コード例 #1
0
 private void RegisterEmployeeDeathEvent(Employee employee)
 {
     employee.Died += e =>
     {
         e.RemoveAssignedWorkStation();
         Employees.Remove(e);
         EmployeesDied++;
         NumEmployeesChanged?.Invoke();
     };
 }
コード例 #2
0
    private void SpawnEmployee(WorkStation assignedWorkstation)
    {
        string employeeName = employeeNames[Random.Range(0, employeeNames.Count)];
        var    employee     = Instantiate(employeePrefab, spawnLocation.position, Quaternion.identity);

        employee.SetName(employeeName);
        employee.AssignWorkStation(assignedWorkstation);
        employee.MoveToWorkStation();

        float baseStress = Random.Range(minStressLevel, maxStressLevel);

        employee.StressConsumerController.SetBaseStress(baseStress);

        Employees.Add(employee);
        NumEmployeesChanged?.Invoke();
        RegisterEmployeeDeathEvent(employee);
    }