コード例 #1
0
ファイル: GameManager.cs プロジェクト: sembol2005/DOPE-Source
 public void method_2()
 {
     this.Settings                = (this.Settings ?? new Settings());
     this.Settings.MapHosts       = this.Web.GetMapHosts();
     this.Settings.SpacemapConfig = this.Web.GetSpacemapConfig();
     try
     {
         this.Settings.UIString = this.Web.method_0();
     }
     catch
     {
     }
     if (this.Settings.SpacemapConfig != null)
     {
         MapUtils.smethod_9(this.Settings.SpacemapConfig);
     }
     DarkOrbitWebAPI.NpcConstants npcList = this.Web.GetNpcList();
     if (npcList != null)
     {
         NpcUtils.smethod_0(npcList);
     }
     DarkOrbitWebAPI.MapConstants mapList = this.Web.GetMapList();
     if (mapList != null)
     {
         MapUtils.smethod_5(mapList, false);
     }
 }
コード例 #2
0
        public void Fill(Action <SelectedNpcModel> newModel = null)
        {
            MapProfile.< > c__DisplayClass192_0 CS$ < > 8__locals1 = new MapProfile.< > c__DisplayClass192_0();
            List <NpcUtils.NpcType>             list = NpcUtils.smethod_0((int)this.TargetMap);

            MapProfile.< > c__DisplayClass192_0 CS$ < > 8__locals2 = CS$ < > 8__locals1;
            IEnumerable <int> collection;

            if (list != null)
            {
                collection = from t in list
                             select t.Id;
            }
            else
            {
                IEnumerable <int> enumerable = new int[0];
                collection = enumerable;
            }
            CS$ < > 8__locals2.all = new HashSet <int>(collection);
            bool enabled = MapUtils.smethod_6((int)this.TargetMap);

            if (list == null)
            {
                return;
            }
            HashSet <int> hashSet = new HashSet <int>(from t in list
                                                      select t.Id);

            foreach (SelectedNpcModel selectedNpcModel in this.NpcWhitelist)
            {
                NpcUtils.NpcType npcType;
                if (NpcUtils.NpcById.TryGetValue(selectedNpcModel.NpcId, out npcType))
                {
                    selectedNpcModel.Name = npcType.ToString();
                    hashSet.Remove(selectedNpcModel.NpcId);
                }
            }
            foreach (int num in hashSet)
            {
                SelectedNpcModel selectedNpcModel2 = new SelectedNpcModel
                {
                    Enabled = enabled,
                    NpcId   = num,
                    Name    = NpcUtils.NpcById[num].ToString()
                };
                if (newModel != null)
                {
                    newModel(selectedNpcModel2);
                }
                this.NpcWhitelist.Add(selectedNpcModel2);
            }
            List <SelectedNpcModel> list2 = (from t in this.NpcWhitelist
                                             where CS$ < > 8__locals1.all.Contains(t.NpcId)
                                             orderby t.NpcId
                                             select t).ToList <SelectedNpcModel>();

            this.NpcWhitelist.Clear();
            foreach (SelectedNpcModel selectedNpcModel3 in list2)
            {
                this.NpcWhitelist.Add(selectedNpcModel3);
                selectedNpcModel3.Fill();
            }
            List <int> list3 = new List <int>(from t in new NpcUtils.NpcClass[]
            {
                NpcUtils.N_Cubikon,
                NpcUtils.N_Charopos,
                NpcUtils.N_Styxus
            }
                                              select NpcUtils.NpcType.smethod_3(t).Id);

            foreach (SelectedNpcModel selectedNpcModel4 in this.NpcWhitelist)
            {
                if (this.TargetMap == TargetMap.GG_Kuiper)
                {
                    selectedNpcModel4.GG_ChaseFleeing = true;
                }
                if (list3.Contains(selectedNpcModel4.NpcId))
                {
                    selectedNpcModel4.IgnoreOwnership = true;
                }
            }
            if (this.Priority < 0)
            {
                this.Priority = 0;
            }
        }