コード例 #1
0
        /// <summary>
        /// This blend is better for incremental blends since it will also blend the moving target and forces
        /// instead of using the target state values for these items as the other blend function does (our animations
        /// are setup this old way and cannot be changed now).
        /// </summary>
        /// <param name="targetState"></param>
        /// <param name="blendFactor"></param>
        public void incrementalBlend(MusclePosition targetState, float blendFactor)
        {
            float modifiedBlendFactor = blendFactor;

            if (blendFactor < 1.0f)
            {
                EasingFunctions.Ease(targetState.Easing, 0, 1, blendFactor, 1);
            }

            if (MuscleController.MovingTarget != null) //If this is null then the whole mandible simulation is invalid and its better to do nothing
            {
                MuscleController.changeForce("MovingMuscleDynamic", NumberFunctions.lerp(muscleForce, targetState.muscleForce, modifiedBlendFactor));
                MuscleController.MovingTarget.Offset = movingTargetPosition.lerp(ref targetState.movingTargetPosition, ref modifiedBlendFactor);

                ControlPointBehavior leftCP = ControlPointController.getControlPoint("LeftCP");
                float delta = targetState.leftCPPosition - leftCPPosition;
                leftCP.setLocation(leftCPPosition + delta * modifiedBlendFactor);

                ControlPointBehavior rightCP = ControlPointController.getControlPoint("RightCP");
                delta = targetState.rightCPPosition - rightCPPosition;
                rightCP.setLocation(rightCPPosition + delta * modifiedBlendFactor);
            }

            FKRoot pelvis;

            if (pelvisChainState != null && targetState.pelvisChainState != null && PoseableObjectsManager.tryGetFkChainRoot("Pelvis", out pelvis))
            {
                //This creates garbage, but it is unknown if this has negative effects
                FKChainState blendedState = new FKChainState();
                blendedState.setToBlendOf(pelvisChainState, targetState.pelvisChainState, modifiedBlendFactor);
                pelvis.applyChainState(blendedState);
            }
        }
コード例 #2
0
        internal void instantlyApplyBlended(List <TransparencyInterface> unvisitedInterfaces, float endAlphaValue, float percent)
        {
            TransparencyInterface obj = TransparencyController.getTransparencyObject(transparencyObject);

            if (obj != null)
            {
                obj.CurrentAlpha = NumberFunctions.lerp(alphaValue, endAlphaValue, percent);
                unvisitedInterfaces.Remove(obj);
            }
        }
コード例 #3
0
 public void blend(float percent)
 {
     FingerSection.setOrientation(NumberFunctions.lerp(startYaw, yaw, percent), NumberFunctions.lerp(startPitch, pitch, percent));
 }