コード例 #1
0
    public void AddHeart(long v)
    {
        GameObject h = Instantiate(_getHeartText, _heartText.transform.parent.transform.parent.transform);

        h.transform.Find("Heart").GetComponent <Text>().text = "+" + NumberManager.NtoS(v);
        _realHeart += v;
        dm.SetHeartPoint(_realHeart);
        RefreshRealHeart();
    }
コード例 #2
0
ファイル: LevelManager.cs プロジェクト: Curookie/Portfolio
    //For Button Init
    void InitUpgradeBtnUI()
    {
        _upgradeBtnUI[0].transform.Find("Upgrade1Btn/Need").GetComponent <Text>().text = NumberManager.NtoS(GetNextTouchLvNeed(dm.GetTouchLv())) + "";
        _upgradeBtnUI[0].transform.Find("Lv").GetComponent <Text>().text   = "Lv. " + dm.GetTouchLv() + "";
        _upgradeBtnUI[0].transform.Find("Info").GetComponent <Text>().text = "+" + GetTouchLvValue() + "글자 /";

        _upgradeBtnUI[1].transform.Find("Upgrade2Btn/Need").GetComponent <Text>().text = NumberManager.NtoS(GetNextHeartGetLvNeed(dm.GetHeartGetPerTouchLv())) + "";
        _upgradeBtnUI[1].transform.Find("Lv").GetComponent <Text>().text   = "Lv. " + dm.GetHeartGetPerTouchLv() + "";
        _upgradeBtnUI[1].transform.Find("Info").GetComponent <Text>().text = "+" + NumberManager.NtoS(GetHeartGetValue()) + " /";

        _upgradeBtnUI[2].transform.Find("Upgrade3Btn/Need").GetComponent <Text>().text = NumberManager.NtoS(GetNextHeartAutoGetLvNeed(dm.GetHeartAutoGetPerTimeLv())) + "";
        _upgradeBtnUI[2].transform.Find("Lv").GetComponent <Text>().text   = "Lv. " + dm.GetHeartAutoGetPerTimeLv() + "";
        _upgradeBtnUI[2].transform.Find("Info").GetComponent <Text>().text = "+" + NumberManager.NtoS(GetHeartAutoGetValue()) + " /";
    }
コード例 #3
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 public void StageReseted()
 {
     StopAttack();
     if (DataManager._dm != null)
     {
         _bibleEnergy = System.Convert.ToInt64(10 + DataManager._dm.GetBibleEnergyPerAbility(_abilityCode) * 0.2);
     }
     else
     {
         _bibleEnergy = 10L;
     }
     _beText.text            = "+" + NumberManager.NtoS(_bibleEnergy) + "";
     _abilityAttackCount     = _abilityAttackCountMax;
     _acText.text            = _abilityAttackCount + "";
     _spring.connectedAnchor = _startPos;
 }
コード例 #4
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 private void Start()
 {
     if (DataManager._dm != null)
     {
         _bibleEnergy = System.Convert.ToInt64(10 + DataManager._dm.GetBibleEnergyPerAbility(_abilityCode) * 0.2);
     }
     else
     {
         _bibleEnergy = 10L;
     }
     _beText      = transform.Find("AbilityUI/Info/Text").GetComponent <Text>();
     _beText.text = "+" + NumberManager.NtoS(_bibleEnergy) + "";
     _gameCamera  = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>();
     _attackDelay = _attackDelayList[_abilityCode - 1];
     _attackSlider.GetComponent <Slider>().maxValue = _attackDelay;
     _attackType            = transform.Find("AbilityUI/AttackType").GetComponent <CanvasGroup>();
     _abilityAttackCountMax = _abilityAttackCount;
     _acText           = transform.Find("AbilityUI/AttackCount/Text").GetComponent <Text>();
     _acText.text      = _abilityAttackCount + "";
     _attackCountImage = _acText.transform.parent.GetComponent <Image>();
 }
コード例 #5
0
ファイル: LevelManager.cs プロジェクト: Curookie/Portfolio
 public void HeartAutoGetUpgrade()
 {
     if (gm.GetRealHeart() >= GetNextHeartAutoGetLvNeed(dm.GetHeartAutoGetPerTimeLv()))
     {
         gm.UseHeart(GetNextHeartAutoGetLvNeed(dm.GetHeartAutoGetPerTimeLv()));
         gm.RefreshRealHeart();
         dm.SetHeartAutoGetPerTimeLv(1);
         _upgradeBtnUI[2].transform.Find("Upgrade3Btn/Need").GetComponent <Text>().text = NumberManager.NtoS(GetNextHeartAutoGetLvNeed(dm.GetHeartAutoGetPerTimeLv())) + "";
         _upgradeBtnUI[2].transform.Find("Lv").GetComponent <Text>().text   = "Lv. " + dm.GetHeartAutoGetPerTimeLv() + "";
         _upgradeBtnUI[2].transform.Find("Info").GetComponent <Text>().text = "+" + NumberManager.NtoS(GetHeartAutoGetValue()) + " /";
         if (dm.GetHeartAutoGetPerTimeLv() % 10 == 0)
         {
             _upgradeBtnUI[2].transform.Find("subInfo").GetComponent <Text>().text = GetHeartAutoGetTime() + "초";
         }
         am.UpdgradeActionPlay(0);
     }
 }
コード例 #6
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ファイル: LevelManager.cs プロジェクト: Curookie/Portfolio
 public void HeartGetUpgrade()
 {
     if (gm.GetRealHeart() >= GetNextHeartGetLvNeed(dm.GetHeartGetPerTouchLv()))
     {
         gm.UseHeart(GetNextHeartGetLvNeed(dm.GetHeartGetPerTouchLv()));
         gm.RefreshRealHeart();
         dm.SetHeartGetPerTouchLv(1);
         _upgradeBtnUI[1].transform.Find("Upgrade2Btn/Need").GetComponent <Text>().text = NumberManager.NtoS(GetNextHeartGetLvNeed(dm.GetHeartGetPerTouchLv())) + "";
         _upgradeBtnUI[1].transform.Find("Lv").GetComponent <Text>().text   = "Lv. " + dm.GetHeartGetPerTouchLv() + "";
         _upgradeBtnUI[1].transform.Find("Info").GetComponent <Text>().text = "+" + NumberManager.NtoS(GetHeartGetValue()) + " /";
         am.UpdgradeActionPlay(0);
     }
 }
コード例 #7
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 private void StrongBE(long v)
 {
     _bibleEnergy += v;
     _beText.text  = "+" + NumberManager.NtoS(_bibleEnergy) + "";
 }
コード例 #8
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ファイル: DamageCtrl.cs プロジェクト: Curookie/Portfolio
 public void SetText(long damage)
 {
     DamageText.text = NumberManager.NtoS(damage);
 }
コード例 #9
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 public void RefreshRealHeart()
 {
     _heartText.text = NumberManager.NtoS(_realHeart);
 }
コード例 #10
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 public void RefreshRealBibleEnergy()
 {
     _bibleEnergyText.text = NumberManager.NtoS(_realBibleEnergy);
 }
コード例 #11
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 private void ChangeHp(long NewHp)
 {
     _enemyHP           = NewHp;
     _enemyHPText.text  = NumberManager.NtoS(NewHp) + "";
     _enemySlider.value = -NewHp;
 }