コード例 #1
0
        private static NpcName GetNewNpc(int id)
        {
            string name;

            if (NpcNames.TryGetValue(id, out name))
            {
                return(new NpcName(id, name));
            }

            return(new NpcName(id, "Unknown"));
        }
コード例 #2
0
        public void ChangeNpcType(NpcNames type)
        {
            if (nameType != type)
            {
                nameType = type;

                if (nameType.HasFlag(NpcNames.Corpse))
                {
                    npcPosYHeightMul = 15;
                }
                else
                {
                    npcPosYHeightMul = 10;
                }

                logger.LogInformation($"{GetType().Name}.ChangeNpcType = {type}");
            }
        }
コード例 #3
0
        private static void LoadObjectDbXml(string file)
        {
            var xmlSettings = XElement.Load(file);

            // Load Colors
            foreach (var xElement in xmlSettings.Elements("GlobalColors").Elements("GlobalColor"))
            {
                string    name  = (string)xElement.Attribute("Name");
                XNA.Color color = XnaColorFromString((string)xElement.Attribute("Color"));
                GlobalColors.Add(name, color);
            }

            foreach (var xElement in xmlSettings.Elements("Tiles").Elements("Tile"))
            {
                var curTile = new TileProperty();

                // Read XML attributes
                curTile.Color       = ColorFromString((string)xElement.Attribute("Color"));
                curTile.Name        = (string)xElement.Attribute("Name");
                curTile.Id          = (int?)xElement.Attribute("Id") ?? 0;
                curTile.IsFramed    = (bool?)xElement.Attribute("Framed") ?? false;
                curTile.IsSolid     = (bool?)xElement.Attribute("Solid") ?? false;
                curTile.IsSolidTop  = (bool?)xElement.Attribute("SolidTop") ?? false;
                curTile.IsLight     = (bool?)xElement.Attribute("Light") ?? false;
                curTile.FrameSize   = StringToVector2Short((string)xElement.Attribute("Size"), 1, 1);
                curTile.Placement   = InLineEnumTryParse <FramePlacement>((string)xElement.Attribute("Placement"));
                curTile.TextureGrid = StringToVector2Short((string)xElement.Attribute("TextureGrid"), 16, 16);
                curTile.IsGrass     = "Grass".Equals((string)xElement.Attribute("Special"));    /* Heathtech */
                curTile.IsPlatform  = "Platform".Equals((string)xElement.Attribute("Special")); /* Heathtech */
                curTile.IsCactus    = "Cactus".Equals((string)xElement.Attribute("Special"));   /* Heathtech */
                curTile.IsStone     = (bool?)xElement.Attribute("Stone") ?? false;              /* Heathtech */
                curTile.CanBlend    = (bool?)xElement.Attribute("Blends") ?? false;             /* Heathtech */
                curTile.MergeWith   = (int?)xElement.Attribute("MergeWith") ?? null;            /* Heathtech */
                foreach (var elementFrame in xElement.Elements("Frames").Elements("Frame"))
                {
                    var curFrame = new FrameProperty();
                    // Read XML attributes
                    curFrame.Name    = (string)elementFrame.Attribute("Name");
                    curFrame.Variety = (string)elementFrame.Attribute("Variety");
                    curFrame.UV      = StringToVector2Short((string)elementFrame.Attribute("UV"), 0, 0);
                    curFrame.Anchor  = InLineEnumTryParse <FrameAnchor>((string)elementFrame.Attribute("Anchor"));

                    // Assign a default name if none existed
                    if (string.IsNullOrWhiteSpace(curFrame.Name))
                    {
                        curFrame.Name = curTile.Name;
                    }

                    curTile.Frames.Add(curFrame);
                    Sprites.Add(new Sprite
                    {
                        Anchor           = curFrame.Anchor,
                        IsPreviewTexture = false,
                        Name             = curFrame.Name + ", " + curFrame.Variety,
                        Origin           = curFrame.UV,
                        Size             = curTile.FrameSize,
                        Tile             = (ushort)curTile.Id,     /* SBlogic */
                        TileName         = curTile.Name
                    });
                }
                if (curTile.Frames.Count == 0 && curTile.IsFramed)
                {
                    var curFrame = new FrameProperty();
                    // Read XML attributes
                    curFrame.Name    = curTile.Name;
                    curFrame.Variety = string.Empty;
                    curFrame.UV      = new Vector2Short(0, 0);
                    //curFrame.Anchor = InLineEnumTryParse<FrameAnchor>((string)xElement.Attribute("Anchor"));

                    // Assign a default name if none existed
                    if (string.IsNullOrWhiteSpace(curFrame.Name))
                    {
                        curFrame.Name = curTile.Name;
                    }

                    curTile.Frames.Add(curFrame);
                    Sprites.Add(new Sprite
                    {
                        Anchor           = curFrame.Anchor,
                        IsPreviewTexture = false,
                        Name             = curFrame.Name + ", " + curFrame.Variety,
                        Origin           = curFrame.UV,
                        Size             = curTile.FrameSize,
                        Tile             = (ushort)curTile.Id,
                        TileName         = curTile.Name
                    });
                }
                TileProperties.Add(curTile);
                if (!curTile.IsFramed)
                {
                    TileBricks.Add(curTile);
                }
            }
            for (int i = TileProperties.Count; i < 255; i++)
            {
                TileProperties.Add(new TileProperty(i, "UNKNOWN", Color.FromArgb(255, 255, 0, 255), true));
            }

            foreach (var xElement in xmlSettings.Elements("Walls").Elements("Wall"))
            {
                var curWall = new WallProperty();
                curWall.Color   = ColorFromString((string)xElement.Attribute("Color"));
                curWall.Name    = (string)xElement.Attribute("Name");
                curWall.Id      = (int?)xElement.Attribute("Id") ?? -1;
                curWall.IsHouse = (bool?)xElement.Attribute("IsHouse") ?? false;
                WallProperties.Add(curWall);
            }

            foreach (var xElement in xmlSettings.Elements("Items").Elements("Item"))
            {
                var curItem = new ItemProperty();
                curItem.Id   = (int?)xElement.Attribute("Id") ?? -1;
                curItem.Name = (string)xElement.Attribute("Name");
                ItemProperties.Add(curItem);
                _itemLookup.Add(curItem.Id, curItem);
            }

            foreach (var xElement in xmlSettings.Elements("Npcs").Elements("Npc"))
            {
                int    id   = (int?)xElement.Attribute("Id") ?? -1;
                string name = (string)xElement.Attribute("Name");
                NpcIds.Add(name, id);
                NpcNames.Add(id, name);
                int frames = (int?)xElement.Attribute("Frames") ?? 16;
                NpcFrames.Add(id, frames);
            }

            foreach (var xElement in xmlSettings.Elements("ItemPrefix").Elements("Prefix"))
            {
                int    id   = (int?)xElement.Attribute("Id") ?? -1;
                string name = (string)xElement.Attribute("Name");
                ItemPrefix.Add((byte)id, name);
            }

            foreach (var xElement in xmlSettings.Elements("ShortCutKeys").Elements("Shortcut"))
            {
                var key  = InLineEnumTryParse <Key>((string)xElement.Attribute("Key"));
                var tool = (string)xElement.Attribute("Tool");
                ShortcutKeys.Add(key, tool);
            }

            XElement appSettings   = xmlSettings.Element("App");
            int      appWidth      = (int?)appSettings.Attribute("Width") ?? 800;
            int      appHeight     = (int?)appSettings.Attribute("Height") ?? 600;
            int      clipboardSize = (int)XNA.MathHelper.Clamp((int?)appSettings.Attribute("ClipboardRenderSize") ?? 512, 64, 4096);

            _appSize = new Vector2(appWidth, appHeight);
            ClipboardBuffer.ClipboardRenderSize = clipboardSize;

            ToolDefaultData.LoadSettings(xmlSettings.Elements("Tools"));

            AltC = (string)xmlSettings.Element("AltC");
        }
コード例 #4
0
        private static void LoadObjectDbXml(string file)
        {
            var xmlSettings = XElement.Load(file);

            // Load Colors
            foreach (var xElement in xmlSettings.Elements("GlobalColors").Elements("GlobalColor"))
            {
                string    name  = (string)xElement.Attribute("Name");
                XNA.Color color = XnaColorFromString((string)xElement.Attribute("Color"));
                GlobalColors.Add(name, color);
            }

            foreach (var xElement in xmlSettings.Elements("Tiles").Elements("Tile"))
            {
                var curTile = new TileProperty();

                // Read XML attributes
                curTile.Color        = ColorFromString((string)xElement.Attribute("Color"));
                curTile.Name         = (string)xElement.Attribute("Name");
                curTile.Id           = (int?)xElement.Attribute("Id") ?? 0;
                curTile.IsFramed     = (bool?)xElement.Attribute("Framed") ?? false;
                curTile.IsSolid      = (bool?)xElement.Attribute("Solid") ?? false;
                curTile.IsSolidTop   = (bool?)xElement.Attribute("SolidTop") ?? false;
                curTile.IsLight      = (bool?)xElement.Attribute("Light") ?? false;
                curTile.FrameSize    = StringToVector2Short((string)xElement.Attribute("Size"), 1, 1);
                curTile.Placement    = InLineEnumTryParse <FramePlacement>((string)xElement.Attribute("Placement"));
                curTile.TextureGrid  = StringToVector2Short((string)xElement.Attribute("TextureGrid"), 16, 16);
                curTile.IsGrass      = "Grass".Equals((string)xElement.Attribute("Special"));    /* Heathtech */
                curTile.IsPlatform   = "Platform".Equals((string)xElement.Attribute("Special")); /* Heathtech */
                curTile.IsCactus     = "Cactus".Equals((string)xElement.Attribute("Special"));   /* Heathtech */
                curTile.IsStone      = (bool?)xElement.Attribute("Stone") ?? false;              /* Heathtech */
                curTile.CanBlend     = (bool?)xElement.Attribute("Blends") ?? false;             /* Heathtech */
                curTile.MergeWith    = (int?)xElement.Attribute("MergeWith") ?? null;            /* Heathtech */
                curTile.HasFrameName = curTile.IsFramed && ((bool?)xElement.Attribute("UseFrameName") ?? false);
                string frameNamePostfix = (string)xElement.Attribute("FrameNamePostfix") ?? null;

                foreach (var elementFrame in xElement.Elements("Frames").Elements("Frame"))
                {
                    var curFrame = new FrameProperty();
                    // Read XML attributes
                    curFrame.Name    = (string)elementFrame.Attribute("Name");
                    curFrame.Variety = (string)elementFrame.Attribute("Variety");
                    curFrame.UV      = StringToVector2Short((string)elementFrame.Attribute("UV"), 0, 0);
                    curFrame.Anchor  = InLineEnumTryParse <FrameAnchor>((string)elementFrame.Attribute("Anchor"));
                    var frameSize = StringToVector2Short((string)elementFrame.Attribute("FrameSize"), curTile.FrameSize.X, curTile.FrameSize.Y);

                    // Assign a default name if none existed
                    if (string.IsNullOrWhiteSpace(curFrame.Name))
                    {
                        curFrame.Name = curTile.Name;
                    }

                    curTile.Frames.Add(curFrame);
                    string spriteName = null;
                    if (curFrame.Name == curTile.Name)
                    {
                        if (!string.IsNullOrWhiteSpace(curFrame.Variety))
                        {
                            spriteName += curFrame.Variety;
                        }
                    }
                    else
                    {
                        spriteName += curFrame.Name;
                        if (!string.IsNullOrWhiteSpace(curFrame.Variety))
                        {
                            spriteName += " - " + curFrame.Variety;
                        }
                    }
                    Sprites.Add(new Sprite
                    {
                        Anchor           = curFrame.Anchor,
                        IsPreviewTexture = false,
                        Name             = spriteName,
                        Origin           = curFrame.UV,
                        Size             = frameSize,
                        Tile             = (ushort)curTile.Id,     /* SBlogic */
                        TileName         = curTile.Name
                    });
                    if (curTile.HasFrameName)
                    {
                        string frameName = curFrame.Name;
                        if (frameNamePostfix != null)
                        {
                            frameName += " (" + frameNamePostfix + ")";
                        }
                        if (curFrame.Variety != null)
                        {
                            frameName += ", " + curFrame.Variety;
                        }

                        //  TODO:  There must be a more efficient way than to store each frame...
                        for (int x = 0, mx = curTile.FrameSize.X; x < mx; x++)
                        {
                            for (int y = 0, my = curTile.FrameSize.Y; y < my; y++)
                            {
                                string frameNameKey = GetFrameNameKey(curTile.Id, (short)(curFrame.UV.X + (x * 18)), (short)(curFrame.UV.Y + (y * 18)));
                                if (!FrameNames.ContainsKey(frameNameKey))
                                {
                                    FrameNames.Add(frameNameKey, frameName);
                                }
                                else
                                {
                                    System.Diagnostics.Debug.WriteLine(curFrame.Name + " collided with " + frameNameKey);
                                }
                            }
                        }
                    }
                }
                if (curTile.Frames.Count == 0 && curTile.IsFramed)
                {
                    var curFrame = new FrameProperty();
                    // Read XML attributes
                    curFrame.Name    = curTile.Name;
                    curFrame.Variety = string.Empty;
                    curFrame.UV      = new Vector2Short(0, 0);
                    //curFrame.Anchor = InLineEnumTryParse<FrameAnchor>((string)xElement.Attribute("Anchor"));

                    curTile.Frames.Add(curFrame);
                    Sprites.Add(new Sprite
                    {
                        Anchor           = curFrame.Anchor,
                        IsPreviewTexture = false,
                        Name             = null,
                        Origin           = curFrame.UV,
                        Size             = curTile.FrameSize,
                        Tile             = (ushort)curTile.Id,
                        TileName         = curTile.Name
                    });
                }
                TileProperties.Add(curTile);
                if (!curTile.IsFramed)
                {
                    TileBricks.Add(curTile);
                }
            }
            for (int i = TileProperties.Count; i < 255; i++)
            {
                TileProperties.Add(new TileProperty(i, "UNKNOWN", Color.FromArgb(255, 255, 0, 255), true));
            }

            foreach (var xElement in xmlSettings.Elements("Walls").Elements("Wall"))
            {
                var curWall = new WallProperty();
                curWall.Color = ColorFromString((string)xElement.Attribute("Color"));
                curWall.Name  = (string)xElement.Attribute("Name");
                curWall.Id    = (int?)xElement.Attribute("Id") ?? -1;
                WallProperties.Add(curWall);
            }

            foreach (var xElement in xmlSettings.Elements("Items").Elements("Item"))
            {
                var curItem = new ItemProperty();
                curItem.Id    = (int?)xElement.Attribute("Id") ?? -1;
                curItem.Name  = (string)xElement.Attribute("Name");
                curItem.Scale = (float?)xElement.Attribute("Scale") ?? 1f;
                ItemProperties.Add(curItem);
                _itemLookup.Add(curItem.Id, curItem);
                int tally = (int?)xElement.Attribute("Tally") ?? 0;
                if (tally > 0)
                {
                    _tallynames.Add(tally, curItem.Name);
                }
                int head = (int?)xElement.Attribute("Head") ?? -1;
                if (head >= 0)
                {
                    _armorHeadNames.Add(head, curItem.Name);
                }
                int body = (int?)xElement.Attribute("Body") ?? -1;
                if (body >= 0)
                {
                    _armorBodyNames.Add(body, curItem.Name);
                }
                int legs = (int?)xElement.Attribute("Legs") ?? -1;
                if (legs >= 0)
                {
                    _armorLegsNames.Add(legs, curItem.Name);
                }
                bool rack = (bool?)xElement.Attribute("Rack") ?? false;
                if (rack)
                {
                    _rackable.Add(curItem.Id, curItem.Name);
                }
            }

            foreach (var xElement in xmlSettings.Elements("Paints").Elements("Paint"))
            {
                var curPaint = new PaintProperty();
                curPaint.Id    = (int?)xElement.Attribute("Id") ?? -1;
                curPaint.Name  = (string)xElement.Attribute("Name");
                curPaint.Color = ColorFromString((string)xElement.Attribute("Color"));
                PaintProperties.Add(curPaint);
            }

            int chestId = 0;

            foreach (var tileElement in xmlSettings.Elements("Tiles").Elements("Tile"))
            {
                string tileName = (string)tileElement.Attribute("Name");
                if (tileName == "Chest" || tileName == "Dresser")
                {
                    ushort type = (ushort)((int?)tileElement.Attribute("Id") ?? 21);
                    foreach (var xElement in tileElement.Elements("Frames").Elements("Frame"))
                    {
                        var curItem = new ChestProperty();
                        curItem.Name = (string)xElement.Attribute("Name");
                        string variety = (string)xElement.Attribute("Variety");
                        if (variety != null)
                        {
                            if (tileName == "Dresser")
                            {
                                curItem.Name = variety + " " + "Dresser";
                            }
                            else
                            {
                                curItem.Name = curItem.Name + " " + variety;
                            }
                        }
                        curItem.ChestId  = chestId++;
                        curItem.UV       = StringToVector2Short((string)xElement.Attribute("UV"), 0, 0);
                        curItem.TileType = type;
                        ChestProperties.Add(curItem);
                    }
                }
            }

            int signId = 0;

            foreach (var tileElement in xmlSettings.Elements("Tiles").Elements("Tile"))
            {
                string tileName = (string)tileElement.Attribute("Name");
                if (tileName == "Sign" || tileName == "Grave Marker" || tileName == "Announcement Box")
                {
                    ushort type = (ushort)((int?)tileElement.Attribute("Id") ?? 55);
                    foreach (var xElement in tileElement.Elements("Frames").Elements("Frame"))
                    {
                        var    curItem = new SignProperty();
                        string variety = (string)xElement.Attribute("Variety");
                        if (variety != null)
                        {
                            if (tileName == "Sign")
                            {
                                curItem.Name = "Sign " + variety;
                            }
                            else
                            {
                                curItem.Name = variety;
                            }
                        }
                        curItem.SignId   = signId++;
                        curItem.UV       = StringToVector2Short((string)xElement.Attribute("UV"), 0, 0);
                        curItem.TileType = type;
                        SignProperties.Add(curItem);
                    }
                }
            }

            foreach (var xElement in xmlSettings.Elements("Npcs").Elements("Npc"))
            {
                int    id   = (int?)xElement.Attribute("Id") ?? -1;
                string name = (string)xElement.Attribute("Name");
                NpcIds.Add(name, id);
                NpcNames.Add(id, name);
                int frames = (int?)xElement.Attribute("Frames") ?? 16;
                NpcFrames.Add(id, frames);
            }

            foreach (var xElement in xmlSettings.Elements("ItemPrefix").Elements("Prefix"))
            {
                int    id   = (int?)xElement.Attribute("Id") ?? -1;
                string name = (string)xElement.Attribute("Name");
                ItemPrefix.Add((byte)id, name);
            }

            foreach (var xElement in xmlSettings.Elements("ShortCutKeys").Elements("Shortcut"))
            {
                var key  = InLineEnumTryParse <Key>((string)xElement.Attribute("Key"));
                var tool = (string)xElement.Attribute("Tool");
                ShortcutKeys.Add(key, tool);
            }

            XElement appSettings   = xmlSettings.Element("App");
            int      appWidth      = (int?)appSettings.Attribute("Width") ?? 800;
            int      appHeight     = (int?)appSettings.Attribute("Height") ?? 600;
            int      clipboardSize = (int)XNA.MathHelper.Clamp((int?)appSettings.Attribute("ClipboardRenderSize") ?? 512, 64, 4096);

            _appSize = new Vector2(appWidth, appHeight);
            ClipboardBuffer.ClipboardRenderSize = clipboardSize;

            ToolDefaultData.LoadSettings(xmlSettings.Elements("Tools"));

            AltC        = (string)xmlSettings.Element("AltC");
            SteamUserId = (int?)xmlSettings.Element("SteamUserId") ?? null;
        }
コード例 #5
0
 public static IEnumerable <string> GetFileNamesFromType(NpcNames npc)
 {
     return(_fileNames[NpcMapper.GetTypeForNpc(npc)]);
 }
コード例 #6
0
        /// <summary>Generate a basic NPC based on the NPC data here.</summary>
        /// <param name="gender">The NPC gender.</param>
        /// <param name="minNumOfAccessories">The minimum number of accessories to generate.</param>
        /// <param name="maxNumOfAccessories">The maximum number of accessories to generate.</param>
        /// <param name="drawColors">The colors for the NPC's different assets.</param>
        public ExtendedNpc generateNPC(Genders gender, int minNumOfAccessories, int maxNumOfAccessories, StandardColorCollection drawColors = null)
        {
            Seasons myseason = Seasons.spring;

            if (Game1.currentSeason == "spring")
            {
                myseason = Seasons.spring;
            }
            if (Game1.currentSeason == "summer")
            {
                myseason = Seasons.summer;
            }
            if (Game1.currentSeason == "fall")
            {
                myseason = Seasons.fall;
            }
            if (Game1.currentSeason == "winter")
            {
                myseason = Seasons.winter;
            }

            List <AssetSheet> bodyList      = new List <AssetSheet>();
            List <AssetSheet> eyesList      = new List <AssetSheet>();
            List <AssetSheet> hairList      = new List <AssetSheet>();
            List <AssetSheet> shirtList     = new List <AssetSheet>();
            List <AssetSheet> shoesList     = new List <AssetSheet>();
            List <AssetSheet> pantsList     = new List <AssetSheet>();
            List <AssetSheet> accessoryList = new List <AssetSheet>();

            //Get all applicable parts from this current asset manager
            foreach (var assetManager in this.assetPool)
            {
                var body = this.getListOfApplicableBodyParts(assetManager.Key, gender, myseason, PartType.body);
                foreach (var piece in body)
                {
                    bodyList.Add(piece);
                }

                var eyes = this.getListOfApplicableBodyParts(assetManager.Key, gender, myseason, PartType.eyes);
                foreach (var piece in eyes)
                {
                    eyesList.Add(piece);
                }

                var hair = this.getListOfApplicableBodyParts(assetManager.Key, gender, myseason, PartType.hair);
                foreach (var piece in hair)
                {
                    hairList.Add(piece);
                }

                var shirt = this.getListOfApplicableBodyParts(assetManager.Key, gender, myseason, PartType.shirt);
                foreach (var piece in shirt)
                {
                    shirtList.Add(piece);
                }

                var pants = this.getListOfApplicableBodyParts(assetManager.Key, gender, myseason, PartType.pants);
                foreach (var piece in pants)
                {
                    pantsList.Add(piece);
                }

                var shoes = this.getListOfApplicableBodyParts(assetManager.Key, gender, myseason, PartType.shoes);
                foreach (var piece in shoes)
                {
                    shoesList.Add(piece);
                }

                var accessory = this.getListOfApplicableBodyParts(assetManager.Key, gender, myseason, PartType.accessory);
                foreach (var piece in accessory)
                {
                    accessoryList.Add(piece);
                }
            }


            Random r      = new Random(DateTime.Now.Millisecond);
            int    amount = r.Next(minNumOfAccessories, maxNumOfAccessories + 1);

            int bodyIndex;
            int eyesIndex;
            int hairIndex;
            int shirtIndex;
            int pantsIndex;
            int shoesIndex;

            if (bodyList.Count != 0)
            {
                bodyIndex = r.Next(0, bodyList.Count - 1);
            }
            else
            {
                Class1.ModMonitor.Log("Error: Not enough body templates to generate an npc. Aborting", StardewModdingAPI.LogLevel.Error);
                return(null);
            }

            if (eyesList.Count != 0)
            {
                eyesIndex = r.Next(0, eyesList.Count - 1);
            }
            else
            {
                Class1.ModMonitor.Log("Error: Not enough eyes templates to generate an npc. Aborting", StardewModdingAPI.LogLevel.Error);
                return(null);
            }

            if (hairList.Count != 0)
            {
                hairIndex = r.Next(0, hairList.Count - 1);
            }
            else
            {
                Class1.ModMonitor.Log("Error: Not enough hair templates to generate an npc. Aborting", StardewModdingAPI.LogLevel.Error);
                return(null);
            }

            if (shirtList.Count != 0)
            {
                shirtIndex = r.Next(0, shirtList.Count - 1);
            }
            else
            {
                Class1.ModMonitor.Log("Error: Not enough shirt templates to generate an npc. Aborting", StardewModdingAPI.LogLevel.Error);
                return(null);
            }

            if (pantsList.Count != 0)
            {
                pantsIndex = r.Next(0, pantsList.Count - 1);
            }
            else
            {
                Class1.ModMonitor.Log("Error: Not enough pants templates to generate an npc. Aborting", StardewModdingAPI.LogLevel.Error);
                return(null);
            }

            if (shoesList.Count != 0)
            {
                shoesIndex = r.Next(0, shoesList.Count - 1);
            }
            else
            {
                Class1.ModMonitor.Log("Error: Not enough shoes templates to generate an npc. Aborting", StardewModdingAPI.LogLevel.Error);
                return(null);
            }

            List <int> accIntList = new List <int>();

            if (accessoryList.Count != 0)
            {
                for (int i = 0; i < amount; i++)
                {
                    int acc = r.Next(0, accessoryList.Count - 1);
                    accIntList.Add(acc);
                }
            }

            //Get a single sheet to pull from.
            AssetSheet bodySheet  = bodyList.ElementAt(bodyIndex);
            AssetSheet eyesSheet  = eyesList.ElementAt(eyesIndex);
            AssetSheet hairSheet  = hairList.ElementAt(hairIndex);
            AssetSheet shirtSheet = shirtList.ElementAt(shirtIndex);
            AssetSheet pantsSheet = pantsList.ElementAt(pantsIndex);
            AssetSheet shoesSheet = shoesList.ElementAt(shoesIndex);

            List <AssetSheet> accessorySheet = new List <AssetSheet>();

            foreach (int v in accIntList)
            {
                accessorySheet.Add(accessoryList.ElementAt(v));
            }

            if (drawColors == null)
            {
                drawColors = new StandardColorCollection();
            }

            var render = this.generateBasicRenderer(bodySheet, eyesSheet, hairSheet, shirtSheet, pantsSheet, shoesSheet, accessorySheet, drawColors);

            return(new ExtendedNpc(new Sprite(this.getDefaultSpriteImage(bodySheet)), render, new Microsoft.Xna.Framework.Vector2(0, 0) * Game1.tileSize, 2, NpcNames.getRandomNpcName(gender)));
        }
コード例 #7
0
 public static NpcTypes GetTypeForNpc(NpcNames npc)
 {
     return(_npcTypes[npc]);
 }
コード例 #8
0
 public static List <RegionNames> GetRegionsForCrossRegionNpc(NpcNames npc)
 {
     return(_npcRegions[npc]);
 }
コード例 #9
0
 public void ChangeNpcType(NpcNames npcNames)
 {
     npcNameFinder.ChangeNpcType(npcNames);
 }