public void CmdNudge(NudgeDir direction) { switch (direction) { case NudgeDir.Left: GetComponent <Rigidbody>().AddForce(new Vector3(-nudgeAmount, 0, 0)); break; case NudgeDir.Right: GetComponent <Rigidbody>().AddForce(new Vector3(nudgeAmount, 0, 0)); break; case NudgeDir.Up: GetComponent <Rigidbody>().AddForce(new Vector3(0, 0, nudgeAmount)); break; case NudgeDir.Down: GetComponent <Rigidbody>().AddForce(new Vector3(0, 0, -nudgeAmount)); break; case NudgeDir.Jump: GetComponent <Rigidbody>().AddForce(new Vector3(0, nudgeAmount, 0)); break; } }
public void CmdNudge(NudgeDir direction) { switch (direction) { case NudgeDir.Left: GetComponent<Rigidbody>().AddForce(new Vector3(-nudgeAmount,0,0)); break; case NudgeDir.Right: GetComponent<Rigidbody>().AddForce(new Vector3(nudgeAmount,0,0)); break; case NudgeDir.Up: GetComponent<Rigidbody>().AddForce(new Vector3(0,0,nudgeAmount)); break; case NudgeDir.Down: GetComponent<Rigidbody>().AddForce(new Vector3(0,0,-nudgeAmount)); break; case NudgeDir.Jump: GetComponent<Rigidbody>().AddForce(new Vector3(0,nudgeAmount,0)); break; } }
public void Nudge(NudgeDir dir) { SendMsg(dir.ToString()); }
public abstract void Nudge(NudgeDir nudgeDir);
public override void Nudge(NudgeDir dir) { Log("nudging to the " + dir.ToString()); }
public void CmdSetN(NudgeDir direction) { switch (direction) { case NudgeDir.quality: if (Settings[0] == 2) { Settings[0] = 0; } else { Settings[0] += 1; } NetworkSettingsVita.Quality = Settings[0]; GameObject.Find("NetworkSettings").GetComponent <NetworkSettingsVita>().Reload(0); Debug.Log("Client"); break; case NudgeDir.audio: if (Settings[1] == 1) { Settings[1] = 0; } else { Settings[1] = 1; } NetworkSettingsVita.Audio = Settings[1]; GameObject.Find("NetworkSettings").GetComponent <NetworkSettingsVita>().Reload(0); break; case NudgeDir.enchance: if (Settings[2] == 1) { Settings[2] = 0; } else { Settings[2] = 1; } NetworkSettingsVita.Enchance = Settings[2]; GameObject.Find("NetworkSettings").GetComponent <NetworkSettingsVita>().Reload(1); break; case NudgeDir.sharp: if (Settings[3] == 1) { Settings[3] = 0; } else { Settings[3] = 1; } NetworkSettingsVita.Sharp = Settings[3]; GameObject.Find("NetworkSettings").GetComponent <NetworkSettingsVita>().Reload(2); break; case NudgeDir.retro: if (Settings[4] == 1) { Settings[4] = 0; } else { Settings[4] = 1; } NetworkSettingsVita.Retro = Settings[4]; GameObject.Find("NetworkSettings").GetComponent <NetworkSettingsVita>().Reload(3); break; } }
/*public void SetMotorSpeed(int speed, bool isElbow) * { * string topic = (isElbow) ? _elbowCommand : _wristCommand; * * PublishMessage(speed.ToString(), topic); * }*/ public override void Nudge(NudgeDir dir) { PublishMessage(_nudgeTopic, dir.ToString()); }