IEnumerator CountdownAndSetRandomState() { while (true) { // Count down from 3 with sprites for (int i = 3; i > 0; i--) { handImage.sprite = NumberImageFactory.getNumberSprite(i, false); yield return(new WaitForSeconds(1)); } // Set a random state to the hand setRandomHandState(); yield return(new WaitForSeconds(3)); } }
void updatePlayerScoreSprite() { playerScoreImage.sprite = NumberImageFactory.getNumberSprite(playerScore, true); }
void updateEnemyScoreSprite() { enemyScoreImage.sprite = NumberImageFactory.getNumberSprite(enemyScore, false); }