Lv").GetComponent <Text>().text = "Lv. " + dm.GetHeartAutoGetPerTimeLv() + ""; _upgradeBtnUI[2].transform.Find("Info").GetComponent <Text>().text = "+" + NumberManager.NtoS(GetHeartAutoGetValue()) + " /"; }
public void StageReseted() { StopAttack(); if (DataManager._dm != null) { _bibleEnergy = System.Convert.ToInt64(10 + DataManager._dm.GetBibleEnergyPerAbility(_abilityCode) * 0.2); } else { _bibleEnergy = 10L; } _beText.text = "+" + NumberManager.NtoS(_bibleEnergy) + ""; _abilityAttackCount = _abilityAttackCountMax; _acText.text = _abilityAttackCount + ""; _spring.connectedAnchor = _startPos; }
private void Start() { if (DataManager._dm != null) { _bibleEnergy = System.Convert.ToInt64(10 + DataManager._dm.GetBibleEnergyPerAbility(_abilityCode) * 0.2); } else { _bibleEnergy = 10L; } _beText = transform.Find("AbilityUI/Info/Text").GetComponent <Text>(); _beText.text = "+" + NumberManager.NtoS(_bibleEnergy) + ""; _gameCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); _attackDelay = _attackDelayList[_abilityCode - 1]; _attackSlider.GetComponent <Slider>().maxValue = _attackDelay; _attackType = transform.Find("AbilityUI/AttackType").GetComponent <CanvasGroup>(); _abilityAttackCountMax = _abilityAttackCount; _acText = transform.Find("AbilityUI/AttackCount/Text").GetComponent <Text>(); _acText.text = _abilityAttackCount + ""; _attackCountImage = _acText.transform.parent.GetComponent <Image>(); }
public void HeartAutoGetUpgrade() { if (gm.GetRealHeart() >= GetNextHeartAutoGetLvNeed(dm.GetHeartAutoGetPerTimeLv())) { gm.UseHeart(GetNextHeartAutoGetLvNeed(dm.GetHeartAutoGetPerTimeLv())); gm.RefreshRealHeart(); dm.SetHeartAutoGetPerTimeLv(1); _upgradeBtnUI[2].transform.Find("Upgrade3Btn/Need").GetComponent <Text>().text = NumberManager.NtoS(GetNextHeartAutoGetLvNeed(dm.GetHeartAutoGetPerTimeLv())) + ""; _upgradeBtnUI[2].transform.Find("Lv").GetComponent <Text>().text = "Lv. " + dm.GetHeartAutoGetPerTimeLv() + ""; _upgradeBtnUI[2].transform.Find("Info").GetComponent <Text>().text = "+" + NumberManager.NtoS(GetHeartAutoGetValue()) + " /"; if (dm.GetHeartAutoGetPerTimeLv() % 10 == 0) { _upgradeBtnUI[2].transform.Find("subInfo").GetComponent <Text>().text = GetHeartAutoGetTime() + "초"; } am.UpdgradeActionPlay(0); } }
public void HeartGetUpgrade() { if (gm.GetRealHeart() >= GetNextHeartGetLvNeed(dm.GetHeartGetPerTouchLv())) { gm.UseHeart(GetNextHeartGetLvNeed(dm.GetHeartGetPerTouchLv())); gm.RefreshRealHeart(); dm.SetHeartGetPerTouchLv(1); _upgradeBtnUI[1].transform.Find("Upgrade2Btn/Need").GetComponent <Text>().text = NumberManager.NtoS(GetNextHeartGetLvNeed(dm.GetHeartGetPerTouchLv())) + ""; _upgradeBtnUI[1].transform.Find("Lv").GetComponent <Text>().text = "Lv. " + dm.GetHeartGetPerTouchLv() + ""; _upgradeBtnUI[1].transform.Find("Info").GetComponent <Text>().text = "+" + NumberManager.NtoS(GetHeartGetValue()) + " /"; am.UpdgradeActionPlay(0); } }
private void StrongBE(long v) { _bibleEnergy += v; _beText.text = "+" + NumberManager.NtoS(_bibleEnergy) + ""; }
public void SetText(long damage) { DamageText.text = NumberManager.NtoS(damage); }
public void RefreshRealHeart() { _heartText.text = NumberManager.NtoS(_realHeart); }
public void RefreshRealBibleEnergy() { _bibleEnergyText.text = NumberManager.NtoS(_realBibleEnergy); }
private void ChangeHp(long NewHp) { _enemyHP = NewHp; _enemyHPText.text = NumberManager.NtoS(NewHp) + ""; _enemySlider.value = -NewHp; }