// Update is called once per frame void Update() { DiceFaceUpNum = DiceCopy.GetComponent <Dice>().DiceFaceUpNum; setAllFalse(); if (DiceFaceUpNum == 1) { Num1.SetActive(true); } if (DiceFaceUpNum == 2) { Num2.SetActive(true); } if (DiceFaceUpNum == 3) { Num3.SetActive(true); } if (DiceFaceUpNum == 4) { Num4.SetActive(true); } if (DiceFaceUpNum == 5) { Num5.SetActive(true); } if (DiceFaceUpNum == 6) { Num6.SetActive(true); } }
private void btnEquals_Click(object sender, EventArgs e) { Num2 = decimal.Parse(txtdisply.Text); switch (Operation) { case "+": txtdisply.Text = (Num1 + Num2).ToString(); break; case "-": txtdisply.Text = (Num1 - Num2).ToString(); break; case "x": txtdisply.Text = (Num1 * Num2).ToString(); break; case "/": txtdisply.Text = (Num1 / Num2).ToString(); break; case "^": txtdisply.Text = (int.Parse(Num1.ToString()) ^ int.Parse(Num2.ToString())).ToString(); break; case "%": txtdisply.Text = (Num1 % Num2).ToString(); break; } }
private void Btnfake(string FakSwitch) { switch (FakSwitch) { case "/": Result = (Num1 / Num2).ToString(); break; case "X": Result = (Num1 * Num2).ToString(); break; case "-": Result = (Num1 - Num2).ToString(); break; case "+": Result = (Num1 + Num2).ToString(); break; } AnswerAdapter.Add(Result); Toast.MakeText(this, "The Result is " + Result, ToastLength.Long).Show(); string tag = "Log"; Log.Info(tag, Num1.ToString()); Log.Info(tag, Num2.ToString()); Log.Info(tag, Result); }
void setAllFalse() { Num1.SetActive(false); Num2.SetActive(false); Num3.SetActive(false); Num4.SetActive(false); Num5.SetActive(false); Num6.SetActive(false); }
/// <summary> /// 100以内3个数的加减法运算 /// </summary> /// <returns>算式</returns> public string Expression1003() { if (CaseNum1 == 0) { if (CaseNum2 == 0) { if (this.Num1 + this.Num2 + this.Num3 <= 100) { return(Num1.ToString() + "+" + Num2.ToString() + "+" + Num3.ToString()); } else { return(null); } } else { if (this.Num1 + this.Num2 - this.Num3 <= 100 && this.Num1 + this.Num2 - this.Num3 >= 0) { return(Num1.ToString() + "+" + Num2.ToString() + "-" + Num3.ToString()); } else { return(null); } } } else { if (CaseNum2 == 0) { if (this.Num1 - this.Num2 >= 0 && this.Num1 - this.Num2 + this.Num3 <= 100) { return(Num1.ToString() + "-" + Num2.ToString() + "+" + Num3.ToString()); } else { return(null); } } else { if (this.Num1 - this.Num2 - this.Num3 >= 0) { return(Num1.ToString() + "-" + Num2.ToString() + "-" + Num3.ToString()); } else { return(null); } } } }
private void btnNegative_Click(object sender, RoutedEventArgs e) { if (Operation == "") { Num1 *= -1; txtResult.Text = Num1.ToString(); } else { Num2 *= -1; txtResult.Text = Num2.ToString(); } }
static public ComplexNumber operator/(ComplexNumber Num1, ComplexNumber Num2) { if (Num2.RealPart == 0 && Num2.ImPart == 0) { throw new InvalidProgramException("Null is an invalid parametr"); } Num1.RealPart = (Num1.RealPart * Num2.RealPart - Num1.ImPart * Num2.ImPart) / Num2.Modul() * Num2.Modul(); Num1.ImPart = (Num1.RealPart * Num2.ImPart + Num1.ImPart * Num2.RealPart) / (Num2.Modul() * Num2.Modul()); return(Num1); }
private void btn4_Click(object sender, RoutedEventArgs e) { if (Operation == "") { Num1 = (Num1 * 10) + 4; txtResult.Text = Num1.ToString(); } else { Num2 = (Num2 * 10) + 4; txtResult.Text = Num2.ToString(); } }
//Backspace Button, Remove Last Char private void Back_Click(object sender, RoutedEventArgs e) { if (!isSecondNumber) { try { if (Num.Count() > 1) { string pointtest1 = Num.Substring(Num.Count() - 1); if (pointtest1 == ",") { decimal1 = false; } Num = Num.Remove(Num.Count() - 1); } else { Num = "0"; } } catch { ArgumentOutOfRangeException ex = new ArgumentOutOfRangeException(); } } else { try { if (Num2.Count() > 1) { string pointtest2 = Num2.Substring(Num2.Count() - 1); if (pointtest2 == ",") { decimal2 = false; } Num2 = Num2.Remove(Num2.Count() - 1); } else { Num2 = "0"; } } catch { ArgumentNullException ex = new ArgumentNullException(); } } }
/// <summary> /// 100以内2个数的加减法运算 /// </summary> /// <returns>算式</returns> public string Expression1002() { if (this.Num1 + this.Num2 <= 100) { return(Num1.ToString() + "+" + Num2.ToString()); } else if (this.Num1 - this.Num2 >= 0) { return(Num1.ToString() + "-" + Num2.ToString()); } else { return(Num2.ToString() + "-" + Num1.ToString()); } }
private void Btndivide_Click(object sender, System.EventArgs e) { Num1 = Convert.ToDouble(txtNum1.Text); Num2 = Convert.ToDouble(txtNum2.Text); // Result = Num1 / Num2; string result = (Num1 + " / " + Num2 + " = " + Result); Toast.MakeText(this, "The Result is " + Result, ToastLength.Long).Show(); string tag = "Divide"; Log.Info(tag, Num1.ToString()); Log.Info(tag, Num2.ToString()); Log.Info(tag, result); }
public override string ToString() { var sb = new StringBuilder("Work("); int tmp1 = 0; if (__isset.num1) { if (0 < tmp1++) { sb.Append(", "); } sb.Append("Num1: "); Num1.ToString(sb); } if (__isset.num2) { if (0 < tmp1++) { sb.Append(", "); } sb.Append("Num2: "); Num2.ToString(sb); } if (__isset.op) { if (0 < tmp1++) { sb.Append(", "); } sb.Append("Op: "); Op.ToString(sb); } if ((Comment != null) && __isset.comment) { if (0 < tmp1++) { sb.Append(", "); } sb.Append("Comment: "); Comment.ToString(sb); } sb.Append(')'); return(sb.ToString()); }
private void Next1_Click(object sender, EventArgs e) { if ((int)Num1.Value != 0) { string[] label1 = Txt1.Text.Split(new char[] { ' ' }); int col = int.Parse(label1[0]);//элементы в строке Program.array_3[col - 1] = new int[(int)Num1.Value]; Txt1.Text = (col + 1) + " строка"; if (col == Program.array_3.Length) { if ((int)Num1.Value == 1) { Next1.Hide(); Num1.Hide(); Num2.Show(); Txt1.Text = "1 строка"; Text1.Text = "Введите элементы каждой строки"; Txt2.Show(); Send.Location = new Point(108, 79); Send.Show(); } else { Next1.Hide(); Next.Location = new Point(108, 79); Next.Show(); Num1.Hide(); Num2.Show(); Txt1.Text = "1 строка"; Text1.Text = "Введите элементы каждой строки"; Txt2.Show(); } } } else { errorProvider1.SetError(Num1, "Строка не может быть пустой"); } }
public override string ToString() { string result = String.Empty; if (Num1 != null) { result += Num1.ToString() + " "; if (Action != null) { result += Action + " "; } if (Num2 != null) { result += Num2.ToString(); } } else { result = "0"; } return(result); }
public override int GetHashCode() { int hashcode = 157; unchecked { if (__isset.num1) { hashcode = (hashcode * 397) + Num1.GetHashCode(); } if (__isset.num2) { hashcode = (hashcode * 397) + Num2.GetHashCode(); } if (__isset.op) { hashcode = (hashcode * 397) + Op.GetHashCode(); } if ((Comment != null) && __isset.comment) { hashcode = (hashcode * 397) + Comment.GetHashCode(); } } return(hashcode); }
/// <summary> /// definition + operator for Nstring data type /// </summary> /// <param name="Num1"></param> /// <param name="Num2"></param> /// <returns></returns> public static NString operator +(NString Num1, NString Num2) { int maxLen; string maxnum; string minnum; StringBuilder build; if (Num1.Length > Num2.Length) { maxnum = Num1.ToString(); minnum = InitMinNum(Num2.ToString(), Num1.Length, Num2.Length); maxLen = maxnum.Length; build = new StringBuilder(maxLen + 1); } else if (Num2.Length > Num1.Length) { maxnum = Num2.ToString(); minnum = InitMinNum(Num2.ToString(), Num2.Length, Num1.Length); maxLen = maxnum.Length; build = new StringBuilder(maxLen + 1); } else { maxnum = "0" + Num1.ToString(); minnum = "0" + Num2.ToString(); maxLen = maxnum.Length; build = new StringBuilder(maxLen + 1); } int n1; int n2; int save = 0; int result; int sum; int i = maxLen - 1; for (; i >= 0; i--) { n1 = int.Parse(maxnum[i].ToString()); n2 = int.Parse(minnum[i].ToString()); sum = n1 + n2 + save; save = sum / 10; result = sum % 10; build.Append(result); } if (save != 0) { build.Append(save); } string res = Reverse(build.ToString()); return(new NString(res)); }
static void Main(string[] args) { Num2.SwapingofTwoNumbers(); }
public TestModel() { Num2.ComputedAs(Num1, CalculateNum2, true); }
private void btnResta_Click(object sender, RoutedEventArgs e) { Resta(); Num1.Clear(); Num2.Clear(); }
//All Keyboard Hotkeys (Clone Functions inside Window Keydown Method) private void Calc_KeyDown(object sender, KeyEventArgs e) { /*Operation/Function Keys*/ //Press Backspace Key if (e.Key == Key.Back) { if (!isSecondNumber) { try { string pointtest1 = Num.Substring(Num.Count() - 1); if (pointtest1 == ",") { decimal1 = false; } Num = Num.Remove(Num.Count() - 1); } catch { ArgumentOutOfRangeException ex = new ArgumentOutOfRangeException(); } } else { try { string pointtest2 = Num2.Substring(Num2.Count() - 1); if (pointtest2 == ",") { decimal2 = false; } Num2 = Num2.Remove(Num2.Count() - 1); } catch { ArgumentNullException ex = new ArgumentNullException(); } } } //Press + Key if (e.Key == Key.Add) { Operation = "+"; if (!isSecondNumber) { isSecondNumber = true; OnPropertyChanged(); } else { if (Num2 != null) { Num = Calc; Num2 = null; decimal1 = false; decimal2 = false; OnPropertyChanged(); } } } //Press - Key if (e.Key == Key.Subtract) { Operation = "-"; if (!isSecondNumber) { isSecondNumber = true; OnPropertyChanged(); } else { if (Num2 != null) { Num = Calc; Num2 = null; decimal1 = false; decimal2 = false; OnPropertyChanged(); } } } //Press * Key if (e.Key == Key.Multiply) { Operation = "*"; if (!isSecondNumber) { isSecondNumber = true; OnPropertyChanged(); } else { if (Num2 != null) { Num = Calc; Num2 = null; decimal1 = false; decimal2 = false; OnPropertyChanged(); } } } //Press / Key if (e.Key == Key.Divide) { Operation = "÷"; if (!isSecondNumber) { isSecondNumber = true; OnPropertyChanged(); } else { if (Num2 != null) { Num = Calc; Num2 = null; decimal1 = false; decimal2 = false; OnPropertyChanged(); } } } //Press P Key if (e.Key == Key.P) { Operation = "P"; if (!isSecondNumber) { isSecondNumber = true; OnPropertyChanged(); } else { if (Num2 != null) { Num = Calc; Num2 = null; decimal1 = false; decimal2 = false; OnPropertyChanged(); } } } //Press C Key if (e.Key == Key.C) { isSecondNumber = false; Num2 = ""; Num = "0"; Operation = ""; OnPropertyChanged(); } //Press E Key if (e.Key == Key.E) { if (isSecondNumber) { Num2 = "0"; OnPropertyChanged(); } else { Num = "0"; OnPropertyChanged(); } } //Press , Key if (e.Key == Key.Decimal) { if (!isSecondNumber) { if (!decimal1) { Num += ","; decimal1 = true; OnPropertyChanged(); } } else { if (!decimal2 && Num2 != null) { Num2 += ","; decimal2 = true; OnPropertyChanged(); } } } //Press Enter Key if (e.Key == Key.Enter) { if (Num2 != null) { Num = Calc; Num2 = null; Operation = ""; decimal1 = false; decimal2 = false; OnPropertyChanged(); } } /*Number Keys*/ //Press 0 Key if (e.Key == Key.D0 || e.Key == Key.NumPad0) { AddNum("0"); } //Press 1 Key if (e.Key == Key.D1 || e.Key == Key.NumPad1) { AddNum("1"); } //Press 2 Key if (e.Key == Key.D2 || e.Key == Key.NumPad2) { AddNum("2"); } //Press 3 Key if (e.Key == Key.D3 || e.Key == Key.NumPad3) { AddNum("3"); } //Press 4 Key if (e.Key == Key.D4 || e.Key == Key.NumPad4) { AddNum("4"); } //Press 5 Key if (e.Key == Key.D5 || e.Key == Key.NumPad5) { AddNum("5"); } //Press 6 Key if (e.Key == Key.D6 || e.Key == Key.NumPad6) { AddNum("6"); } //Press 7 Key if (e.Key == Key.D7 || e.Key == Key.NumPad7) { AddNum("7"); } //Press 8 Key if (e.Key == Key.D8 || e.Key == Key.NumPad8) { AddNum("8"); } //Press 9 Key if (e.Key == Key.D9 || e.Key == Key.NumPad9) { AddNum("9"); } }
private void btnSum_Click(object sender, RoutedEventArgs e) { Suma(); Num1.Clear(); Num2.Clear(); }
private void CheckResultButton_Click(object sender, EventArgs e) { n++; if (n == 1 && EnterNumTextBox.Text == TrueNumLabel.Text) { this.Close(); victoryForm.ShowDialog(); } else if (n == 1) { Num1.Text = EnterNumTextBox.Text; Num1.Show(); Step1Label.Show(); BullAmount1.Text = CheckBullFunction(EnterNumTextBox.Text, TrueNumLabel.Text); BullAmount1.Show(); CowAmount1.Text = CheckCowFunction(EnterNumTextBox.Text, TrueNumLabel.Text); CowAmount1.Show(); } if (n == 2 && EnterNumTextBox.Text == TrueNumLabel.Text) victoryForm.ShowDialog(); else if (n == 2) { Num2.Text = EnterNumTextBox.Text; Num2.Show(); Step2Label.Show(); BullAmount2.Text = CheckBullFunction(EnterNumTextBox.Text, TrueNumLabel.Text); BullAmount2.Show(); CowAmount2.Text = CheckCowFunction(EnterNumTextBox.Text, TrueNumLabel.Text); CowAmount2.Show(); } if (n == 3 && EnterNumTextBox.Text == TrueNumLabel.Text) { this.Close(); victoryForm.ShowDialog(); } else if (n == 3) { Num3.Text = EnterNumTextBox.Text; Num3.Show(); Step3Label.Show(); BullAmount3.Text = CheckBullFunction(EnterNumTextBox.Text, TrueNumLabel.Text); BullAmount3.Show(); CowAmount3.Text = CheckCowFunction(EnterNumTextBox.Text, TrueNumLabel.Text); CowAmount3.Show(); } if (n == 4 && EnterNumTextBox.Text == TrueNumLabel.Text) { this.Close(); victoryForm.ShowDialog(); } else if (n == 4) { Num4.Text = EnterNumTextBox.Text; Num4.Show(); Step4Label.Show(); BullAmount4.Text = CheckBullFunction(EnterNumTextBox.Text, TrueNumLabel.Text); BullAmount4.Show(); CowAmount4.Text = CheckCowFunction(EnterNumTextBox.Text, TrueNumLabel.Text); CowAmount4.Show(); } if (n == 5 && EnterNumTextBox.Text == TrueNumLabel.Text) { this.Close(); victoryForm.ShowDialog(); } else if (n == 5) { Num5.Text = EnterNumTextBox.Text; Num5.Show(); Step5Label.Show(); BullAmount5.Text = CheckBullFunction(EnterNumTextBox.Text, TrueNumLabel.Text); BullAmount5.Show(); CowAmount5.Text = CheckCowFunction(EnterNumTextBox.Text, TrueNumLabel.Text); CowAmount5.Show(); } if (n == 6 && EnterNumTextBox.Text == TrueNumLabel.Text) { this.Close(); victoryForm.ShowDialog(); } else if (n == 6) { Num6.Text = EnterNumTextBox.Text; Num6.Show(); Step6Label.Show(); BullAmount6.Text = CheckBullFunction(EnterNumTextBox.Text, TrueNumLabel.Text); BullAmount6.Show(); CowAmount6.Text = CheckCowFunction(EnterNumTextBox.Text, TrueNumLabel.Text); CowAmount6.Show(); this.Close(); NoMoreAttemptsForm f1 = new NoMoreAttemptsForm(); f1.ShowDialog(); } }
// Fonction qui active ou désactive le canvas contenant tous les noms et toutes les informations des os de la main // Fonction qui retourne la main, l'avant-bras et leurs composantes à leur position initiale // Fonction qui active ou désactive le chiffre attribué à chaque carpe et le nom attribué à chaque doigt // Fonction qui change le matériel(couleur) originel pour les nouveaux matériels(couleurs) public void ActiverDesactiver(bool AD) { // ActDes prend la valeur donnée à AD par le Toggle ActDes = AD; // Si le ActDes est vrai, le contenu, à l'intérieur, est accessible if (ActDes == true) { // Active et affiche le canvas contenant tous les noms et toutes les informations des os de la main LegendeInfo.SetActive(true); // Va chercher la fonction RetournePositionInitiale de la classe Mov_Index pour l'utiliser Index.RetournePostionInitiale(); // Va chercher la fonction RetournePositionInitiale de la classe Mov_Majeur pour l'utiliser Majeur.RetournePostionInitiale(); // Va chercher la fonction RetournePositionInitiale de la classe Mov_Annulaire pour l'utiliser Annulaire.RetournePostionInitiale(); // Va chercher la fonction RetournePositionInitiale de la classe Mov_Auriculaire pour l'utiliser Auriculaire.RetournePostionInitiale(); // Va chercher la fonction RetournePositionInitiale de la classe Mov_pouce pour l'utiliser Pouce.RetournePostionInitiale(); // Active et affiche le chiffre attribué à chacun des carpes Num1.SetActive(true); Num2.SetActive(true); Num3.SetActive(true); Num4.SetActive(true); Num5.SetActive(true); Num6.SetActive(true); Num7.SetActive(true); Num8.SetActive(true); // Active et affiche le nom attribué à chacun des doigts NomDoigt1.SetActive(true); NomDoigt2.SetActive(true); NomDoigt3.SetActive(true); NomDoigt4.SetActive(true); NomDoigt5.SetActive(true); // Change le matériel(couleur) originel des Distales pour le nouveau matériel(couleur) Distale1.GetComponent <Renderer>().material = NewColorDistale; Distale2.GetComponent <Renderer>().material = NewColorDistale; Distale3.GetComponent <Renderer>().material = NewColorDistale; Distale4.GetComponent <Renderer>().material = NewColorDistale; Distale5.GetComponent <Renderer>().material = NewColorDistale; // Change le matériel(couleur) originel des Medianes pour le nouveau matériel(couleur) Mediane1.GetComponent <Renderer>().material = NewColorMediane; Mediane2.GetComponent <Renderer>().material = NewColorMediane; Mediane3.GetComponent <Renderer>().material = NewColorMediane; Mediane4.GetComponent <Renderer>().material = NewColorMediane; // Change le matériel(couleur) originel des Proximales pour le nouveau matériel(couleur) Proximale1.GetComponent <Renderer>().material = NewColorProximale; Proximale2.GetComponent <Renderer>().material = NewColorProximale; Proximale3.GetComponent <Renderer>().material = NewColorProximale; Proximale4.GetComponent <Renderer>().material = NewColorProximale; Proximale5.GetComponent <Renderer>().material = NewColorProximale; // Change le matériel(couleur) originel des Metacarpes pour le nouveau matériel(couleur) Metacarpe1.GetComponent <Renderer>().material = NewColorMetacarpe; Metacarpe2.GetComponent <Renderer>().material = NewColorMetacarpe; Metacarpe3.GetComponent <Renderer>().material = NewColorMetacarpe; Metacarpe4.GetComponent <Renderer>().material = NewColorMetacarpe; Metacarpe5.GetComponent <Renderer>().material = NewColorMetacarpe; // Change le matériel(couleur) originel des Carpes pour le nouveau matériel(couleur) Carpe1.GetComponent <Renderer>().material = NewColorCarpe; Carpe2.GetComponent <Renderer>().material = NewColorCarpe; Carpe3.GetComponent <Renderer>().material = NewColorCarpe; Carpe4.GetComponent <Renderer>().material = NewColorCarpe; Carpe5.GetComponent <Renderer>().material = NewColorCarpe; Carpe6.GetComponent <Renderer>().material = NewColorCarpe; Carpe7.GetComponent <Renderer>().material = NewColorCarpe; Carpe8.GetComponent <Renderer>().material = NewColorCarpe; // Change le matériel(couleur) originel du Radius et du Cubitus pour le nouveau matériel(couleur) Radius.GetComponent <Renderer>().material = NewColorRadius; Cubitus.GetComponent <Renderer>().material = NewColorCubitus; } if (ActDes == false) // Si le ActDes est faux, le contenu, à l'intérieur, est accessible { // Désactive le canvas contenant tous les noms et toutes les informations des os de la main LegendeInfo.SetActive(false); // Désactive le chiffre attribué à chacun des carpes Num1.SetActive(false); Num2.SetActive(false); Num3.SetActive(false); Num4.SetActive(false); Num5.SetActive(false); Num6.SetActive(false); Num7.SetActive(false); Num8.SetActive(false); // Désactive le nom attribué à chacun des doigts NomDoigt1.SetActive(false); NomDoigt2.SetActive(false); NomDoigt3.SetActive(false); NomDoigt4.SetActive(false); NomDoigt5.SetActive(false); // Change le nouveau matériel(couleur) des Distales pour le matériel(couleur) originel Distale1.GetComponent <Renderer>().material = OriginaleColor; Distale2.GetComponent <Renderer>().material = OriginaleColor; Distale3.GetComponent <Renderer>().material = OriginaleColor; Distale4.GetComponent <Renderer>().material = OriginaleColor; Distale5.GetComponent <Renderer>().material = OriginaleColor; // Change le nouveau matériel(couleur) des Medianes pour le matériel(couleur) originel Mediane1.GetComponent <Renderer>().material = OriginaleColor; Mediane2.GetComponent <Renderer>().material = OriginaleColor; Mediane3.GetComponent <Renderer>().material = OriginaleColor; Mediane4.GetComponent <Renderer>().material = OriginaleColor; // Change le nouveau matériel(couleur) des Proximales pour le matériel(couleur) originel Proximale1.GetComponent <Renderer>().material = OriginaleColor; Proximale2.GetComponent <Renderer>().material = OriginaleColor; Proximale3.GetComponent <Renderer>().material = OriginaleColor; Proximale4.GetComponent <Renderer>().material = OriginaleColor; Proximale5.GetComponent <Renderer>().material = OriginaleColor; // Change le nouveau matériel(couleur) des Metacarpes pour le matériel(couleur) originel Metacarpe1.GetComponent <Renderer>().material = OriginaleColor; Metacarpe2.GetComponent <Renderer>().material = OriginaleColor; Metacarpe3.GetComponent <Renderer>().material = OriginaleColor; Metacarpe4.GetComponent <Renderer>().material = OriginaleColor; Metacarpe5.GetComponent <Renderer>().material = OriginaleColor; // Change le nouveau matériel(couleur) des Carpes pour le matériel(couleur) originel Carpe1.GetComponent <Renderer>().material = OriginaleColor; Carpe2.GetComponent <Renderer>().material = OriginaleColor; Carpe3.GetComponent <Renderer>().material = OriginaleColor; Carpe4.GetComponent <Renderer>().material = OriginaleColor; Carpe5.GetComponent <Renderer>().material = OriginaleColor; Carpe6.GetComponent <Renderer>().material = OriginaleColor; Carpe7.GetComponent <Renderer>().material = OriginaleColor; Carpe8.GetComponent <Renderer>().material = OriginaleColor; // Change le nouveau matériel(couleur) du Radius et du Cubitus pour le matériel(couleur) originel Radius.GetComponent <Renderer>().material = OriginaleColor; Cubitus.GetComponent <Renderer>().material = OriginaleColor; } }
public List <string> GetAllValues() { return(new List <string> { Num1.ToString(), Num2.ToString(), Num3.ToString() }); }